Arcade Air needs its spawn zones protected

Dodging is not always the key. Unless you have a plane which is more maneuverable than the enemy’s, 99% of the time they’re the first to evade and go up,forcing you to go down and instantly assume a defensive position in which your only option is to dive faster than its speed. But since he has more energy than you, it’s hard to evade them any further

So yeah,either ignore them from the start or form a squad in which one is the bait and the others are the predators

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You can dodge anything, it’s all about timing and the risk you take by delaying that so long, whilst still slightly changing course.

The fact of the ‘subject’ of this thread being fixed to only what you want to complain about makes it that there’s going to be no discussion here, just you denying and deflecting every point made to keep on your want for this protection.

You don’t need it, and if they got there already, then that’s on you and your team for letting them get there unabated.

For bombers in arcade, it isn’t a meme…

Yeah, that is what it boils down to.

I am so tired of Ki-44s, one can just dive and then climbing for a insane length until it stalls, meanwhile they are a Japanese design so they can still turn unlike the Mustangs. Sometimes B7A2s also act as space climbers in AB, feels like they are just a turn fighter carrying bombs and gets a free air spawn in RB.

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I’m thinking where did you guys leave the thought process when someone touches your precious toy.

This comment,here,is nothing but pretentious claims

Yeah, incredible right?i want to complain about lvl 100 with a 12 K/D ratio on OP planes that spawncamp at low BRs and destroy the experience for low lvls. But i guess i’m too in denial huh?

Said who?FlyingDoctor? That’s a wild assumption

Classic behaviour of accusing always and only the victims,never the one responsible for the act. it shows that wither you don’t play those BRs,you represent the 1% or you’re also using those tactics.

The ammount of times I call out spawn campers, tell the team to dive from them and then still see some climbing to stall out for them to be got, makes my ‘accusation’ little more than fact.

Them getting you isn’t a problem as it’s the aim of the game, the need for the fix is a skill issue.

Ahhh the old 'You don’t agree with me SO YOU MUST BE ONE OF THOSE WHO DOES THIS TO ME…"

Just stupid.

And I think you are projecting your own attitudes.

And if you had paid attention then you would have learned that a 12 K/D guy is way too concerned about this stat as to take any risks, like diving below your spawn. So just dive and go for the ground objectives. And warn the team, so the experience of the low levels is improved.

I said it too.

This is a competitive game with rules. Your team made decisions and now faces consequences. You are now limited in your options. Act accordingly to win, don’t call for mom (aka gaijin) when others score goals you didn’t guard.

So do I and some others here. And how do you know this anyway. Maybe you do represent the minority?

I sometimes even call teammates directly that keep respawning and climbing with foaming mouth to die repeatedly instead of defeating the red team. There is no protection against stupid play like that, other than not to play.

We knew he would be on this tangent from pretty far up in the thread. Multiple personal attacks against people not sharing his view, like:

got around this years ago … dive dive dive ! the energy jocks wont come down … edit - the ones that i play regularly will grr !

It’s abusing a system. It is quite literally like rushing from spawn to spawn with a wheeled tank before spawn warn zones were even a thing,park yourself behind a hill and spawncamp the enemy team from within their borders. And,in that case,the result was to introduce warn zones in which you’re always spotted. Was this phenomenon (spawncamping from the start of the match) resolved?yes.

So you ignoring this problem,or “pinging” it doesn’t make the problem less worse,it only bring you under a weird spotlight.

It atill dives to the spawn. Buddy i think you’re failing to understand the concept of what i am talking about: they don’t only energy trap anyone who dares to intercept them,they literally boom n’ zoom their enemy’s spawn. Tell me if it’s good to you that one team must instantly lose the height advantage over another one simply because a single player has a life so miserable that he decided to be a spawncamper

Ah i remember this same logic with the Top Tier CAS problem,every discussion was silenced by either saying “just spawn SPAA” or “just spawn CAP”,meaning that the problem was a skill issue. Time passes and no,Gaijin itself admits that there’s imbalance between CAS and anti-CAS so they’re working to close the gap.

I recognise when a 1% talks,and you’re one of them. So yeah,you’re free to leave this discussion

The way you talk. Minimising the problem and silencing everything with a simple “it’s a skill issue” means that you’re a 1%

Whatever that is supposed to mean. I fail to understand that concept, indeed.

I wouldn’t dare try to intercept them after spawn and I didn’t suggest it here. You fail to understand my concept.

That team had originally given up the height advantage voluntarily or lost it in combat. When they gave it up, they might have had a plan. If the plan was to go for a ground victory, just keep following that plan. If I decide to win by ground AI, I don’t mind a camper at all. In fact, it helps me.

“I have the gift of vision…” (just not with campers)

Another bothersome camper above your echo chamber?

Several people here have given you a detailed analysis of the problem and outlined several options to respond to campers. That isn’t silencing, that is a discussion. The one trying to silence all that he either can’t comprehend or doesn’t like to hear is YOU! You keep attacking everyone who bothers you in your wannabe echo chamber. You get personal. (And ironically, you are having the problem.)

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No it’s not…

I spawn rushed last week to stop the top rush of abandoned factory, making someone cry that I was spawn camping, but I wasn’t… I was stopping them from getting to the point.

It’s tactics.

First, it isn’t literally the same at all. In arcade air you can see the enemy clearly. You can see how he outflanks you (above) and gets behind you. You can complain to have been shot in the back, but you can’t complain that this came as a surprise. And because the enemy is seen by most of your team members, he is on the mini map anyway.

Second, in ground battles, there is never a direct objective in the spawn region, while in air arcade, the sudden death victory objective is often located right in the spawn region. So while in ground it may make sense to keep the other team at a distance from spawn, this is not an option in arcade. To win with the sudden victory condition, the red team has to make it high above the blue spawn region. By design! That isn’t an exploit but a winning move, if done right.

