I think the nuke experience in ground RB could be greatly improved to be more realistic and more fun.
Currently you can only drop the nuke if your plane flies over the ground battle area, which is not very realistic in my opinion.
If you are flying over the battle area, your nuke will may not even fall into the battle area unless you are flying tree top level. You can actually easily toss your nuke to fall down many kilometers from the battle and win, which is unrealistic.
My suggestion is that the nuke should be allowed to be dropped anywhere, but if it does not fall into the battle area, the game is not over. To be more specific: to end the game, the nuke would have to fall into the map area accessible by ground vehicles. (Or maybe the ground battle area plus a margin of ~1km to be more realistic)
I think this would greatly improve the nuke experience, we could toss nukes (using CCRP for example) while flying low and pulling up or we could simply drop it from high altitude. In both cases the carrier aircraft can keep farther away from the battlefield and potential SPAA threats. This would also be inline with how nuke tossing was planned to be used in real life to avoid damage to the carrier aircraft.
It would be also kind of funny to take the nuke plane back to reload if you missed, and for ground vehicles it would be cool to watch a missed nuke explode some kilometers away and still keep playing I think.
Sure but do not delete the bomb release permission then. Because imagine dropping the nuke and just because it felt a couple of km off you dont get the win.
From a technical pov the usage of a tactical nuke above own troops is extremely unrealistic. The nukes should be dropped way behind the front line in order to disrupt enemy reinforcements - either direct by hitting assembling areas or by killing critical infrastructure like an airbase.
So dropping “anywhere” makes this dropping issue way more unrealistic than today…