Game mechanic that forces a vehicle without any defenses from ground units to get into the core of the battle just to rearm is ridiculous.
Instead of fixing the maps, we’re adding more features that allow players to camp and shoot across the entire map. :)
I dont know what the best solution is, because if we complain about it now and then the Pantsir doesnt get the extra ammo, but then they add a new top tier SAM for other nations, they could turn around also not give them more ammo either. Ultiamtely its just shooting ourselves in the foot in the long run.
Only solution I can think of is giving lower performing top tier SPAA some extra ammo as a stop gap, so things like the ADATS (US and UK) and OTOMATIC (Italy) could get 1.5x ammo crates and Imp Chapparal when used above 11.0 gets 2x ammo crates or something along those lines.
As for SPAA. Britain could be the Supacat HVM that fires ASRAAM and Germany can get a similar system that fires IRIS-T.
US and Israel have things like SLAMRAAM.
etc etc. There are certainly options for all, but it would take them all to be slightly stronger than the Pantsir and less so direct equals. But that is a change I think needs to happen ASAP
Indeed. A 2-meter missile coming from a box the size of a vehicle wheel—a box that’s somehow big on the inside but small on the outside
On the contrary, we want a game where tanks actively fight in battle—not one where tanks sit at Point A, shooting at enemies on Point B without needing to move. What’s the point of capturing objectives, helping teammates, and so on? If you think this is fine, it means you’re missing the bigger picture.
Ammo crates are huge W. Useless ATGM vehicles will finally not have to run to a base to rearm their 3 rockets and anti airs at top tier can finally engage enemy munitions without having to worry about their missiles.
Plus its giving us a proper solution to light tanks with FnF munitions. No longer will there be a huge discrepancy between stuff like the Kf41 and Freccia, when it comes to missile count
I think this ammo box thing could be used as a balancing feature, just like reload speed and shells are for tanks. They could be given/taken as a way to move a certain vehicle into the optimal spot.
Yeah that’s what I was thinking as well, some SPAAs really need a helping hand and I think giving them more ammo might alleviate some of their struggles.
I’m not really familiar with air stuff, but wouldn’t those AMRAAMs be much stronger than missiles found on Pantsir, and also, don’t Russia have something in line with those things that can be added above Pantsir ?
As for new SPAAs, I’m always glad to see something new and good added, because as you might’ve noticed, I don’t like planes in GRB all that much lol.
For example, if you lack the skill or don’t know how to use ATGMs, SPAA, or other weapons, then by this logic, let’s give jets unlimited rockets. After all, if you miss, you’d otherwise have to rely on your cannons.
Based upon the suggestion i’ve seen. the first version of the SLAMRAAM would have an effective range of about 20km max, so probably more like 16-17km in practice. The lack of an external radar would mean that they would be liable to be chaffed quite easily (especially during the first few seconds) and currently AMRAAMs and all ARH in general are really easy to chaff. You also cant stealth launch like many can with IRST as you would get RWR warnings from the AMRAAM no matter what.
All in all, theyd be a step up over Pantsir but only minimally.
Tanks appearing out of thin air, barrels clipping through solid objects, etc, etc…
This game is full of unrealistic things, because you know, this is a game after all.
Something like Ozelot can’t fight ground vehicles even if it wanted to. Forcing something like that to go rearm on a contested cap point is disturbing.
Please explain to me, like I’m a 5-year-old, how adding ammo boxes improves balance. Camping isn’t balance. True balancing would mean, for example, lowering the BR gap from 1 to 0.3 or 0.7, fixing maps, adding more obstacles, or adjusting tank mechanics. It could also mean adding historically accurate information about tanks, especially since some should be able to climb hills. There’s no need for ammo boxes; just add more ammunition. But wait—we’re supposed to be following real schematics, yet we’re adding a box that appears out of thin air to replenish ammo. If you’re firing at everything that moves without thinking, no ammo box will help you.
ADATS vs Pantsir for example for top tier SPAA has a significant imbalance. Not only does the Pantsir have an overall stronger platform and better missiles but has more missiles.
Pantsir with 1x Ammo box vs ADATS with 2 mitigates the imbalance partially by giving the ADATS just as many SAMs to use as the Pantsir.
The ability for ultra low performance vehicles within CQB such as TDs and SPAA to gain additional ammo instead of commiting suicide by trying to get to a cap point (not even going to mention the situation of single cap point maps and trying to do this) or just straight J-ing out instead of even trying is a huge win.
It might not be the most realistic in the world, but IRL you would have ammo caches or resupply trucks instead. This is just a prototype for what I hope is a more indepth gameplay in the future.
I am sorry but how many ATGM only vehicles have you played? How often have you faced stuff that is untouchable to you bc of your but not their missile range?
As far as I can tell by your comment, you haven’t and you have not a single clue how unplayable many vehicles are in this game.
Of course, we don’t expect everything to be 100% realistic. But adding ammo boxes that appear out of thin air, smaller than a fuel canister on the side of a tank, feels a bit childish. This isn’t Fortnite. What’s next? Paratrooper tanks? Respawning at captured zones? It seems like War Thunder is drifting away from its original goal of creating a realistic game that appeals to war enthusiasts and instead turning into another game I won’t name. If you want ammo boxes, go use them in arcade mode. But for heaven’s sake, keep realistic mode as close to reality as possible. Realistic Battles should be as much as possible to realistic.
War thunder and realistic XD. It hasn’t been realistic for many years. Hell, player chose against realism recently
On this account, I’ve ACED the entire UK tree (tanks, ships, planes) and am almost done with the USA, Germany, and Russia (tanks), so I know the experience of pain
A jet can disengage, RTB to an airfield that has rolands protecting it, rearm in 15 seconds and re-engage the opponents. You can even perform some fancy flying to land under fire or threat without exposing yourself too much.
An SPAA has to drive TOWARDS the enemy, get shot at by the enemy without protection and counter play and just… accept death.
Especially on conquest maps.
Say, we’re on Battle of Hurtgen forest (Conquest).
There’s a single cap point in the middle of the map where the streams meet that’s downhill from everywhere in a bowl that nobody sensible tries to drive into until half the enemy team is dead.
What is the SPAA going to do on hurtgen forest
Then it would be fine, as far as I’m concerned. Move those things alongside Pantsir up while leaving current 11.7/12.0 SPAAs where they are currently and fine-tune them with ammo boxes or slight changes in BR.
I just wish Gaijin cared as much for SPAAs and actually do these things, especially for nations like Japan or Israel that are still stuck with IR missiles.
So you’re basically saying there’s bad map design, but instead of fixing it, we’re adding extra features that will cause even more imbalance. And yet, the map design issues remain unaddressed
Yeah, combined with the voids many nations have around 6.0/7.0 its like Gaijin is allergic to adding SPAA where they are most needed.
Like Britain is going to have 3x SPAA to use at 10.3/10.7 like we have 3x SPAA at 8;.3 but nothing for 5.3-8.3 or 8.3 -10.0 or anything better than the ADATS at top tier