Arcade Air needs its spawn zones protected

Aside from getting personal, you just did waste time.

Guessing is never hard. It brought us great things, like the geocentric universe.

After 30.000+ air arcade games, I have no right to claim to be a newbie.

I am perfectly aware that if someone with an advantage wants to get me no matter what, he will get me. But it will likely cost him then. That is the wager. He can take it or leave it.

I spare you my “professional opinion” on it. I don’t want to supress you.

I would still think that the easiest way to tackle this problem is to open the airfield as a spawn point in arcade. As it is already possible in realistic, programming should be minimal.

???

So let me get this straight: the main objective of a match is to destroy ground units to win,both teams want to populate the mid-to-low alt area to accomplish this so they dive. No one still hasn’t lost the high alt area since there’s no one there.

BUT,if someone decides to go there,fly until he’s above the enemy spawn and literally deny not only the high alt area, but severely block the mid alt area,then the fault resides on the team that played the objective??? You do understand that the airfield is not an objective UNLESS all of the bases are destroyed first? Meaning that a bomber can even release 10000t of bombs on it,it would do 0 difference to the objective if even a base is still up?

Using the excuse of “oh but that zone is a part of the objective” is misleading. I can accept a form of spawnkilling if all the bases are destroyed, it’s a sort of punishment of not being active in the match (just like you getting spawncamped if you lose all points in ground and fail to gain momentum). But excusing spawncamping each time with a different excuse is honestly sad

I think that saying “just dive” is as detailed as saying “git gud” so no, nothing that came out of your mouth or the mouth of Doctor was detailed

Did you die afterwards? Because that’s the thing,you can do that but you will never have an advantage so big that the battles is instantly won

Finally,a noteworthy solution.

People grows sick of spawncampers,they spawn from the airfield and it’s done. The only thing is to make you immune to bomb damage when you’re spawning since otherwise there will be bombers camping

I have destroyed so many airbases that my better bombers have multiple ace crews to choose from. I do know this detail.^^
How long do you think this takes further up in rank to destroy a base? One can destroy a base seconds after spawning. Unless the enemy camps my spawn, he can hardly prevent base destruction. And as he can’t intercept the first spawn, the bases could be history in less than 30 seconds.

What do you expect? To have the golden bullet to win the match with one shot? If I have the option to trade 1:1 with a single camper, I may take it if the game is on the losing end. I am back to where I was in a few seconds while the camper has to pass the map and regain altitude, if he comes back at all. Stat padders are too shocked, they won’t. But if the game is close to the end, I dare not kill a camper. Who knows, he may actually play to win with his next spawn. I learned that the hard way too. Let them camp, as long as it has no effect on the objective.

Surely not! Losing means losing! Whats next? Immune to bullets?
Bombers camping? That is their ultimate objective, and that is the historic problem when you lose air superiority. Your air bases get hammered!

Feel free to make a suggestion. I won’t because I truly consider diving as the better alternative in 9 of 10 cases. But your milage may of course vary.

1 Like

In games where this is better thought out, the player can see the situation around the spawn point and decide whether to enter the game or wait. As an example, on the battleground in World of Warcraft, the player chooses whether to resurrect or remain a disembodied spirit that sees opponents, but can do nothing to them. And in turn, the opponents do not see him and can do nothing to him.

If strong players have driven a weak team into the graveyard, the defeated players see each other as spirits, it is easy for them to gather together and resurrect on command, and they can target opponents before resurrection. This does not mean that they will win now, but the conditions become more fair.

I think if the current airfield ground defense slightly increases its range, it will be enough. Targeted bombing from low altitude will be risky for the “precious” KD statistics. From high altitude, you still need to be able to hit a moving target.

It is also possible to make several runways in diverging directions, like a bird’s foot, which will further complicate targeted bombing from above.

And those who successfully get in under such conditions, I think, truly deserve a reward.

More like minutes, considering that at the BRs i mentioned there aren’t supersonic aircrafts

It has an effect,and i’m tired of explaining it any further

A spawncamper means that allied bombers can’t spawn because they’ll get shred by the aircraft and interceptors can’t intercept because the aircraft has an energy advantage that will use. So for one team,winning can be achieved only by 1/3 means (destroying ground units),meanwhile the other team can achieve the same result in 3 different ways (destroying ground units with attackers, destroying bases with bombers and destroying all the players)

And before you tell me “just spawn something with bombs,dive and rush to bases” i’ll stop you to say that you already know that having a bomber on low alt is a guaranteed suicide,and even attackers are almost useless because the enemy will always beeline for you. That’s the reason why bases are usually taken out by bombers at high altitude,they can act undisturbed most of the time.

Here we go again,so you still defend spawncamping huh?

Here’s the practical example of your fallacy: 2 guys spawncamping with the energy trap stat,the team decides it’s best to start spawning on the airfield so that those spawncampers are useless. Third guy presents itself with a bomber and starts launching a couple of those at the start of the runway. Since there’s no immunity to bomb damage while taking off on the runway,you’re instantly dead. Boom,another spawncamping, your solution is not a solution anymore and we’re back on the starting problem,only that right now you have all spawns denied without even being in the wrong

But the maps are used for all levels, so you have to think big. If you introduce rules, they can’t change with every BR up.

Yes, you won’t be able to spawn anything heavy. Which at this point isn’t going to be a game changer anyway, as the enemy team uses plenty of aggressively played fighters.

No, it can be achieved by 2/3. You can destroy ground units with reduced opposition in the center. Or your early bomber spawns have now climbed and arrived over the enemy bases and air field. And yes, I have done that many times, while I bomb the base, they camp my spawn. And rarely does anyone come back to get me or care the least.

