Allow Helicopters in Air Simulator Battles

Why should helicopters be allowed in Air Sim? Simply because of their nature helicopters are harder to hit as they usually fly low and fast enough to be tricky to hit in a fast moving jet which is their sole enemy in the gamemode. Add some of the modern defenses that some come with and you have a competitive and balanced vehicle type in that game mode. Helicopters can share the same tasks as their fixed wing brothers and follow the same BR brackets accordingly. I believe that this is the most viable and easy way to save helicopters as Gaijin has surely spent a lot of resources to put them into the game and its a shame to leave them in their current state. Thoughts?

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good idea.
but only if it’s well implemented! knowing Gaijin, it would end up in terrible chaos again.
if i’m flying an Me 262 mission, I obviously don’t want to travel in time and encounter helicopters from the 60s. But combining airplanes from the Vietnam era with helicopters would be wonderful. for Top tier too, of course.

the position of the heliports also needs to be clarified.
how far should helicopters fly to the area of operations? what are the mission objectives?

If WT EC were a good flight sim, helicopters would also fly rescue missions to save downed pilots.

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I saw a YT video that explained why it’s a good idea. Helicopters are actually very difficult targets when flying low, and they could be very useful when completing ground battle objectives and dealing with convoys. Gaijin could easily implement it since they’ve already done a helicopter EC mode.

why hasn’t Gaijin done this already? - War Thunder

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Obviously you shouldnt encounter helicopters below 7.7 right? That should be a hard cap in the BR rotation for helicopters. AS for where to spawn the heliports and decide the travel time i think a little less than what travel time used to be in heli PvP should do. To put numbers behind my thoughts i think helicopter assets and targets should be scaled to around 80% the size of the normal airplane map distance. Honestly it blows my mind how Gaijin hasnt utilized helicopters in this way, i think it would be quite the fun experience, as long as BRs are followed accordingly so no Ka-50s verse Hueys etc it should be ok!

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May i add that this topic as a whole has received a lot of positive reaction and judging by this post below i think we wouldn’t lose anything by trying the idea.

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Yeah its worth a try. Hellis in ground sim is fun… but i wanna fly them on a big map… Potential is there to make ec sim great again

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yes absolutely. the heli generation must correspond to the generation of the airplanes.

yes the reason is probably quite simply explained. the snail basically doesn’t care about Sim EC. unfortunately. 3 weeks ago the roatation was fiddled with a bit… and that was it. now probably nothing happens again for 5 months. unfortunately. and that’s a big problem and really a pity.

the idea of integrating helis into EC is great. that would be a good thing if it is implemented well.

in the ground tank battles the possibilities for some helis are very limited. I love the Huey but what should I do with it in the ground battles?!
but in EC air battle that would be great. once Huey in EC Vietnam air battle with F-100 and F-4 cover :)
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I’m for it. https://www.youtube.com/watch?v=S-1B4nAwHEk&t=137s This vid tests heli’s vs jets in general

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In air combat SIM mode, if a ground battlefield appears, a helicopter airport is generated nearby, which can solve the problem of helicopter playability. You don’t need to fly for two hours to get close to the ground battlefield.

4 Likes

As an update to this post;

Perhaps the first step is for gaijin to work on an ai control model for certain helicopters?
If decent ai helicopters can be implemented, they can dynamically impact either ground or air battles;

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In air battles, enemy ai helicopter groups consisting of Huey’s or Mi-4’s, or Black Hawks and Mi-8’s, can spawn, being suddenly “spotted” fairly close to your team’s rear airfield. If untouched by players, they will reach the airfield and land, shutting down the air defenses and removing the ability for your team to repair/re-arm there. If this happens, and the enemy team survives long enough, this could prove fatal for your team, giving this minor event meaning.

All that is needed for this to be possible is the ai heli’s ability to fly low, fly in formation, and land at a particular point. No combat capability is needed for this cool addition.
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In ground battles, teams of ai helicopters can provide a bit of a distraction for player pilots while also providing a bit of “free RP” top shoot at for any spaa players content with ignoring the players to shoot the ai. They don’t even need to DO anything, simply having ai helicopters passing above and nearby the battle together would be cinematic as heck. The ai helicopters can also make being sneaky in your own helicopter a bit more possible.

I do want to fly my helicopter in a new game mode, like sim for example. But maybe we can start by getting gaijin to get heli’s more involved with more gamemodes through ai first?

1 Like