Ah.
Tbh making aphe similar to solid shot in the way some people have proposed would kinda do that
Which do be dumb tbh
Ah.
Tbh making aphe similar to solid shot in the way some people have proposed would kinda do that
Which do be dumb tbh
Why did Britain remove the explosive filler in M61 shells anyway? It doesn’t produce any better pen ingame?
They probably didn’t trust the fuzes. A faulty fuze might destroy the shell on impact, thus greatly reducing penetration performance.
Filling the shell with concrete might also strenghten the shells structure over soft explosives, since it reinforces the shell walls and resists deformation.
Irl aphe rounds have a tendency to simply shatter, fuze don’t go off, non pen. All this in combination with the fact that aphe doesn’t provide much more shrapnel than ap rounds meant they didn’t see a point in using he filler. So they filled it with concrete, which from reports gave it better penetration characteristics. As one account said they preferred it for use against tigers as it could frontally pen them. Obviously concrete wouldn’t change it by much but it probably gave it a couple millimetres allowing for a better chance to punch through.
I believe it was because they had much better things to do with explosives than put them to use in tanks. Much more important for plane bombs and ship cannons than tanks in a war where your aircraft and naval forces are the key to keeping your island from being invaded.
I wholeheartedly agree on giving this tank this shell.
Why? The British did use US 75mm shells with filler in them initially for the QF 75mm gun, and only stopped using them due to things the game doesn’t even model - shell shattering for full-calibers and APHE fuses not going off/going off too early.
If we don’t have the reasons for why the British went through the effort of disassembling US rounds to remove filler, why do we have the punishment of weak rounds?
I would go a step further and give all QF 75mm tanks M61 APHE. I would also give all 6-pounder tanks 57mm M86, as the US “57mm M1” is a carbon copy of the 6-pounder built under license. The 6-pdr MkV would see identical pen on M86, the shorter-barreled 6-pdr MkIII would see about 10-15mm less and lower velocity.
Also, while sources are scarce, the humble 3-inch Gun Carrier’s 76mm cannon is missing “12-pdr SAP,” which ingame would be like APHE for all intents and purposes.
Yes, I want working guns on my Churchill VII, but also on my Cromwells, AEC Mk II, Excelsior, Churchill III, German Churchill III, 3" Gun Carrier, M4A5 Ram II, Crusader III, Valentine IX, Russian Valentine IX, and Valentine XI.
Gameplay comes first before perfect historical accuracy - and in this case it’s not really “fudging” much - Britain was receiving massive quantities of M61 APHE and M86 APHE and thus had the rounds available. US 57mm M1s also used British 6-pdr APDS in Bulge, implying that US rounds would be compatible with the British version of the same cannon.
Tbh with the surplus 57 aphe round srussia has it probably will.
You can’t confirm that but Gaijin added those just because the guns are compatible. With the amount of APHE rounds Britain had it’s reasonable to assume some were used in battle too.
I just find it funny that the “hevt” it gets is actually a programmable round just like the pumas ahead rounds. And yet only one of these was given the prox fuse while the other was left as a buggy mess.
Those should be changed to HEVT too for as long as the airburst shell isn’t working as it should.
I dont want random fake stuff added. Just because “they could of maybe used it if they really wanted to” is not a reason. If the vehicle never used it, it shouldnt have it.
Remove all XM or Object tanks next because they were only tested but never used.
I also dont agree with the “well this vehicle got a fake round so fuck it, lets just give everything fake rounds”.
M61 isn’t a fake round. Britain had a lot of M61 laying around and there’s no way to 100% they were or were not used in combat. Just like with all of the prototype tanks it would be possible to let them enter the fight in their current state. There would be 0 reasons why fielding the 75mm with APHE isn’t possible.
That’s nonsense. One is laws-of-physics realism (which WT tries to adhere to)
The same laws of physics that allow for a 20 seconds breach repair or make it possible for 1960s tanks to time travel to WW2?
the other is subjective human factors (like doctrine/etc, which is irrelevant to WT), they do not equate. We the players are our crew, and we get to choose how we/they act.
No tank crewman will stay in the fight after getting hit by a round to the chest no matter how you want them to act.
The Churchill VII is very fun, and would be massively less fun if it traded its one strength for the ability to have “normal” killing power.
Yes very fun facing Jumbos, Tigers, Panthers, IS-1s or even regular Shermans and KV-1s while not even being able to kill them from the side. Solid shot M61 doesn’t even set of ammo like the APHE version does.
Vehicles are not rounds. If the tank never used the round, it shouldnt have it. If the tank was never built, it shouldnt be added.