I never tell you to dive for base bombing. I told you that sideclimbing isn’t a meme!

Right, and to get there, you need to spawn them first, still uncamped, and you don’t head over the way campers might be coming in.

When the enemy can bomb your airfield, you will have to take a risk during takeoff or take the air spawn. Same as now, when you repair or change loadout. As a bomber high up, you are often not even very happy if you flatten a red plane at the airfield. You liked it where it was.

Sounds to me as if you havent been much around an airfield when bombs fall. First of all, the attacker is usually above 4km, otherwise the AA will attack and kill him quickly. Second, the effect of explosion is rather limited. Third, it takes quite a while for a bomb to drop from 4000m. When a plane appears, it is too late to drop. You just drop when you can. You want an airbase kill. Planes are just fluff on the cake.

But frankly, when the enemy has sealed off your spawn and placed bombers over your airfield in a way to precisely hit spawning planes, it is time to conceed if you don’t have other alternatives left. You don’t have to respawn when you have lost.

There is no immunity now, and still many players repair and take off again, even when the bombs are falling. You lack the experience how this works out or you ignore it.

Granted that I don’t have air top tier, but from the videos i saw, once you hit the jet era the matches are quite literally a FFA at low altitude and,once missiles are introduced, it’s an automatic spawnkill on both sides. So frankly,i don’t care

It is a game changer. I watched games being lost because,even tho we had supreme superiority on low and mid altitudes,there were 2 bombers that calmly destroyed all our bases and the airport. Bombers are a game changer if left undisturbed.

It is still a mode less compared to the enemy team,all of this simply because there’s a spawncamper

Lmao, funny thing you just said

I pretty much doubt it but go on,1%

For that to happen, you usually need to get them on their way EARLY, which I said. When the campers have arrived, it is too late to start them. They need time to climb up too and do the bases.

Feel free to take a bomber and fly over the enemy airfield in 2000m and bomb stuff.

As it is you, not me, having difficulty with campers, do as you please. After all it is you who is unhappy and not able to find a working solution without changing the game. I am the 1% who neither enjoys spawn camping nor finds it to be a serious problem.

I did but that’s beside the point…

That’s not really a realistic solution, but you diving is the counter for the air spawn being camped.

You’re not going to rip wings or anything, you just need to be aware that someone is camping the spawn. Do you even look about looking for the camper, or do you just fly out, ignorant to those who are above you.

It’s still a tactic.

Brother,i have witnessed a Corsair kill me on the airfield with the AA dealing with him only after he killed me so yeah, it’s funny how you’re detached from the game reality

Misleading

As it is me+many other people that play that mode only to chill without being killed 10 second out of their spawn

No,this means that you got what you deserved: you spawncamped for a tactic and the enemy had the tool to dispatch you. Easy.

Counter≠solution,but rather a consequence. You guys needs to differentiate between a solution and a consequence

So is hitting exclusively private parts of an individual during an MMA fight,and yet you don’t see people doing this often because there are consequences to actions considered wrong and not balanced, just like spawncamping without having a counter

Campers stay for longer, the Corsair didn’t. The attack on you was deadly for him, as I suggested. And I am not your brother. And the Corsair is not a bomber.

Like consequences for not intercepting clearly visible high fliers heading for your spawn while you still can…

But as I already said, for some strange and unexplained reason do I not have these issues with campers and low bombers while I am on the airfield. Obviously, I must be the chosen 1% while you are the run of the mill victim of bad game design. All is settled and well explained now.

I think you need to accept that them climbing above you is a tactic, and isn’t breaking rules or ‘bad’…

This absurd rational of people to make all the relations to everything else to paint out the tactics in the game here as being bad, has to stop… Spawncamping is the consequence of you letting them climb and be established above you.

It’s a tactic from the get go.

You need to dive to evade them and be aware that they are there rather than just flying out oblivious.

This post was flagged by the community and is temporarily hidden.

And then there are no bombers left, except where Bomber Bob now respawns. Guess where that is and where the interception course would lead the high fighter. And you know, Bomber Bobs keep respawning in (you might guess it too) bombers. So even your idealistic unintercepted high flyer is brought to your team’s spawn by the wrong actions of your team members. Once Bomber Bob is on his third bomber, said flier is above your spawn, just doing his job. Now Bomber Bob has run out of bombers but has plenty of foam on his mouth and spawns a fighter and climbs up to kill the high flyer, ideally prop-hanging about 600 m below him. Bomber Bob will now quickly circle through his remaining fighters, repeating this stunt while being oblivious to the chat, where Mr. 1% advises him to stop feeding the camper and dive to kill the remaining ground instead.

I have reported your posting as inappropriate. If you have no convincing arguments, don’t turn to ad hominems to prove your lack of reason.

1 Like

Just because we don’t share your opinion, doesn’t make us the problem… If you can’t handle that opinion, then discussion isn’t really your thing, and that isn’t our fault.

Why do you need to look at my profile for, enlighten me as to why you need to see that to formulate an argument…

Mine is public. But as Mr. 1%, I am not as representative perhaps? I am just baffled that someone with the gift of vision can’t see your data, while even I can… Hmm?

1 Like

This post was flagged by the community and is temporarily hidden.

Still on the ad hominem trip.

What,you’re also gonna do the 🤓☝🏼 move and report that?not my fault,you guys decided to intervene in a discussion without the proper tools

EDIT:yep,you did that. When the fox can’t get the grapes,it says they’re sour.