Well my problem with that is now there’s some of these cutoff versions of the maps and sometimes it’s the good versions, so if you ban a map I think it bans all versions. Whereas I’d like to just ban the small version, if that’s applicable. Some now are small version only it seems.
I must note that when I’m speaking I’m only referring to top tier as that’s what I play. That might make a difference in some of this argument.
Ok gotcha, I mostly agree as well. The only thing I’d say is I like Fields of Normandy, where I’ve been going middle of the map near B and catching people coming and going because most people put blinders on and just drive to the objective only. This way it’s easy to get both sides of the battlefield involved if we catch people crossing left to right etc.
A lot of people just focus A side but I like mixing it up and I find going and hanging around middle gets a lot of action too.
Ok. Then go and show us 11 posts where players are loving the small, cutoff maps that you like?
Better the 10 with 11 and you’ll show us some anecdotal evidence of what you’re saying. We don’t need 100,000 people. You just need more examples than what he provided ;).
I didn’t say that 50%+ people love small maps or shorter playtime.
Thing is that it’s not my job to disprove a claim you make - its’ your job to fully prove a claim you make. It’s not “correct until proven else”, if you can’t prove that the claim is correct, there isn’t much reason to make such claim.
I can do one better an provide something that isn’t anecdotal. Per official sources, Eastern Europe (not the big one) is among the most popular maps in WT.
It’s still small. His point was that a small map is the most popular map in war thunder. It beats all of the bigger ones in popularity. The small version of eastern europe is more popular than the big version.
What do you mean not a good example? Small map is small map regardless of what is in it. Changing goalposts much? The bigger map provides everything the small map does and more size, yet it is less popular.
It didn’t say it was THE most popular. One of the most popular. And as I just said I like it ok too. But I like Ardennes, Poland, Fulda, etc better.
This map is not the same as cutoff Alaska, or cutoff Normandy etc or Middle East etc where you drive directly into battle from spawn and such a small area. And I refer to top tier only when I’m speaking about all of this.
I see it differently. This map has flanking on each side. Cutoff Alaska or other corridor maps do not. I don’t care how popular this map is, it’s not a changed map, it just has different versions.
An example is where they cut off the side of Sands of Sinai and also part of El Alamein. And the ones where they’ll lessen the map and put both sides spawns directly on top of the battlefield close together.
What is inside the map is irrelevant, map size km2 is the only relevant one. It would be changing goalposts to start classifying maps based on what is inside them and what is not, arguments were only about size and should stick as such to avoid people changing goalposts once proven wrong.
What do you think the bigger map is called? It’s called the european province.
That’s a ridiculous argument. It very much matters what’s inside the map square and how it’s set up. Terrain, elevation, towns, water, it all matters. As well as cutoff areas, out of bounds, flanking abilities etc.
I can do multiple things on Eastern Europe. There’s very few options in Middle East, changed Alaska, Test Site, American Desert Golden Quarry, etc. Corridor maps straight into each other is all it is pretty much. And now they’re cutting off maps and adding more timers. That’s my argument and those I’m supporting.
No because this argument isn’t about map content but about map sizes. Again, it was proven that a bigger map was less popular than smaller map despite the bigger map containing everything the smaller map had while also being bigger in size.
No that is not the whole argument. Cutoff areas with red are inside a map, out of bounds timers are part of the map because if not then the edge of the map would just be the edge of the map - you can visually see where they’re purposely making it smaller, straight corridor maps with no flanking ability is - stuff inside the map. What the hell do you think the map is? It’s everything included inside the square on the screen. Or what should be included. Just like cutting away the mountains from Sands of Sinai and El Alamein etc. It changed the maps. It made them smaller in dimensions BUT as well as what’s included as part of the map. Options etc. It definitely matters what makes up the map.
I don’t know what size Test Site is but I do know you drive straight forward and that’s it. What are you not getting?