Of course accessible, found by most regular players. It’s your play schedule too strange that miss all the events.
You can’t let the GAME fit YOUR schedule.
If you don’t login during anniversary in November, you won’t be able to research Maus. Now say that Maus is P2W. Also event vehicles are P2W. Warbond vehicles are P2W and so on… lol
Those don’t give you an advantage over other players, while bushes do. Paywalled stuff is acceptable, paywalled stuff that gives you a direct advantage isn’t.
Some of the event vehicles are kinda OP in a period of time. The F14A IRIAF and object 292 are somewhat strong for example. Now will you ask REMOVING object 292 because you don’t have time to grind while others can simply pay for it?
To sold it or not should be considered by Gaijin. When it is able to grind, it’s already not P2W. Many video games have this mechanic: some guys spend their time to grind something. while some guys spend their money to buy that thing. What usually considered P2W is for things whose only method of obtaining is by payment. You can’t say bushes are P2W only because its grind doesn’t fit your gameplay schedule.
The amount of grind required is just unreasonable for a competitive advantage, you expect players to grind for years to get some bushes, it needs to be in proportion.
If it wasn’t a random bush on top of that, but i mean honestly I think you should be able to get a bush in a month or so with the amount of bushes that are available and how most of them are useless.
Makes no difference why so many tanks are lit up like a Christmas tree to anybody in a discussion about seeing enemy tanks. You trying to be clever does make bushes any more effective and there are ways to make bushes much more effective.I personally dont think bushes are much of an issue and just because one guy raises it as the end of the world does not change that. If I play my next ten games and get smashed by an invisible bush every game then that will change and so will my opinion.
What ever form of hiding you chose is of no use once you fire your gun and announce yourself to the world.
I should hope if I am paying for something then I get something for it.No advantage no pay for things like bushes or crew skills.Many Premiums are good tanks or better versions of the standard and they should be if money is changing hands.
It’s entirely relevant considering that the only methods of lighting up an enemy tank rely on someone seeing them first, when the topic of conversation is how bushes make tanks harder to spot in the first place.
I’m sure the smoking wreck of the person he just iced (Who likely had no way of knowing he was there, what tank he was in, or where his weakspots were) takes great solace in the fact that someone else on his team might have an approximate idea of where an enemy tank is. Frankly, I can’t even get my team to help me when they’re 10 meters away and I’m spraying them with my coax, I don’t have a lot of faith in them avenging me. Not that that would help me feel any better from losing an unequal fight.
You seem to forget the Keen Vision section of crew skills which highlight tanks with an arrow when you or nobody else may have seen them.I suggest you get your facts right ,your crew with Gold stars will direct you to completely hidden tanks irrelevant of whether your or anybody else had LOS /bushes or no bushes.
Keen vision gives you a very rough idea of the direction of an enemy tank, it does not highlight them directly. That tiny red arrow only shows up until the enemy it’s detected is somewhere off of your screen, disappearing when it’s on it, which for those playing with high resolution/high FoV/large screens (Or all of the above), is not super helpful. It’s useful for spotted concealed targets at closer ranges, but just letting you know there’s a tank in a broad bearing does not really help counter bushes.
Nor does it counter the ability to hide the tank’s identity, or weakspots, but that’s besides the point.
It’s also not a great counter to the pay to win argument when the only supposed counter is in the crew skills system. Without paying for it, crew XP is incredibly slow to progress. I have several nations ground out to near top tier, and I’m still nowhere near maxing my crews out.
It costs 10,160 crew Xp to max out Keen Vision on a standard 5 man crew, which is huge. That’s hundreds of games, just devoted to that one skill over all other (IMO, far more useful) skills.
If you decide to buy it, you’re looking at $6.60 USD. Per crew. Per nation. Assuming 5 tank slots and even just a couple of nations, that cost quickly skyrockets. Just for the ability to give you a vague bearing of an enemy tank, at random.
Then we add the cost of expert and ace crews. Expert crews aren’t that bad on lower tiered tanks, but from Rank 6 up they skyrocket, to around a million SL for each tank, for each crew. On top of the cost of purchasing those tanks, and the basic training of crews, that cost adds up quickly. If you’re actively grinding through the ranks, constantly changing your lineups, and especially if you’re doing several nations at once, this cost becomes prohibitive.
