Again, the ‘PvE players’ that I directly alude to are not the same as the ones you do, whilst they will be like a venn diagram, there are a good portion of PvE players that do so to avoid the threat (As you even mention), and a minor amount of whom I am mentioning are colluding with the enemy and making aggreements not to attack, or if anyone is attacked they TK their team memebers and reveal where they are on the map to the enemy.
I’m sorry you feel the need to make out that they’re justified, but they distinctly are exploiting the game, and are a menace to the game in general because why should I have to deal with the threat all the time, where these guys can literally play Assault PvE in Sim, with the same awards, and all the BP task completion that they can get…
This is the issue with you being closed to the point, and arguing to prove someone wrong just because.
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To add to this. This entire narrative needs to stop regarding PvE.
The issue here has nothing to do with PvE as a game mode. CAS players in Sim have been playing under PvPvE conditions for years. EC is not a PvE only game mode. There is no such thing as PvE or PvP lobbies.
The ones who organize and ask for PvE are virtual signaling to rig a game in their favor. Mostly to farm bases or airfields endlessly without interference. A path of least resistance.
That is what this is about. No one has issues with doing PvE as part of the mission design. It’s just these select few who rig games and cry when something doesn’t go their way. Either way, asking and forcing others to play PvE or PvP only goes outside the design intended by the devs for EC. It violates the ToS regarding Fair Play.
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«Oh no», do they get killed in a PvP combat game instead of just pressing the spacebar near a base?
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Every room IS a PvP room!
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Absolutely.
Whilst I have started matches for people by joining to get them underway, it wsas solely to get that match started so they could actually play. People would obviously join those matches over the time they were open, and it was just to get them to the point where they could even spawn in the first place.
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The reason why this kind of behavior should not be done is not just from the perspective of sportsmanship.
Premium accounts and paid vehicles come with perks that allow you to grind more efficiently than if you did not use these features.
In other words, the difference in grinding efficiency compared to not using these features can be said to be the product value that Gaijin provides, and trying to obtain this in an unexpected way ultimately deals a blow to Gaijin’s economic activity.
This is the main reason why cheating is prohibited in all online game services.
If you go too far, you will have no right to complain if the operating company sues you and demands damages, and in some countries it may even be prohibited under criminal law.
This is something that all gamers must understand.
What rule are they breaking by doing PVE?
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3.2.4. No circumventing or manipulating use
● engage in any act in conflict with the spirit or intended use of the Game and related services (as reasonably determined by us), including but not limited to circumventing or manipulating the Game, game mechanics, and the rules set forth by the Terms and Conditions and this EULA.
3.2.6. No services rendering
● use the Game, or parts thereof, to render any in-game services, including to other Users, in exchange for service fees or any other consideration, which explicitly include, without limitation, in-game leveling, crew leveling, and item collection services, mission performance, fighting in battles in exchange for payment or resource grinding services.
Both of these sections could easily apply to the ones we’re mentioning.
Though if you’re merely going out to bomb AI, there’s nothing wrong with it unless you bail out if you were aware that someone was coming to get you. If you just bailed out, then whilst it’s allowable, it’s still cheap and a ‘shortcut’ to avoid having to return to base.
But, j-out to avoiding getting killed by others violates the Fair Play policy too. It’s not a simple case of bailing at a certain moment. It has to be consistent actions that makes it obviously malicious and intended to spite the other player(s).
There’s also other rules regarding behavior. Which is common from those that ask for PvE, but start making threats towards others that join and play the game as intended by the devs. Including harassment, providing location knowledge to rival team to hunt that player, and also TK them as well.
Their purpose is to make that player suffer and force them to quit the lobby. It’s an entitled mindset that makes them feel they own it, and can act like a man-child when someone does not fall in line according to their personal lobby rules.
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Totally agree with everything you said, I just don’t say it to that extent because people get antsy.
I raised concerns in another thread long ago, and it was a mess of a gate-keeping thread, which I even had a tech-mod stat check me, and declare I shouldn’t have an opinion because I just didn’t play the mode.
