Arcade Air needs its spawn zones protected

got around this years ago … dive dive dive ! the energy jocks wont come down … edit - the ones that i play regularly will grr !

It’s abusing a system. It is quite literally like rushing from spawn to spawn with a wheeled tank before spawn warn zones were even a thing,park yourself behind a hill and spawncamp the enemy team from within their borders. And,in that case,the result was to introduce warn zones in which you’re always spotted. Was this phenomenon (spawncamping from the start of the match) resolved?yes.

So you ignoring this problem,or “pinging” it doesn’t make the problem less worse,it only bring you under a weird spotlight.

It atill dives to the spawn. Buddy i think you’re failing to understand the concept of what i am talking about: they don’t only energy trap anyone who dares to intercept them,they literally boom n’ zoom their enemy’s spawn. Tell me if it’s good to you that one team must instantly lose the height advantage over another one simply because a single player has a life so miserable that he decided to be a spawncamper

Ah i remember this same logic with the Top Tier CAS problem,every discussion was silenced by either saying “just spawn SPAA” or “just spawn CAP”,meaning that the problem was a skill issue. Time passes and no,Gaijin itself admits that there’s imbalance between CAS and anti-CAS so they’re working to close the gap.

I recognise when a 1% talks,and you’re one of them. So yeah,you’re free to leave this discussion

The way you talk. Minimising the problem and silencing everything with a simple “it’s a skill issue” means that you’re a 1%

Whatever that is supposed to mean. I fail to understand that concept, indeed.

I wouldn’t dare try to intercept them after spawn and I didn’t suggest it here. You fail to understand my concept.

That team had originally given up the height advantage voluntarily or lost it in combat. When they gave it up, they might have had a plan. If the plan was to go for a ground victory, just keep following that plan. If I decide to win by ground AI, I don’t mind a camper at all. In fact, it helps me.

“I have the gift of vision…” (just not with campers)

Another bothersome camper above your echo chamber?

Several people here have given you a detailed analysis of the problem and outlined several options to respond to campers. That isn’t silencing, that is a discussion. The one trying to silence all that he either can’t comprehend or doesn’t like to hear is YOU! You keep attacking everyone who bothers you in your wannabe echo chamber. You get personal. (And ironically, you are having the problem.)

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No it’s not…

I spawn rushed last week to stop the top rush of abandoned factory, making someone cry that I was spawn camping, but I wasn’t… I was stopping them from getting to the point.

It’s tactics.

First, it isn’t literally the same at all. In arcade air you can see the enemy clearly. You can see how he outflanks you (above) and gets behind you. You can complain to have been shot in the back, but you can’t complain that this came as a surprise. And because the enemy is seen by most of your team members, he is on the mini map anyway.

Second, in ground battles, there is never a direct objective in the spawn region, while in air arcade, the sudden death victory objective is often located right in the spawn region. So while in ground it may make sense to keep the other team at a distance from spawn, this is not an option in arcade. To win with the sudden victory condition, the red team has to make it high above the blue spawn region. By design! That isn’t an exploit but a winning move, if done right.

You won’t be able to prove anything to some of the locals. They’ll come up with dozens of “solutions” that don’t actually change anything, and anything that doesn’t fit their logic will be declared a skill issue.

As if snail is paying them to suppress any outside opinions about the game, so they can’t develop it, but only sell packs and C-P vehicles.

The solution could be a zone above the respawn point, in which the camper does not receive anything: OM, PR, SL, achievements. As if he did not make a single shot at the enemy. At the same time, the one who shot down the camping rat should receive everything as usual.

Campers need to be hit where it hurts most for them - statistics. I looked at the profiles of many such “pros”: they either do not play at high ranks at all, or their statistics there are far from even KD 2. So they are having a blast on newbies with unspaded vehicles and low-level crews.

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Really good idea. So bombers and escorts get nothing if they dare attack your airbase. How long did it take you to figure out your suggestion?

They are the only ones stupid enough to feed them, the rest tries to win (or whatever drives them) instead. You know, most of us “locals” learned this the hard way too, when we were newbies.

Edit: If you actually want a simple and quick solution: Allow planes to spawn from the airfield too, if the player picks that spawn. I am not sure why that option doesn’t exist in arcade (at least I can’t pick it in that mode).

Exactly what I was talking about above iMatty01: with your “professional opinion” you seek to suppress any “dissent” and discussions aimed at improving the game for the majority. With you specifically, everything is clear to me before, there is no point in wasting time on you.

It is not hard to guess that there is no technical problem in separating the spawn point and the main airfield at some distance from each other so that the spawn defense does not interfere with the bombing. And this was suggested on the forum.

