Question for you - why do not you change the session?
Also, one of easiests ways to avoid this type of players is to create a new room, invite your PvP friends and have interesting PvP gameplay. Even if these PvE players ocassionally come into your room, they will leave quickly once they see that intensive PvP battles proceed. Also, you can write in the chat “this is PvP room”, so they will not even try to spawn.
This is definitely the easiest way to solve your “problem”.
When I started the game just now, I got a notification that some players have been banned due to reports.
It’s probably only a small number, but it’s far better than no hope at all.
In my country, we have a saying that “little by little makes a mountain.” Let’s keep reporting patiently.
There should be no need to tell them it’s a PvP room, because there is nothing else…
Then it looks like you do not have problem with those player.
The real problem you have is that you seem to lost the interest to the game and now you found it again in being some sort of warden.
Sim mode offers you a unique opportunity to create your own sessions but you do not use it.
You have to be trolling to be coming to this sort of response.
What players do I not have issue with?
Me raising concern is not a problem at all, only with those who do this sort of thing.
And what sessions do you think that should be allowed to be made, because PvE isn’t on the cards, and using Sim to make this sort of situation is deemed to be ‘problematic’ to say the least.
Boming an airfields is a strategy, you cant be mad at them, it means you dont defend enought, you know thay are flying on your airfield so you can intercept them, its almost a free kill. Bad thing is that thay just surcefrice them selfs, in current rewarding system thay can time the attack to earn enought sl, but if gaijin remake the rewarding, the best would be rewarding after landing. So those people dont earn enything.
It’s because the forward airfields on Denmark have no flak defences, so there’s no need for bombers to climb to 3km+, meaning they can just fly straight to target in about 5 mins, rather than having to spend 15 mins climbing.
This feature uhh “bug” appeared at the start of the last points-grind air event in Nov/Dec and obviously was an unbelievably fortuitous coincidence for anyone wanting to rapidly and mindlessly grind points in Air Sim.
I see only one concern discussed here and in similar topics - players do not get a reward from J-outers.
Correct me if I am wrong, but those players who bomb/rocket AFs do not change economy much, since they J-out or crash or get killed by AA.
If we consider wardens who are seeking to kill those PvE players, they change the statistics since killing PvE players is so easy for them.
The only thing PvE players do is marathons farming. But it does not seem to differ much from what wardens do, since “killing PvE players is sooooo easy”. Did not you notice some players are bragging about completing marathons fast because of farming PvE players?
Also, those PvE players usually purchase prems in order not to go into deep minus.
I would like to remind that this game is commercial project, not Top Gun Academy.
You should look into the root of the problem, not into its consequence.
Gladly, Gaijin develops AI, and new mode for strategic bombers is coming.
I hope we will have interesting PvE mode soon.
PvP players always can create rooms, invite friends and have interesting PvP sessions…but looks like they do not do it much. I wonder why…
Nope, not just that, and to imply it’s just that is almost disrespectful to the actual points and conversations had…
It’s the same as you playing tag with someone, and they tag you, then say they’re not playing anymore…
This is just making excuses and reasons on why they shouldn’t be checked out…
What-aboutism…
This end statement is almost an angle to take that such a mode shouldn’t come to be… You want that PvE mode.
PvP players don’t collude with others to make rooms, and make arrangements, which is what some of these PvE players have been doing.
The term PvE player has been intentionally clouded to make for a reasonable ‘excuse’ to avoid being looked into directly.
But they always do; every room created and every room joined is a PvP room.
Not only me. I have met many players (especially CAS players) who would like to focus on doing PvE part, but they cannot because of intensive PvP fights.
Also, you can meet PvE expectations in other topics and sections of this forum.
I have never met PvE player who would stay in PvP room. Usually PvP players go to PvE rooms, because PvP rooms are not popular and PvP players cannot fill the room with PvP players.
And please quit saying “every room is supposed to be PvP”. I do understand it, but since the game offers creation of sessions, players unite to play sessions. Even in random rooms in RB mode players ocassionally unite to farm. But some players create or join PvE rooms just to enjoy gameplay and get some reward from, i.e. not just for farm only.