You won’t be able to prove anything to some of the locals. They’ll come up with dozens of “solutions” that don’t actually change anything, and anything that doesn’t fit their logic will be declared a skill issue.

As if snail is paying them to suppress any outside opinions about the game, so they can’t develop it, but only sell packs and C-P vehicles.

The solution could be a zone above the respawn point, in which the camper does not receive anything: OM, PR, SL, achievements. As if he did not make a single shot at the enemy. At the same time, the one who shot down the camping rat should receive everything as usual.

Campers need to be hit where it hurts most for them - statistics. I looked at the profiles of many such “pros”: they either do not play at high ranks at all, or their statistics there are far from even KD 2. So they are having a blast on newbies with unspaded vehicles and low-level crews.

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Really good idea. So bombers and escorts get nothing if they dare attack your airbase. How long did it take you to figure out your suggestion?

They are the only ones stupid enough to feed them, the rest tries to win (or whatever drives them) instead. You know, most of us “locals” learned this the hard way too, when we were newbies.

Edit: If you actually want a simple and quick solution: Allow planes to spawn from the airfield too, if the player picks that spawn. I am not sure why that option doesn’t exist in arcade (at least I can’t pick it in that mode).

Exactly what I was talking about above iMatty01: with your “professional opinion” you seek to suppress any “dissent” and discussions aimed at improving the game for the majority. With you specifically, everything is clear to me before, there is no point in wasting time on you.

It is not hard to guess that there is no technical problem in separating the spawn point and the main airfield at some distance from each other so that the spawn defense does not interfere with the bombing. And this was suggested on the forum.

Obviously, you consider yourself “not a newbie”, but it hasn’t occurred to you that if they want to eat you, they will eat you. Maybe not immediately, but they will eat you. And on a stock bucket with an inept crew, even with a lot of experience in the game, you have little chance of not being eaten. And without experience, the chances are about zero.

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Aside from getting personal, you just did waste time.

Guessing is never hard. It brought us great things, like the geocentric universe.

After 30.000+ air arcade games, I have no right to claim to be a newbie.

I am perfectly aware that if someone with an advantage wants to get me no matter what, he will get me. But it will likely cost him then. That is the wager. He can take it or leave it.

I spare you my “professional opinion” on it. I don’t want to supress you.

I would still think that the easiest way to tackle this problem is to open the airfield as a spawn point in arcade. As it is already possible in realistic, programming should be minimal.

???

So let me get this straight: the main objective of a match is to destroy ground units to win,both teams want to populate the mid-to-low alt area to accomplish this so they dive. No one still hasn’t lost the high alt area since there’s no one there.

BUT,if someone decides to go there,fly until he’s above the enemy spawn and literally deny not only the high alt area, but severely block the mid alt area,then the fault resides on the team that played the objective??? You do understand that the airfield is not an objective UNLESS all of the bases are destroyed first? Meaning that a bomber can even release 10000t of bombs on it,it would do 0 difference to the objective if even a base is still up?

Using the excuse of “oh but that zone is a part of the objective” is misleading. I can accept a form of spawnkilling if all the bases are destroyed, it’s a sort of punishment of not being active in the match (just like you getting spawncamped if you lose all points in ground and fail to gain momentum). But excusing spawncamping each time with a different excuse is honestly sad

I think that saying “just dive” is as detailed as saying “git gud” so no, nothing that came out of your mouth or the mouth of Doctor was detailed

Did you die afterwards? Because that’s the thing,you can do that but you will never have an advantage so big that the battles is instantly won

Finally,a noteworthy solution.

People grows sick of spawncampers,they spawn from the airfield and it’s done. The only thing is to make you immune to bomb damage when you’re spawning since otherwise there will be bombers camping

I have destroyed so many airbases that my better bombers have multiple ace crews to choose from. I do know this detail.^^
How long do you think this takes further up in rank to destroy a base? One can destroy a base seconds after spawning. Unless the enemy camps my spawn, he can hardly prevent base destruction. And as he can’t intercept the first spawn, the bases could be history in less than 30 seconds.

What do you expect? To have the golden bullet to win the match with one shot? If I have the option to trade 1:1 with a single camper, I may take it if the game is on the losing end. I am back to where I was in a few seconds while the camper has to pass the map and regain altitude, if he comes back at all. Stat padders are too shocked, they won’t. But if the game is close to the end, I dare not kill a camper. Who knows, he may actually play to win with his next spawn. I learned that the hard way too. Let them camp, as long as it has no effect on the objective.

Surely not! Losing means losing! Whats next? Immune to bullets?
Bombers camping? That is their ultimate objective, and that is the historic problem when you lose air superiority. Your air bases get hammered!

Feel free to make a suggestion. I won’t because I truly consider diving as the better alternative in 9 of 10 cases. But your milage may of course vary.

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In games where this is better thought out, the player can see the situation around the spawn point and decide whether to enter the game or wait. As an example, on the battleground in World of Warcraft, the player chooses whether to resurrect or remain a disembodied spirit that sees opponents, but can do nothing to them. And in turn, the opponents do not see him and can do nothing to him.

If strong players have driven a weak team into the graveyard, the defeated players see each other as spirits, it is easy for them to gather together and resurrect on command, and they can target opponents before resurrection. This does not mean that they will win now, but the conditions become more fair.

I think if the current airfield ground defense slightly increases its range, it will be enough. Targeted bombing from low altitude will be risky for the “precious” KD statistics. From high altitude, you still need to be able to hit a moving target.

It is also possible to make several runways in diverging directions, like a bird’s foot, which will further complicate targeted bombing from above.

And those who successfully get in under such conditions, I think, truly deserve a reward.