My argument wasnt based around realism, and I stated that pretty clearly. I dont really much care that irl, APHE and AP had similar post-pen effects.
I personally think that having them actually differ majorly makes the game better and adds variety- my argument is based on game balance and enjoyment, not realism.
What about the people stuck with ap rounds then? Gaijin won’t be giving them extra pen anytime soon so what are we to do. The best option is removing the 360 spall of he rounds, they’ll still be amazing but would give ap rounds the ability to actually compete with aphe rounds. Wouldn’t even be much of a nerf, would just a too stupid shots from nuking the crew. Such as cupola shots somehow hitting drivers (cupola shots should work as they did irl, just not to the extent they are rn). Especially when it comes to side scraping shots, you could shoot a tank rn at an angle and not have to worry about where the round will hit as long as it pens as the effect will go back into the fighting compartment. Instead you should be punished for not at least taking the time to sim for the crew, or maybe you want the engine out so you can flank them.
It just adds an aspect of thinking into brs where for the most part people just shoot centre mass (if your German) or at cupolas (if your American). As a Brit all you do is aim for either the gunners or cannon, then driver or engine, then crew. Aiming for ammo if their very still and you can guarantee a one shot.
At least with my proposal, AP rounds would have higher damage within their spall cone, and generally a bit more pen then APHE. Yes, they would not do as much overall damage within the tank, but within their spall cone they would be more effective then APHE.
They would be far more of a sidegrade to APHE then a simple upgrade.
Tbh with the surplus 57 aphe round srussia has it probably will. Especially considering the apfsds rounds will never be given to it. I just find it funny that the “hevt” it gets is actually a programmable round just like the pumas ahead rounds. And yet only one of these was given the prox fuse while the other was left as a buggy mess.
I dont want random fake stuff added. Just because “they could of maybe used it if they really wanted to” is not a reason. If the vehicle never used it, it shouldnt have it.
I also dont agree with the “well this vehicle got a fake round so fuck it, lets just give everything fake rounds”. They removed fake vehicles before and they should continue to remove the fake stuff.
That’s nonsense. One is laws-of-physics realism (which WT tries to adhere to), the other is subjective human factors (like doctrine/etc, which is irrelevant to WT), they do not equate. We the players are our crew, and we get to choose how we/they act.
Absolutely no, with every fibre of my being, no. The Churchill VII is one of the only fun heavy tanks in the game because it can actually play like a heavy tank. That it’s less effective at killing enemy tanks doesn’t really factor in, because the whole idea is it’s focused on the armour part of the “firepower/speed/armour” triangle.
The Churchill VII is very fun, and would be massively less fun if it traded its one strength for the ability to have “normal” killing power.
Churchill mk7 should stick at 4.7. And even with the aphe it should still be 4.7 considering the t14 is 4.7 lol. We need the mk 8 with the mk7 a armour but with a 57mm. Would make for an excellent 5.0. Or add the mk4 which is just an up armoured mk3. We have so many different variants, just ask gaijin where our tech tree is.
There are limits to realism, there are decisions made early on that are hard to reverse. But if you change something now, it should at best be neutral to realism, not move away from it.
Piffle. No one, literally no one, plays War Thunder just because it’s an amazingly balanced game.
Honestly, I hate the WT community’s focus on realism. I would rather have a well-balanced and fun game if it means its not fully realistic.
In many ways on this issue I am radical, as I think we should move more away from perfect realism, not less. As I stated above, I want actually balanced ammunition, not fully realistic.
The trouble is it’s an unbounded problem then. Pursuing balance and fun and ignoring a pull to realism would produce a game that very few of the current playerbase would like, I expect.
If you doubt it as a general trend, just look at what’s happened to the Total War series. Once they could reliably sell 1-2 million games per title on having a “realistic” war experience. Now they’ve all been laid off because they went for gameplay over realism, and the title the last few holdovers are staking their jobs on is Total War:Warhammer 40K later this year, or they all get the sack too.
I honestly prefer the NA75 over the Mk III and VII because it has M61 shell. Yes it’s American 75mm but it’s still better than anything else Britain has.
I hope they add in the Sherman IIAY so we can have a taste of 76mm M62 without HE filler.
I do still think that WT’s community places far too much empathis on realism over balance or good gameplay- heck, look at the countless complaints about ‘realism’ with HEAT slingers and the like.
For actual viecle capabilities, I think WT should try to be realistic as possible (Within reason), at least in regard to armor, speed, etc.
For the factors such as reload and ammunition there needs to be wiggle room though, and ammunition damage is something I will always support being less realistic, more balanced.
There’s like no connection between realism and balanced game play.
I think you confusing “fun” with with game balance.
Blow up a vehicle in one shot → Fun
Realistic? Depends.
Hit a vehicle over and over because your guns don’t deal the damage they should → Not fun, not realistic.
WT models vehicles with, in accordance with the gameplay, capabilities based on real life factors.
A plane should fly like it could and vehicles perform to the restriction of their design.
You take the realism, cut out everything between the can do and does and put it into a game, leaving you with just results without all the the tiny details that are important in life but not for a game.
Balance can be achived through a variety of gameplay changes.
If we give every gun with only solid shot APHE, would that make them more balanced?
It would just make them better.
For some vehicles it makes almost no difference while for others it can be a night and day difference in performance.
Some vehicles are just not very fun to play, because they can be so inconsistant.
Maybe they can kill certain vehicles easily but struggle a lot with others.
I never even suggested to give every viecle with solid shot APHE- I suggested a change in how ammunition types work.
Yes, you can make it as realistic as possible, but it adds neither variety nor fun- the first which I firmly believe is extremely important to game balance.
Being able to slightly tweak stats to balance can be extremely useful, even though it takes away from ‘realism’.