Do not add Ammo Crates the game doesn’t need them what is the point of Base Capturing if your giving people the option to spawn a Ammo Crate and your just making it possible for people to Camp area’s with no discretion.
An Guess we wont have any Issues with ATGM spamming with Ammo Crates either right?
The game doesn’t need this added, all it does is give those crying about not being able to rearm because they don’t have a base captured and can’t spam Missiles especially the AAA
Ammo crates are great for SPAA especially the Pantsir with its anti-SEAD role. If camping is a big concern for MBTs then ammo crates should at least be added for SPAA.
The Ability to rearm without having to drag an unprotected / ill-suited SPAA or ATGM launcher into CQB (and a location where the enemy team is actively going to attack) is amazing addition. It also sounds like its not going to be overly OP either with limited rearms if I understand it correctly (from previous dev post on it, so may have changed)
One of the few ground additions in recent years im actually looking forward to
I disagree, even while playing Antelope with only 4 missiles, I don’t feel it is unbalanced. There is a necessary and realistic component of risk that comes with having to drive to a capture point and restock. I often enjoy the tense drive to the capture point.
It also incentivizes SPGs to move around and actually play the objectives, SPAA to not just camp in spawn for the entire match, and players to limit their amount of fire, which is both realistic and important for the enemy (especially planes, which are unnecessarily burdened by having to deal with twice the amount of AA fire and missiles coming at them).
This mechanic is both highly unrealistic and unnecessary for in-game balance. Only reason someone would agree with this, is if they believe that CAS is too strong.
Firstly, I wholeheartedly disagree with the above assessment. And secondly, there are better options than giving players an invisible “backpack” like storage of missiles. Such as more mid-map replenishment points (located at slightly safer areas).
At first, I actually supported, and voted for, the addition of ammunition packs, simply off the logic that I would get more ammunition against the enemy. But after considering the logical arguments levied against this mechanic, some of which are listed in my above post, I regret being one of the people who made “Yes” the majority answer.
While many players only perceived the presence of “hardship” or “difficulty” in a game as negative, I think it is an important part of any game that adds action. Removing the interesting need to resupply at a capture point simply makes it bland. In the current context of online games, as everything is being made easier and more similar to appeal to a wider audience, don’t you feel some integral part of War Thunder is departing from us?
Its over simplified for sure, but unrealistic is an overstatement. SPH, SPAA. ATGM vehicles, etc etc, would be resupplied by air or land usually, like by a helicopter or truck bringing more ammo or have a nearby ammo cache, they wouldnt zerg rush into the middle of a battle to get more ammo
Most players died before they ran out of ammo, only SPAAs class often ran out of ammo, there are times you shouldn’t enter the objective point anyway, when enemy CAS are roaming around you just tell the enemy “hey, I’m right here, shoot me pls”, sometimes had to do it and feels dumb. The reason it happens so often that one has to do dumb things is because the current SPAA is lacking, this is the tiny buff that will improve its overall efficiency bro
How is it unrealistic for vehicle to be resupplied? Why do you think most AA defenses are not AIO. Because they are usually static.
If done properly you get 1 replenishment from away from a capture point what this does for you is allows you to have ammo to take a point if necessary.
Commonly, air-dropped resupply packages miss the allied force completely and land in the middle of battle. I think this logic was also featured in the famous D Point. And especially with the movement speed of armoured warfare, units can be cut off from their parent units’ ground supply chain during battle. Therefore, driving to a capture point is not entirely unrealistic.
Neither is driving to a random spot on the map where supplies have been dropped. But the new addition is not this; it is simply a imagined ammunition crate that players can “build” anywhere. Laughable.
I would love to have this feature, make it so that players have to call them in like how you do it in MGS5, spend some resources and have an AI plane flew them in and drop them in the designated zone, the AI plane can be shot down by SPAAs or enemy planes before they could drop the ammo crates, and maybe give it a cool down like artillery strikes to prevent spam.
A friendly support vehicle delivering ammunition to an SPAA, can’t possibly be less realistic then expecting an unarmed SPAA to charge headfirst into an urban CQB environment, where MBT’s are currently slugging it out with one another, in order to magically conjure missiles into being from a magic circle on the floor lol.
Using ammunition ineffectively should not go without downsides. And no, increasing by 2 times the amount of ammunition of SPGs and SPAA is not a “tiny” buff. It is a massive increase in efficiency for these vehicles.
I can see some parallels to air battles. Using all your munitions at high-rank air battles will cost you a lengthy and risky return to base. (Some people (not including me) even advocate for nerfing the airfield AA defense).
Even though this adds difficulty, it in the end is necessary.
We don’t want skill-less players to spam the ammunition at little cost.