Obviously, you consider yourself “not a newbie”, but it hasn’t occurred to you that if they want to eat you, they will eat you. Maybe not immediately, but they will eat you. And on a stock bucket with an inept crew, even with a lot of experience in the game, you have little chance of not being eaten. And without experience, the chances are about zero.

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Aside from getting personal, you just did waste time.

Guessing is never hard. It brought us great things, like the geocentric universe.

After 30.000+ air arcade games, I have no right to claim to be a newbie.

I am perfectly aware that if someone with an advantage wants to get me no matter what, he will get me. But it will likely cost him then. That is the wager. He can take it or leave it.

I spare you my “professional opinion” on it. I don’t want to supress you.

I would still think that the easiest way to tackle this problem is to open the airfield as a spawn point in arcade. As it is already possible in realistic, programming should be minimal.

???

So let me get this straight: the main objective of a match is to destroy ground units to win,both teams want to populate the mid-to-low alt area to accomplish this so they dive. No one still hasn’t lost the high alt area since there’s no one there.

BUT,if someone decides to go there,fly until he’s above the enemy spawn and literally deny not only the high alt area, but severely block the mid alt area,then the fault resides on the team that played the objective??? You do understand that the airfield is not an objective UNLESS all of the bases are destroyed first? Meaning that a bomber can even release 10000t of bombs on it,it would do 0 difference to the objective if even a base is still up?

Using the excuse of “oh but that zone is a part of the objective” is misleading. I can accept a form of spawnkilling if all the bases are destroyed, it’s a sort of punishment of not being active in the match (just like you getting spawncamped if you lose all points in ground and fail to gain momentum). But excusing spawncamping each time with a different excuse is honestly sad

I think that saying “just dive” is as detailed as saying “git gud” so no, nothing that came out of your mouth or the mouth of Doctor was detailed

Did you die afterwards? Because that’s the thing,you can do that but you will never have an advantage so big that the battles is instantly won

Finally,a noteworthy solution.

People grows sick of spawncampers,they spawn from the airfield and it’s done. The only thing is to make you immune to bomb damage when you’re spawning since otherwise there will be bombers camping

I have destroyed so many airbases that my better bombers have multiple ace crews to choose from. I do know this detail.^^
How long do you think this takes further up in rank to destroy a base? One can destroy a base seconds after spawning. Unless the enemy camps my spawn, he can hardly prevent base destruction. And as he can’t intercept the first spawn, the bases could be history in less than 30 seconds.

What do you expect? To have the golden bullet to win the match with one shot? If I have the option to trade 1:1 with a single camper, I may take it if the game is on the losing end. I am back to where I was in a few seconds while the camper has to pass the map and regain altitude, if he comes back at all. Stat padders are too shocked, they won’t. But if the game is close to the end, I dare not kill a camper. Who knows, he may actually play to win with his next spawn. I learned that the hard way too. Let them camp, as long as it has no effect on the objective.

Surely not! Losing means losing! Whats next? Immune to bullets?
Bombers camping? That is their ultimate objective, and that is the historic problem when you lose air superiority. Your air bases get hammered!

Feel free to make a suggestion. I won’t because I truly consider diving as the better alternative in 9 of 10 cases. But your milage may of course vary.

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In games where this is better thought out, the player can see the situation around the spawn point and decide whether to enter the game or wait. As an example, on the battleground in World of Warcraft, the player chooses whether to resurrect or remain a disembodied spirit that sees opponents, but can do nothing to them. And in turn, the opponents do not see him and can do nothing to him.

If strong players have driven a weak team into the graveyard, the defeated players see each other as spirits, it is easy for them to gather together and resurrect on command, and they can target opponents before resurrection. This does not mean that they will win now, but the conditions become more fair.

I think if the current airfield ground defense slightly increases its range, it will be enough. Targeted bombing from low altitude will be risky for the “precious” KD statistics. From high altitude, you still need to be able to hit a moving target.

It is also possible to make several runways in diverging directions, like a bird’s foot, which will further complicate targeted bombing from above.

And those who successfully get in under such conditions, I think, truly deserve a reward.

More like minutes, considering that at the BRs i mentioned there aren’t supersonic aircrafts

It has an effect,and i’m tired of explaining it any further

A spawncamper means that allied bombers can’t spawn because they’ll get shred by the aircraft and interceptors can’t intercept because the aircraft has an energy advantage that will use. So for one team,winning can be achieved only by 1/3 means (destroying ground units),meanwhile the other team can achieve the same result in 3 different ways (destroying ground units with attackers, destroying bases with bombers and destroying all the players)

And before you tell me “just spawn something with bombs,dive and rush to bases” i’ll stop you to say that you already know that having a bomber on low alt is a guaranteed suicide,and even attackers are almost useless because the enemy will always beeline for you. That’s the reason why bases are usually taken out by bombers at high altitude,they can act undisturbed most of the time.

