Yep, that would certainly mitigate part of it. Only change I would make is 1 more additional grace death before moving onto stage 2 and I would perhaps also mitigate in someway “Accidental deaths” like over-speeding or overloading and causing a wing-rip. Far less of an issue these days since more recent changes, But in times gone past It would have been easy to hit the longest lockout in something like the Buc, even doing everything within your power to not die. (that thing was made of paper mache and would break if you sneezed too hard… Literally)
Would also need mitigation for people intentionally dying to enemy AF AA repeatedly as well.
Could also have score from attacking AFs applied after a decent delay and if you die before that period, none is rewarded. Dying repeatedly in proximity to an AF would also give the same lockout
To answer your first question, people would just make new games, which would actually only be filled with bombers (but I do understand this would limit the amount of airfield bombing) for the second, im not sure there is “a way.” They’ve already made it so where when a plane lands then get higher rewards for it but if they’re there to farm mission points then I guess there wouldn’t be a solution, except for losing comparably low silver lions. Maybe make a cooldown in the gamemode?
Question for you - why do not you change the session?
Also, one of easiests ways to avoid this type of players is to create a new room, invite your PvP friends and have interesting PvP gameplay. Even if these PvE players ocassionally come into your room, they will leave quickly once they see that intensive PvP battles proceed. Also, you can write in the chat “this is PvP room”, so they will not even try to spawn.
This is definitely the easiest way to solve your “problem”.
When I started the game just now, I got a notification that some players have been banned due to reports.
It’s probably only a small number, but it’s far better than no hope at all.
In my country, we have a saying that “little by little makes a mountain.” Let’s keep reporting patiently.
Then it looks like you do not have problem with those player.
The real problem you have is that you seem to lost the interest to the game and now you found it again in being some sort of warden.
Sim mode offers you a unique opportunity to create your own sessions but you do not use it.
You have to be trolling to be coming to this sort of response.
What players do I not have issue with?
Me raising concern is not a problem at all, only with those who do this sort of thing.
And what sessions do you think that should be allowed to be made, because PvE isn’t on the cards, and using Sim to make this sort of situation is deemed to be ‘problematic’ to say the least.
Boming an airfields is a strategy, you cant be mad at them, it means you dont defend enought, you know thay are flying on your airfield so you can intercept them, its almost a free kill. Bad thing is that thay just surcefrice them selfs, in current rewarding system thay can time the attack to earn enought sl, but if gaijin remake the rewarding, the best would be rewarding after landing. So those people dont earn enything.
It’s because the forward airfields on Denmark have no flak defences, so there’s no need for bombers to climb to 3km+, meaning they can just fly straight to target in about 5 mins, rather than having to spend 15 mins climbing.
This feature uhh “bug” appeared at the start of the last points-grind air event in Nov/Dec and obviously was an unbelievably fortuitous coincidence for anyone wanting to rapidly and mindlessly grind points in Air Sim.
I see only one concern discussed here and in similar topics - players do not get a reward from J-outers.
Correct me if I am wrong, but those players who bomb/rocket AFs do not change economy much, since they J-out or crash or get killed by AA.
If we consider wardens who are seeking to kill those PvE players, they change the statistics since killing PvE players is so easy for them.
The only thing PvE players do is marathons farming. But it does not seem to differ much from what wardens do, since “killing PvE players is sooooo easy”. Did not you notice some players are bragging about completing marathons fast because of farming PvE players?
Also, those PvE players usually purchase prems in order not to go into deep minus.
I would like to remind that this game is commercial project, not Top Gun Academy.
You should look into the root of the problem, not into its consequence.
Gladly, Gaijin develops AI, and new mode for strategic bombers is coming.
I hope we will have interesting PvE mode soon.
PvP players always can create rooms, invite friends and have interesting PvP sessions…but looks like they do not do it much. I wonder why…
Not only me. I have met many players (especially CAS players) who would like to focus on doing PvE part, but they cannot because of intensive PvP fights.
Also, you can meet PvE expectations in other topics and sections of this forum.
I have never met PvE player who would stay in PvP room. Usually PvP players go to PvE rooms, because PvP rooms are not popular and PvP players cannot fill the room with PvP players.
And please quit saying “every room is supposed to be PvP”. I do understand it, but since the game offers creation of sessions, players unite to play sessions. Even in random rooms in RB mode players ocassionally unite to farm. But some players create or join PvE rooms just to enjoy gameplay and get some reward from, i.e. not just for farm only.
That is why I propose to add PvE. You cannot agree with bots to farm.
But the main reason behind PvE is gameplay. Especially for CAS planes.
Again, the ‘PvE players’ that I directly alude to are not the same as the ones you do, whilst they will be like a venn diagram, there are a good portion of PvE players that do so to avoid the threat (As you even mention), and a minor amount of whom I am mentioning are colluding with the enemy and making aggreements not to attack, or if anyone is attacked they TK their team memebers and reveal where they are on the map to the enemy.
I’m sorry you feel the need to make out that they’re justified, but they distinctly are exploiting the game, and are a menace to the game in general because why should I have to deal with the threat all the time, where these guys can literally play Assault PvE in Sim, with the same awards, and all the BP task completion that they can get…
This is the issue with you being closed to the point, and arguing to prove someone wrong just because.
To add to this. This entire narrative needs to stop regarding PvE.
The issue here has nothing to do with PvE as a game mode. CAS players in Sim have been playing under PvPvE conditions for years. EC is not a PvE only game mode. There is no such thing as PvE or PvP lobbies.
The ones who organize and ask for PvE are virtual signaling to rig a game in their favor. Mostly to farm bases or airfields endlessly without interference. A path of least resistance.
That is what this is about. No one has issues with doing PvE as part of the mission design. It’s just these select few who rig games and cry when something doesn’t go their way. Either way, asking and forcing others to play PvE or PvP only goes outside the design intended by the devs for EC. It violates the ToS regarding Fair Play.
Whilst I have started matches for people by joining to get them underway, it wsas solely to get that match started so they could actually play. People would obviously join those matches over the time they were open, and it was just to get them to the point where they could even spawn in the first place.
The reason why this kind of behavior should not be done is not just from the perspective of sportsmanship.
Premium accounts and paid vehicles come with perks that allow you to grind more efficiently than if you did not use these features.
In other words, the difference in grinding efficiency compared to not using these features can be said to be the product value that Gaijin provides, and trying to obtain this in an unexpected way ultimately deals a blow to Gaijin’s economic activity.
This is the main reason why cheating is prohibited in all online game services.
If you go too far, you will have no right to complain if the operating company sues you and demands damages, and in some countries it may even be prohibited under criminal law.
This is something that all gamers must understand.