Then there’s Ace, which on top of the Expert requirements, requires either real money or a lot of sustained grinding with a single vehicle. Again, at Rank 7, the cost for Ace is over 1,200,000 XP earned by that crew on a single vehicle. At my present rate, that would be around 600 battles, and I’m an above average player.
Fun fact that I just learned from checking, progress towards Ace only starts once you buy Expert qualification. So my ~300 games on my most played tanks account for exactly squat since I only recently went back and bought expert for them.
Hiding the “counter” for a pay to win mechanic in a seperate pay to win mechanic is still not good game design.
The pay to win argument means nothing in a game where you can pay for advantage and every player knows you can.
I can seal club players by being a whole BR above them in a game and that is what gets me 10 kills and top spot not bushes.Nobody complains about BR when they are the only guy in the team a full BR up do they but that is the game.Nothing fair about it but its old news.Same with CAS, its all tough luck.
I dont need a long winded diatribe here, no offence ,we can all see what the game is.Its a Russian guy taking your cash : )
He makes money selling bushes like a grocer makes money selling potatoes which you can either afford or not.
I admit, I was initially wrong about Keen Vision. In my defence, it’s not well explained anywhere, I had to go and find a Youtube video that actually showed it in action before I got any concrete proof of it working in Ground RB.
Although, to be fair, you were also incorrect as to how it works, as it does not provide “yellow arrows”, nor are they “over enemies” that mark opponents for you. It merely shows a tiny red arrow when an enemy is off screen, which disappear the second they are on screen. That’s it. You are getting them confused with the markers that appear when an enemy is hit or scouted, which, again, only come into play once that enemy has been visually spotted, so aren’t a counter to something that prevent that.
You’ve made your stance on “Pay to Win being a good thing, actually” clear, and there’s just no point arguing around a take that bad, so I’m leaving it to one side.
Although I will point out you cannot pay to be top tier, or else a lot more player will be doing it. Uptiering, along with things like CAS, are skill negation tools that everyone has approximately equal access to. They’re annoying, but they aren’t inherently unbalanced since it theoretically isn’t something one group of players has more access to than another. Pay as much as you want, you’re going to be uptiered and CAS’d just like everyone else.
It’s explained well enough for me to find it.I can give you the percentages of perception increase if you are that interested,Gold or Silver stars etc etc
I dont really care I only know it does what I see it doing in game and I have no intention of coming across as a forum intellectual. I don’t care what colour the arrows are ,the fact is they are showing me tanks through houses and forests etc so who really cares about bushes under those circumstances? Might as well have a little dancing Gnome going “There he is everybody…under the bush”
So how do you think I feel having paid for bushes only to find out I am glowing like a Christmas tree to most old veterans ? Then you come along and call bushes OP and they must go?
No I just said it is a thing ,I’m not getting an Ferrari’s by spending on here ,Anton the Gaijin CEO is getting those.
This game has many unfair aspects woven into its most basic aspects ,into its very core.That is the game.We can call for some things to be removed but some thing we know never will be.
Overall I’m disappointed by bushes and if I knew what I know now I would never have botherd buying them.
To be clear, Keen Vision does exactly two things in Ground RB (Source).
It increases the range at which enemy tanks are rendered for the player (only really noticable in third person at extreme ranges). It will not mark them, simply render them in so you can see them.
It will sometimes, if an enemy vehicle is within range of your crew and offscreen, show a small, easy to miss red arrow at the very edge of your screen, giving you the approximate bearing of the enemy, and will disappear when you pan the screen on to them. It will not show you where an enemy tank is within that screen, nor tell you how many tanks are within that screen, only that there is a tank (or aircraft) somewhere within it. There’s an example at 3:57 in the linked video.
You will not “glow like a Christmas tree” due to Keen Vision. You will only be marked like that if you are either scouted by a tank, or hit by an enemy, both of which require someone to see your first. That’s it.
In other words, you sought for a pay to win advantage, didn’t get as much of one as you were hoping for, and are now arguing that the system is fine because it’s not the invisibility field you were hoping for (based on a flawed understanding of spotting mechanics). Not the strongest basis for an argument.