Here we go again,so you still defend spawncamping huh?

Here’s the practical example of your fallacy: 2 guys spawncamping with the energy trap stat,the team decides it’s best to start spawning on the airfield so that those spawncampers are useless. Third guy presents itself with a bomber and starts launching a couple of those at the start of the runway. Since there’s no immunity to bomb damage while taking off on the runway,you’re instantly dead. Boom,another spawncamping, your solution is not a solution anymore and we’re back on the starting problem,only that right now you have all spawns denied without even being in the wrong

But the maps are used for all levels, so you have to think big. If you introduce rules, they can’t change with every BR up.

Yes, you won’t be able to spawn anything heavy. Which at this point isn’t going to be a game changer anyway, as the enemy team uses plenty of aggressively played fighters.

No, it can be achieved by 2/3. You can destroy ground units with reduced opposition in the center. Or your early bomber spawns have now climbed and arrived over the enemy bases and air field. And yes, I have done that many times, while I bomb the base, they camp my spawn. And rarely does anyone come back to get me or care the least.

I never tell you to dive for base bombing. I told you that sideclimbing isn’t a meme!

Right, and to get there, you need to spawn them first, still uncamped, and you don’t head over the way campers might be coming in.

When the enemy can bomb your airfield, you will have to take a risk during takeoff or take the air spawn. Same as now, when you repair or change loadout. As a bomber high up, you are often not even very happy if you flatten a red plane at the airfield. You liked it where it was.

Sounds to me as if you havent been much around an airfield when bombs fall. First of all, the attacker is usually above 4km, otherwise the AA will attack and kill him quickly. Second, the effect of explosion is rather limited. Third, it takes quite a while for a bomb to drop from 4000m. When a plane appears, it is too late to drop. You just drop when you can. You want an airbase kill. Planes are just fluff on the cake.

But frankly, when the enemy has sealed off your spawn and placed bombers over your airfield in a way to precisely hit spawning planes, it is time to conceed if you don’t have other alternatives left. You don’t have to respawn when you have lost.

There is no immunity now, and still many players repair and take off again, even when the bombs are falling. You lack the experience how this works out or you ignore it.

Granted that I don’t have air top tier, but from the videos i saw, once you hit the jet era the matches are quite literally a FFA at low altitude and,once missiles are introduced, it’s an automatic spawnkill on both sides. So frankly,i don’t care

It is a game changer. I watched games being lost because,even tho we had supreme superiority on low and mid altitudes,there were 2 bombers that calmly destroyed all our bases and the airport. Bombers are a game changer if left undisturbed.

It is still a mode less compared to the enemy team,all of this simply because there’s a spawncamper

Lmao, funny thing you just said

I pretty much doubt it but go on,1%

For that to happen, you usually need to get them on their way EARLY, which I said. When the campers have arrived, it is too late to start them. They need time to climb up too and do the bases.

Feel free to take a bomber and fly over the enemy airfield in 2000m and bomb stuff.

As it is you, not me, having difficulty with campers, do as you please. After all it is you who is unhappy and not able to find a working solution without changing the game. I am the 1% who neither enjoys spawn camping nor finds it to be a serious problem.

I did but that’s beside the point…

That’s not really a realistic solution, but you diving is the counter for the air spawn being camped.

You’re not going to rip wings or anything, you just need to be aware that someone is camping the spawn. Do you even look about looking for the camper, or do you just fly out, ignorant to those who are above you.

It’s still a tactic.

Brother,i have witnessed a Corsair kill me on the airfield with the AA dealing with him only after he killed me so yeah, it’s funny how you’re detached from the game reality

Misleading

As it is me+many other people that play that mode only to chill without being killed 10 second out of their spawn

No,this means that you got what you deserved: you spawncamped for a tactic and the enemy had the tool to dispatch you. Easy.

Counter≠solution,but rather a consequence. You guys needs to differentiate between a solution and a consequence

So is hitting exclusively private parts of an individual during an MMA fight,and yet you don’t see people doing this often because there are consequences to actions considered wrong and not balanced, just like spawncamping without having a counter

Campers stay for longer, the Corsair didn’t. The attack on you was deadly for him, as I suggested. And I am not your brother. And the Corsair is not a bomber.

Like consequences for not intercepting clearly visible high fliers heading for your spawn while you still can…

But as I already said, for some strange and unexplained reason do I not have these issues with campers and low bombers while I am on the airfield. Obviously, I must be the chosen 1% while you are the run of the mill victim of bad game design. All is settled and well explained now.