That is why I propose to add PvE. You cannot agree with bots to farm.
But the main reason behind PvE is gameplay. Especially for CAS planes.
Again, the ‘PvE players’ that I directly alude to are not the same as the ones you do, whilst they will be like a venn diagram, there are a good portion of PvE players that do so to avoid the threat (As you even mention), and a minor amount of whom I am mentioning are colluding with the enemy and making aggreements not to attack, or if anyone is attacked they TK their team memebers and reveal where they are on the map to the enemy.
I’m sorry you feel the need to make out that they’re justified, but they distinctly are exploiting the game, and are a menace to the game in general because why should I have to deal with the threat all the time, where these guys can literally play Assault PvE in Sim, with the same awards, and all the BP task completion that they can get…
This is the issue with you being closed to the point, and arguing to prove someone wrong just because.
To add to this. This entire narrative needs to stop regarding PvE.
The issue here has nothing to do with PvE as a game mode. CAS players in Sim have been playing under PvPvE conditions for years. EC is not a PvE only game mode. There is no such thing as PvE or PvP lobbies.
The ones who organize and ask for PvE are virtual signaling to rig a game in their favor. Mostly to farm bases or airfields endlessly without interference. A path of least resistance.
That is what this is about. No one has issues with doing PvE as part of the mission design. It’s just these select few who rig games and cry when something doesn’t go their way. Either way, asking and forcing others to play PvE or PvP only goes outside the design intended by the devs for EC. It violates the ToS regarding Fair Play.
«Oh no», do they get killed in a PvP combat game instead of just pressing the spacebar near a base?
Every room IS a PvP room!
Absolutely.
Whilst I have started matches for people by joining to get them underway, it wsas solely to get that match started so they could actually play. People would obviously join those matches over the time they were open, and it was just to get them to the point where they could even spawn in the first place.
The reason why this kind of behavior should not be done is not just from the perspective of sportsmanship.
Premium accounts and paid vehicles come with perks that allow you to grind more efficiently than if you did not use these features.
In other words, the difference in grinding efficiency compared to not using these features can be said to be the product value that Gaijin provides, and trying to obtain this in an unexpected way ultimately deals a blow to Gaijin’s economic activity.
This is the main reason why cheating is prohibited in all online game services.
If you go too far, you will have no right to complain if the operating company sues you and demands damages, and in some countries it may even be prohibited under criminal law.
This is something that all gamers must understand.
What rule are they breaking by doing PVE?
3.2.4. No circumventing or manipulating use
● engage in any act in conflict with the spirit or intended use of the Game and related services (as reasonably determined by us), including but not limited to circumventing or manipulating the Game, game mechanics, and the rules set forth by the Terms and Conditions and this EULA.
3.2.6. No services rendering
● use the Game, or parts thereof, to render any in-game services, including to other Users, in exchange for service fees or any other consideration, which explicitly include, without limitation, in-game leveling, crew leveling, and item collection services, mission performance, fighting in battles in exchange for payment or resource grinding services.
Both of these sections could easily apply to the ones we’re mentioning.
Though if you’re merely going out to bomb AI, there’s nothing wrong with it unless you bail out if you were aware that someone was coming to get you. If you just bailed out, then whilst it’s allowable, it’s still cheap and a ‘shortcut’ to avoid having to return to base.
But, j-out to avoiding getting killed by others violates the Fair Play policy too. It’s not a simple case of bailing at a certain moment. It has to be consistent actions that makes it obviously malicious and intended to spite the other player(s).
There’s also other rules regarding behavior. Which is common from those that ask for PvE, but start making threats towards others that join and play the game as intended by the devs. Including harassment, providing location knowledge to rival team to hunt that player, and also TK them as well.
Their purpose is to make that player suffer and force them to quit the lobby. It’s an entitled mindset that makes them feel they own it, and can act like a man-child when someone does not fall in line according to their personal lobby rules.