Good point with speed difference.
The balance is all over the place. I’m more than mildly infuriated, that there’s absolutely no downside of flying around the map, avoiding the enemies, if you have a ticket lead. And if you don’t - you can still waste everyone’s time. There’s no incentive to stick around the combat zone.
Even the fabled “red.square” showing you position of the last enemy with 10m or less left in a match doesn’t help since:
it often works properly only when the map is zoomed in a bit or fully zoomed out (so it jumps all.over the place) - gaijin keeps failing to fix this ever since the introduction of the feature several years ago and when I point this outnto the community, they don’t give a damn
some maps are way bigger than what the map shows, and if the enemy goes beyond the assumed play area, the red square and his red dot (if you decide to waste an order) are not visible, unless you get to the visible map border, only then it zooms out, the problem is - if you choose the wrong direction, you’re now a few dozen kilometers from the enemy, and often - way more than that. Gj covering that in a prop :D,
Yeah, and the only feasible ways to counter this is to strike them when that person runs out of fuel and / or near their airfield, or try to get the ticket lead by destroying as many ground targets / AI air targets as possible (before you, too, eventually run out of fuel or ammo).
AF AA should be modeled as actual AA guns and not hitscan AoE damage effects, for props at least
It would still be a deterrent, but would also give a chance for actual counterplay
Top Tier jet AA appears to be a good medium from my experience, you have to use your brain to get close but it doesnt autokill you instantly either
Nah. You can do it if you’re determined and pull it off… but there’s also some risk if you don’t do it right. Running to the airfield does not protect you from being killed because the enemy can climb above the defenses and drop an IR missile on your head, which will kill you if you don’t see it.
On the other hand, the enemy team won’t always attack, because there’s a chance the defenses will kill them if they play it incorrectly.
I think this is an okay balance for now, considering how hectic jet matches are.
I think it’d be nice to just abandon the idea of airfields. Taking off from them is boring, landing at them is either boring or suicide. If I get enough points, let me fly back to friendly airspace and have my ammo and fuel respawn on me. No more AI controlled AA drama, no more camping, no more 5 minutes of mashing WEP to the combat zone.
I hate air AB RB and SB equally. They are all terribly designed game modes. AB takes all the fun out of flying by making everything handle like a quadcopter drone. RB stole 4 days of my life span in total so far with all of the “spawn on airfield, climb in prop plane for 10 minutes” it likes to do. SB is just RB but the 10 minutes make me sleepy because the ambient plane noises make me nod off.
I would disagree to an extent as currently top tier airfield AA is nigh on useless, the amount of times I’ve been out of ammo, low on fuel or damaged and people are circling around it with impunity is ridiculous. The AA shouldn’t be OP but it also shouldn’t be this useless.
I’ve thought of an idea to make low tier AA better.
Currently high tier missile AA is great right now, it protects planes that have landed, but it can also be dodged with tactics and skill. However low tier AA is a death bubble which is not exactly good for gameplay.
My suggestion is to rework low tier AA to make it actual AA that you can dodge. This can be done by replacing the current AA, with SPAA that is already found ingame.
can gaijin please fix AAA shooting through terrain and its absurd damage and accuracy. i get we don’t want people being killed on the airfield but we also shouldn’t have base campers.
Since VEAK 40 will no longer have Proxy HE, AI Veaks in Top Tier airfields will be worse than the M247 counterpart. Will all Top Tier airfields use M247s now?
It would be pretty typical for Gaijin to give one team better SPAAs. To this day I’m getting damaged by M163s while flying WW2 props, while the other team only has to worry some inaccurate garbage that can’t hit anything and has too low ROF to strike with more than 1-2 shells even if it does. .
Yes, SPAA mid map damage is low, but oil or coolant leaks are always a big issue, even if small, and the ability to set you on fire is always there, especially when there are 50 rounds being fired at you every second.
Airfield AAA should exist but not in the state it is in currently, It’s not realistic or fun when you instantly die no matter what if you get in 4-5 km of the airfield with guns that do nothing but explosions just instantly spawning around your aircraft programmed to kill you on the second strike.
AAA should be a serious threat, but not impossible to defeat so that multiple players can still attack the airfield if someone chooses to camp it out there.
Now that I’m talking about AAA in air RB anyway, AA guns that are not from the airfield should also be at least some sort of threat, they are currently programmed to miss every shot and you can only get hit if you are very very lucky. This game is about realism and AAA being either completely OP or not effective at all breaks the immersion.
I am talking about low-tier as I don’t know what exactly changes in higher tier games.