Airfield AAA Discussion Thread - Air Realistic Battles

the only way to make things worse

AKA get an oil/water leak from 6 km out and your whole plane is the slightest shade of yellow

If it was worse, that wouldn’t be the case.

AF AA being useless is a necessity. This is by far the most horrible mechanic we have in game. Its so easy to abuse and theres actually 0 counterplay to it. You are complaining about not being able to repair when ur damaged… But why are you damaged? Did you spawn with that damage? No. You got shot bc you made a mistake. You should not be granted a a free bail out of a bad situation that you got yourself into. Same goes for being out of ammo. Spray less, aim better or just take into account the fact that endurance is just a drawback that some planes have. Drawbacks that should not be as easily covered as they are with current AA. Also camping at 7k and waiting to straffe people is not a good way to play the game. Just play normally and after killing all the red names at your reach just go after the next red names lol. Now they can just run away to their af late game and be completely invulnerable

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I think it is quite remarkable that a guy who has zero problems with team killing due to griefing issues has the balls to complain about game mechanics just because they hamper him to increase his already excellent KpB ratio from 4 to 5 per game.

This replay:

Gaijin Entertainment - Single Sign On

showed a fully intended teamkill by the last poster in this thread at time stamp 9:13 due to griefing (a friendly P-51 was faster at strafing a landed 109), no kill steal, no upfront provocations…

You might decide by your own what is actually more detrimental for your own game play experience: Losing some matches due to tickets / af aaa or the constant need to watch your six if just friendlies are near.

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Oh, he went full Juno. And as they say: Never go full Juno.

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That doesnt have anything to do with af AAA being unhealthy for air rb, thats just you coping about something unrelated 💢💢

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Yeah, hence I did not upvote that guy. But it was poor sportsmanship (putting it mildly) nonetheless.

How to get into weak teams? Why, no matter what plane I take, my win rate is above 70%? Why should I suffer in a random game when all the defeats are exclusively against ground targets? Gaijin, where is my 40% win rate?!

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I don’t understand how it is possible that this topic is so long and permanently active…
Airport AAA is the thing to do if you need to land and fix .
Camping at the airport and inactivity is a problem that definitely needs a solution.
But as someone already mentioned here, e.g. Me-262…
This aircraft was retired a long time ago and assembled only as a teaching aid in the days when the F-80, F-84, etc. took to the skies.
Here in the game, he meets them regularly, and all it takes is a small mistake and you can’t get out of it.

In addition, it has a basis in history …
The bases of the German jets were showered with heavy flak like a tree with cherries …

And it’s a good thing that Gaijin doesn’t mention the SAM 2 system at all…
Toby was just a show…

In contrast Roland, with a range of 5-6 km is only a local defense thing …

If enemies are camping their airfield, why can’t you pound some ground targets while you wait? Or what about resupplying at your own airfield?

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Cause that’s boring and I play Air RB for air to air combat.
Also GL killing light pillboxes with single MG151/20 with stealth belt. It takes 1 gaijilion shots to destroy one. Basically, it’s oftentimes pointless to even try. And id the last guy is f.e. Yak-3U and you’re in Ta-152H/G.56 etc I seriously would not recommend flying close to the ground.

I don’t think flying in AF AAA zone should result in any kind of advantage.

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I kinda want to get in topic now (no sarcasm intended), so can everyone still reading this topic decide whether to talk about changing the game mechanics or strategies to not get pissed at airfield AA.

The “just ground pound” is the type of answer that fixes nothing, as people are specifically frustrated because they are forced into something they don’t enjoy, that’s often futile and that’s often not even viable with their planes of choice, just because some player decided to use AF AAA.
Furthermore, if you go ground pounding vs a decent player AF camper, you’re getting smashed. How does that solve anything?
You’ve worked on your positional advantage in Bf 109 G6 vs goddamn Spitfire Lf Mk IX, only for him to simply deny you your advantage. Yay, such a great gameplay solution!

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Because you’d be giving up all your altitude and most of your speed advantage over an airfield camper that generally can’t go above ~3.5km since that’s where AA coverage ends.

You’re just giving them a HUGE advantage, and this is assuming you even have enough ammo left to take out a relevant number of ground targets after most of the enemy team is gone.

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And that the current map you rolled has relevant ground targets for you! If it’s full of medium tanks, you’re not going to achieve much with your HEF-I belts

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If you just want air-to-air combat and no airfield repairs or rearms, DUEL events are the best for you…

Otherwise, AAA at the airport, in a standard daily game, is fully justified.
You need to repair, re-arm, load bombs, land with a damaged plane … without AAA it would turn out that only medium damage to the plane is enough and you can immediately end the game by parachute …
Another thing that was already here and was solved, the player was trying to get the damaged person to the airport and the opponent just before landing, shot him like a target … poor …

In addition, if the player thinks and watches the game, he can decide, at the cost of repairing individual planes, what are his chances of winning, if it will not be more profitable to land and repair, congratulate the other team in the chat and end the game for himself…

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It’s been stated repeatedly that the problem isn’t someone who lands under cover and rearms.

The problem is someone who flies overhead the runway, makes a one eighty and begins circling it within AAA range indefinitely to delay the match without realistic counterplay at prop tiers (that AAA fire magically hits you regardless of predictability and speed without hitting the enemy)

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Then, keep turning on airfield like NASCAR.

Whats next?

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By ground pounding you are effectively giving the guy that did absolutely nothing to deserve it, all the positioning in the world to effectively kill you. Why should someone that circles the airfield bc hes scared of dying in a videogame be entitled to every possible advantage bruh. Landing should not be a guaranteed out of jail card. If you have to land its bc you made mistakes and being punished for those mistakes is a good thing since it’s literally a videogame. Faster paced gameplay is a good thing and having to wait for someone riding af AA death bubble for 15mins at the end of the game is not good gameplay at all.

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