Or here’s a novel idea. Instead of diving into the furball like 90% of Arcade players at the start of a game, maybe climb at the start and try to put a stop to the spawncampers before they actually start doing that. Air superiority is also an objective. That you don’'t like it, doesn’t change that fact.
With a single spawn on each side, the vast majority of players simply fly straight at each other and do a mass head on lemming suicide thing. Doesn’t really matter if anyone climbs too much or not.
Spawn camping is not near as bad as it has been in the past. They have moved most spawns so far back, it’s just not the same as before. But there are still the dedicated spawn camping squadrons and a few lone wolves that do it now and again.
To me the spawning system just needs a rework, spawn camping is only a part of the problems we have . . . there are others as I mentioned above.
Losing generally is. It is also avoidable:
So simply don’t climb but dive and don’t spawn bombers until you gained air superiority again.
OMG, there is actually strategy to this game? You should read the objective list again, there is another item on the list… kill red players.
This thing has been around for at least 10 years. You can easily evade it if you know the game a bit better.
If the majority of the players would be abusing this tactic, we would get air superiority duels again, which would be a nice change.
Brilliant idea, so you are not only safe from those pesky fighters but no red bomber can attack your airbase either.
Instead of this useless sugestions, why not simply learn how to deal with it? It isn’t even hard.
While i kinda agree that climbing at the start to stop the enemy from doing that, There should probably be something to help kill these people a bit easier.
Like having interceptor/air defense spawns be double the alt of a normal spawn.
Mainly cause there are some planes that will just destroy a team if left unchecked (Even in arcade).
Going through your points though.
Spoiler
While there should be a bit more importance to the objectives, its still arcade which is basically just tdm. Though some counter play to having op aircraft destroy your entire team without the ability to be contested would be very good.
Been like this for years, and it’s hasn’t grown that much if at all. It is annoying when it happens, though what isn’t in this game lol.
Probably not a max height, maybe like 800ish meters or so to keep people from just climbing to space uncontested to do the same thing to the enemy. This should also be enough to keep them from diving on bombers and such while in their spawn. (or like what i said above)
If the spawn camper is skilled and in a good position, there is no “evading” unless your plane is much faster right from the start. “Knowing the game better” does not help at all for the sitting duck or for the piece of cake.
Are you regularly playing air in the BR range the OP mentioned? I do almost daily and I can tell you he is absolutely right. However, I do not have a good idea as for how to take measures against it. A kind of technical no-fly zone would seem unnatural. Maybe longer spawn protection (-time)?
The camper has two choices: either follow your fighters dive down far below the fighter spawn (A) or to go back up again and wait for the next potential victim (B).
If he picks A, he is below your teams spawn altitude and risks damage or destruction. Most campers don’t choose A, because there is no gain for them. If he picks B, you are out and can play to win, while he can keep stat padding.
You shouldn’t play sitting duck in the bomber spawn while you have lost air superiority there. If you are camped, bombers are off limits.
About 30k battles in air arcade.
The most important one is to use chat right away and type “campers high mid low, dive!” Then tell your team what to do, in case they haven’t figured it out yet.
If your team reacts correctly, it will win.
Don’t fight with the spawn campers. Just dive.
Always dive from the spawn campers, if they dive to engage, another can engage, otherwise you get away.
And same for the rest of the players, anyone who climbs to engage is merely stalling out to be got.
None of protection can help against spawn campers. They have an overwhelming energy advantage and usually come in squad of 2+ planes.
Thus…
Yet if they dive they sacrifice their altitude…
No matter the numbers, if they dive to pursue they aren’t doing it right. And if you dive and evade them then they won’t get you.
Also even dodging them when they pounce is a thing, awareness is key.
I found the stat padding guy that does this lmao.
Let me put you a solid example:
Usual Ki-44 Hei spawncamper,i decide to do a goofball and spawn in my D-5 Stuka with the added 20mm pods
I take advantage of his focus against an allied bomber to hit him hard,but not hard enough to kill him because his friend beelines me. I win the 1v1 but i’m too damaged to chase the Hei,which is now returning to its base. I land,repair,do some other kills then died.
Lo and behold,that Hei was still operational,but now instead of farming kills above our spawn he was in the mothball,taking advantage of his sharp turn rate to win any 1v1 he faced.
A plane that can space climb to spawnkill will always be a plane unbeatable at low altitude in AAB,unless you either take it by surprise or launch a 5v1 at it.
I have a folder of events of planes (most of the time Japanese) that space climb,spawncamp and are extremely aggressive.