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I mean, to be honest, if Gaijin let us have some fun with bombing AI targets I’d be more than glad to accept borderline 0 rewards for it. Literally just make it no SL cost or make the rewards just enough to compensate for the average lifetime of a player who doesn’t just suicide-bomb stuff and I don’t care if I get 32.5 RP for 3 hours of flying.
What is funny is that even if these “PvE” players know zomber hunters positions, they basically can’t send it back to the hangar because mostly, they will go flat spinning within few turns or try rate fighting against far better aircraft in a dogfight.
Thats what I do, I shoot them down and they complain about trying to farm. I tell them im farming too… for bombers!
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If you shoot them down before they release their bombs, they usually rage quit.
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I swear that if I had to kill AI I wouldn’t play this game, the only thing I play is to kill other players, honestly I don’t kill any AI planes or bomb bases.
It’s just boring, I don’t understand the bomber guys, or the people looking for the AI reconnaissance plane and bombers…
I only play sim since before 2014, I have 50 days in hunting flight, and I will never understand people who inflate their kills with AI and then don’t know how to fight in a dogfight
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Altought I would like to agree, what about newer players? I myself played Air Simulator battles. (Enduring Confrontations) but it was very hard to fly certain planes. Even low tier fighters like the I-16 was hard for me. (Can anyone tell me why my I-16 keeps pushing its nose up). I crashed three times because I was not used to the controls. And since I did not damage, does this mean I get banned for three minutes? Perhaps a setting that times-out players that jump out outside of a 1.5 km square of a friendly airfield should be used. this stops innocent newbies from the time-out while also stopping the farmers.
god forbid people have fun
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When I was new there were no AI planes, I had to learn by dying against other pilots, the learning curve is not overnight. But you can kill AI planes And grow your stats, then a good pilot will come and take you out of the room
I’ve since refined the suggestion that I officially submitted and I have included a few ways that give grace to newbies, in no penalty around owned airfields and carriers and also an expiration on penalties and needing to do it 3 times in 30 minutes to get 5 minute tme out.
However, beyond that I do have some advice:
Spoiler
- Low tier fighters, unlike one would expect, are perhaps the hardest to fly. There’s no “modern” technology for convenience, there’s no hard-bled experience through years of war and decades of struggle to refine the designs and make it so that the pilot can focus on the battle rather than wrestling their plane.
General advice I find is to avoid Rank 1 entirely.
Rank 2 also has a lot of very difficult to fly aircraft, but it also has easier ones.
Rank 3 generally is the most approachable in terms of grind, technology, repair costs for propeller planes.
- One of the key things missing from rank 1 and a lot of rank 2 planes is trim. You ask why the nose kept pushing up? Lots of potential reasons that’d require knowing the plane’s design, but it’s not important. What’s important is that later planes have something called trim - little surfaces in addition to your control surfaces that act as a passive input. Trim elevator counteracts the nose down/nose up, trim rudder counteracts your nose pulling to the left from torque, assymetric propeller-wind interactions (P-factor) and the propeller spiralling air around your plane (spiralling slip-stream) and trim aileron for final corrections.
Some planes require you to go to test flight to set trim and you cannot change it mid-flight in a real match,
- Generally for flying propeller planes, you want to take them out in test flight and practice taking off, landing and a series of standard maneuvers before you go into a real battle because they all handle in weird and unique ways (unless it’s a variation of an existing airframe) that can cause a lot of issues if they come as a surprise. I particularly like figuring out how they respond to various rudder inputs and trying to do the “falling leaf” with all of them. Falling leaf is a very nice maneuver to learn how to prevent spinning out from stalls.
Big issue is Gaijin teaches none of this. All I learned of sim was thanks to /r/WarthunderSim, WingalingDragon’s basics & Squishface’s duellios and civillian/general aviation sims. I run into a lot of people who have played dozens if not hundreds and have not heard of coordinated flight or why and how to use a rudder because it’s not intuitive and it’s taught nowhere in game.
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