APHE For Churchill Mk7

The Churchill Mk7 solid shot doesn’t do enough damage to kill crew with its terrible spall damage. You already face massive problems when fighting KV-1s, M4s, T-34s and StuGs but it’s so much worse in an uptier against M4A3E2, Tigers, Panthers, IS-1s, KV-122, … You can’t even kill them on a flank as the solid AP will maybe kill 1 crew member if you’re lucky. You can hit ammo directly and it will do nothing. The T14 is the same BR, it’s armor is still good, it has a stab, is almost twice as fast, gets a .50cal and APHE. The Churchill Mk7 is as slow as a Maus and has none of the other perks the T14 gets. If it at least got APHE it wouldn’t be the pathetic excuse of a tank it is right now. Britain already gets the M61 APHE on the Sherman II so adding it to the Mk7 shouldn’t be an issue.

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Sounds great, one of the few things that are holding me back from playing the Brit tree is because of solid shot and I am not a fan of them. APHE would be a great upgrade, with the upgraded preformance surpassing the KV-1 ZiS-5 as they are currently on par in terms of preformance.

I feel as if its solid-shot AP is balanced out by its reload and weapon handling

This is the mk 7 not the mk 3. It has the slow firing 75mm instead of the 57mm. The mk7 lacks a lot of spall and would be helped a lot if it got the m61 round with he filler, or even better yet give the concrete round the higher pen it had irl due to not having he filler but concrete inside the shell.

Ah, nevermind then. Weird brits and their weird variant names.

The concrete filler wouldn’t do much. It would probably add like 3mm and make it stronger but shell shattering isn’t modeled for full caliber shells so no big increase in effectiveness.

The Zis5 can honestly go back down to 4.3 it doesn’t belong at 4.7 but the Mk7 would finally be a good contemporary for the 4.7-5.0 heavy tanks other nations get.

It would help when facing tigers. And 4mm might not sound like a lot to you but we’ll ll take any length, i mean pen we can get.

No, what we really need is a mk8. It’s the armour of a mk7 with the 57mm. Could even give it apds with around 180mm of pen. Would make for a fun and good 5.0-5.3 heavy tank for britain. Shame we’ll never get that, as fun isn’t a metric gaijin use for us.

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The AP will still so 0 spalling and maybe turn the driver yellow compared to kill the tanks with an APHE sideshot.

Why add new vehicles before making such a small change that can have a huge impact?

Why not nerf APHE to stop it from being completely unrealistic?

Because it’s not fun having to shoot your enemy 100 times to kill them. Buff solid shot instead.

Well, or we could just remove internal repairs or do whatever else is necessary to make tanks get killed more easily.

Just now, I shot a French auto-loader with 90mm AP. Took out some crew and his breech.
Had to repair my track which took like 20s, yet somehow 5s after my repair was finished he already started shooting at me again and knocked out my barrel.

How does that make sense?

If the armor fails to protect your crew or internal moduls, the tank should be done for.

According to the road-map we going to get something like crew stun and a nerf to APHE this year, eventually.

The APHE nerf will do nothing but make the game more frustrating to play. Spall damage should be more consistent for all rounds. Disabling the tank or wounding rhe crew would result in a tank kill IRL but we have to kill all but one crewmember (except the S tank) to get the tank out of the match that’s why APHE and other rounds need to do more damage than they did IRL.

Just now, I shot a French auto-loader with 90mm AP. Took out some crew and his breech.
Had to repair my track which took like 20s, yet somehow 5s after my repair was finished he already started shooting at me again and knocked out my barrel.

Autoloaders are problematic in that regard. I had something similar where I hit a french autoloaders barrel directly from the front, it got red and he fully repaired and reloaded before I reloaded and got the second shot of.

That’s one of the changes I wish gaijin kept, they made tracks easier to damage (so arty was a guarantee making it actually fun to use as a disabling method) but also made them 10 15 second repairs. Slowed down the combat of the game and gave you the ability for to track a target round the corner and flank in the short time you had. Wt players as wt players do complained about the slow paced methodical game being exactly that and got it reverted. Now we’re stuck with 30 second long track repairs for level 150 crews who are not aced while a cannon can be repaired in 10 seconds on a fully aced crew.

This and the removal of points for bounces were two of the worst changes for me, took away a lot of the fun of playing.

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When people say nerf aphe rounds they all assume we mean on the level of solid shot rounds as they are now. What most people want is a huge buff to solid shot and a slight nerf to aphe. Making both produce cones of spall but with aphe creating more of it and having a higher chance to create fires. This would then make both rounds kill anything infront of where they penetrated while aphe would simply be a more effective way of doing so. The stun effect should realistically be given to hesh and big he rounds, and I know the stun effect happened for everything irl however giving these buffs to he and besh rounds would give them a unique characteristic that hopefully the other rounds wouldn’t need.

Britain didn’t use the M61 Shell for the 75 mm OQF Mk.V cannon, they used the M61 Shot with no explosive filler. It would be an issue from an accuracy standpoint as Britain didn’t use APHE during WW2, going so far to remove the explosive filler from the US shells like the M61.

It would be better for them to focus on making solid shot AP better performing than to add ammunition types to vehicles that didn’t have them.

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Britain didn’t use the M61 Shell for the 75 mm OQF Mk.V cannon, they used the M61 Shot with no explosive filler.

It’s outside dimensions are the same so it’s absolutely possible for the gun to fire APHE.

It would be an issue from an accuracy standpoint as Britain didn’t use APHE during WW2

Who cares? As long as it’s possible there’s no problem. This BR is already full of tanks that didn’t fight in WW2 whoa immersion is going to break because a tank shoots APHE?

They should just make AP damage consistent that would already be enough. The 17 pdr APCBC does great spalling same with the french 100mm AP. Other AP rounds like the Churchill Mk7 do great damage in 1/10 cases and no damage the 9/10.