Hell one time i dared to kill a premium Hei with my G50 (lmao) and not only he respawned right back in,he chased me,lost ALL of his energy to go low altitude, destroyed me and then calmly returned back orbit to do its business undisturbed because he fended off everyone who tried to oppose him.
So no,all of your points are a bit arrogant, they’re the epitome of the “should’ve sideclimbed” meme
Dodging is not always the key. Unless you have a plane which is more maneuverable than the enemy’s, 99% of the time they’re the first to evade and go up,forcing you to go down and instantly assume a defensive position in which your only option is to dive faster than its speed. But since he has more energy than you, it’s hard to evade them any further
So yeah,either ignore them from the start or form a squad in which one is the bait and the others are the predators
You can dodge anything, it’s all about timing and the risk you take by delaying that so long, whilst still slightly changing course.
The fact of the ‘subject’ of this thread being fixed to only what you want to complain about makes it that there’s going to be no discussion here, just you denying and deflecting every point made to keep on your want for this protection.
You don’t need it, and if they got there already, then that’s on you and your team for letting them get there unabated.
For bombers in arcade, it isn’t a meme…
Yeah, that is what it boils down to.
I am so tired of Ki-44s, one can just dive and then climbing for a insane length until it stalls, meanwhile they are a Japanese design so they can still turn unlike the Mustangs. Sometimes B7A2s also act as space climbers in AB, feels like they are just a turn fighter carrying bombs and gets a free air spawn in RB.
I’m thinking where did you guys leave the thought process when someone touches your precious toy.
This comment,here,is nothing but pretentious claims
Yeah, incredible right?i want to complain about lvl 100 with a 12 K/D ratio on OP planes that spawncamp at low BRs and destroy the experience for low lvls. But i guess i’m too in denial huh?
Said who?FlyingDoctor? That’s a wild assumption
Classic behaviour of accusing always and only the victims,never the one responsible for the act. it shows that wither you don’t play those BRs,you represent the 1% or you’re also using those tactics.
The ammount of times I call out spawn campers, tell the team to dive from them and then still see some climbing to stall out for them to be got, makes my ‘accusation’ little more than fact.
Them getting you isn’t a problem as it’s the aim of the game, the need for the fix is a skill issue.
Ahhh the old 'You don’t agree with me SO YOU MUST BE ONE OF THOSE WHO DOES THIS TO ME…"
Just stupid.
And I think you are projecting your own attitudes.
And if you had paid attention then you would have learned that a 12 K/D guy is way too concerned about this stat as to take any risks, like diving below your spawn. So just dive and go for the ground objectives. And warn the team, so the experience of the low levels is improved.
I said it too.
This is a competitive game with rules. Your team made decisions and now faces consequences. You are now limited in your options. Act accordingly to win, don’t call for mom (aka gaijin) when others score goals you didn’t guard.
So do I and some others here. And how do you know this anyway. Maybe you do represent the minority?
I sometimes even call teammates directly that keep respawning and climbing with foaming mouth to die repeatedly instead of defeating the red team. There is no protection against stupid play like that, other than not to play.
We knew he would be on this tangent from pretty far up in the thread. Multiple personal attacks against people not sharing his view, like:
got around this years ago … dive dive dive ! the energy jocks wont come down … edit - the ones that i play regularly will grr !
It’s abusing a system. It is quite literally like rushing from spawn to spawn with a wheeled tank before spawn warn zones were even a thing,park yourself behind a hill and spawncamp the enemy team from within their borders. And,in that case,the result was to introduce warn zones in which you’re always spotted. Was this phenomenon (spawncamping from the start of the match) resolved?yes.
So you ignoring this problem,or “pinging” it doesn’t make the problem less worse,it only bring you under a weird spotlight.
It atill dives to the spawn. Buddy i think you’re failing to understand the concept of what i am talking about: they don’t only energy trap anyone who dares to intercept them,they literally boom n’ zoom their enemy’s spawn. Tell me if it’s good to you that one team must instantly lose the height advantage over another one simply because a single player has a life so miserable that he decided to be a spawncamper
Ah i remember this same logic with the Top Tier CAS problem,every discussion was silenced by either saying “just spawn SPAA” or “just spawn CAP”,meaning that the problem was a skill issue. Time passes and no,Gaijin itself admits that there’s imbalance between CAS and anti-CAS so they’re working to close the gap.
I recognise when a 1% talks,and you’re one of them. So yeah,you’re free to leave this discussion
The way you talk. Minimising the problem and silencing everything with a simple “it’s a skill issue” means that you’re a 1%