I would go a step further and give all QF 75mm tanks M61 APHE. I would also give all 6-pounder tanks 57mm M86, as the US “57mm M1” is a carbon copy of the 6-pounder built under license. The 6-pdr MkV would see identical pen on M86, the shorter-barreled 6-pdr MkIII would see about 10-15mm less and lower velocity.
If they need them for balance reasons they should receive them. If they don’t need them they shouldn’t be added as it can mess up their BR especially at lower BR.
Yes, I want working guns on my Churchill VII, but also on my Cromwells, AEC Mk II, Excelsior, Churchill III, German Churchill III, 3" Gun Carrier, M4A5 Ram II, Crusader III, Valentine IX, Russian Valentine IX, and Valentine XI.
The 6 pdr is a pretty powerful gun already with better spalling than the 75mm for some reason and I’d be careful handing out APHE for that one. The reason the Boarhound is so op is partially due to its strong ammo for the BR.
Though the fact we have various performing AP and APHE shells literally adds variety. You play vehicles to their strengths or quirks so not every vehicle/encounter is to be handled the same. That is why I found higher tiers completely unattractive with the style of cannon/armour/speed/range etc.
Unless you means variety and fun in a different way II perceive it within the game and misunderstanding your comment.
Solid Shot throwers do not need rounds they did not use, people are effective with most of these vehicles and boils down to how you use them (mixed with quality of team and enemy).
This is how I managed to keep a 1.0 k/d in a 3.0 vehicle with just solid and HE shells all the way from 4.7 to 7.7 (mostly 5.3-6.7 I am guessing). Yes 1.0 seems poor, but in a 3.0 light tank that is exchanging with much more costly enemies and not always used “correctly” (fun v Try harding) I would say it is pretty good (and since back then light tank UK went from 3.0 to 8.0 with NO options but this or a slightly inferior tech tree light).
3 second reload with 130 at 0m with a short stop stab means if you drop into grounds of a few much heavier vehicles just clueless to their surroundings means you can clear them in a a few seconds! Most fun I ever had in game.
Once again, apples to oranges. Speeding up the passing of time is not “laws of physics” as it exists in this context (though I do dislike that many repairs are faster than some reloads).
The “time traveling” vehicles isn’t a thing, because WT isn’t about specific conflicts. It might as well be Sensha-dou; just think of all WT matches as sports matches taking place in the present day. There’s nothing impossible about, say, a Tiger facing an Abrams, it simply wouldn’t be historical.
Supposition.
The Churchill VII being one of the only fun heavy tanks thanks to being one of the only ones at a reasonable BR is an extremely common, near universal opinion within the wider community. It’s actually really bizarre to see someone wanting it to lose its main strength (armour) just to get average killing power. Which would merely make it a poor medium tank.
If you can’t make use of it as is, that’s on you.
Uhh… that’s literally what I’ve been saying this entire time.
I never said to give them APHE lmao, go back to where I described what I thought their dmg should be lol
AP would have better dmg within its spall cone then aphe and slightly better pen, but would lack the sphere of death APHE has.
Basically making em proper sidegrades.
AHA
Fellow GuP enjoyer I see
also technically some tanks are fully destroyed/scrapped so it is impossible
Can always be modern-built examples, again like GuP. ;)
okay but tbf this can be said for paper ta-
Anyways add strv 2000 when
Honestly only if the other OQF 75mms also get the APHE. They can all use it, they all have the same dimensions (the two M61s are literally the same shell just one is missing explosive filler).
There was even an old M61 bug report for the British tanks.
As for implementation, M72 is already stock. IMO it would be best to move M61 with no filler to be a rank 1 mod and then add M61 with filler as a rank 3/4 mod.
On a side note I wish the Churchill VI with APHE M61 was added instead of the Churchill NA75, I think the NA75 fits much better as a premium than in the tech tree, and both the VI and NA75 would have roughly the same amount of armor, as both are based on the Mk III/IV. Another version was the Churchill IV(75) which was virtually identical to the VI, the only difference being the VI was factory fitted with the OQF 75mm (and why I would prefer the VI to the IV(75).
Because you are at an angle. You know you need to be perfectly side on to have a chance to penetrate so why did you fire early and let yourself be known?
France and GB need experience with their guns at those BRs, it is not the same as Rank 1. Just curious, how can you have 0 kills out of 204 battles in the starter GB vehicles. It comes across as really strange.
Because you are at an angle. You know you need to be perfectly side on to have a chance to penetrate so why did you fire early and let yourself be known?
Don’t know if you’re blind but both shells penned and you can even see the ammo changing color.
France and GB need experience with their guns at those BRs, it is not the same as Rank 1. Just curious, how can you have 0 kills out of 204 battles in the starter GB vehicles. It comes across as really strange.
Very strange indeed.