Airfield AAA Discussion Thread - Air Realistic Battles

Mid field and base AA is now stronger than AF AA… You can’t even get near bases at less than 2K AGL without getting sniped.

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I think it’d be nice to just abandon the idea of airfields. Taking off from them is boring, landing at them is either boring or suicide. If I get enough points, let me fly back to friendly airspace and have my ammo and fuel respawn on me. No more AI controlled AA drama, no more camping, no more 5 minutes of mashing WEP to the combat zone.

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I went a step further:

You must be an Arcade enjoyer…

I hate air AB RB and SB equally. They are all terribly designed game modes. AB takes all the fun out of flying by making everything handle like a quadcopter drone. RB stole 4 days of my life span in total so far with all of the “spawn on airfield, climb in prop plane for 10 minutes” it likes to do. SB is just RB but the 10 minutes make me sleepy because the ambient plane noises make me nod off.

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I would disagree to an extent as currently top tier airfield AA is nigh on useless, the amount of times I’ve been out of ammo, low on fuel or damaged and people are circling around it with impunity is ridiculous. The AA shouldn’t be OP but it also shouldn’t be this useless.

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Why should airfield AA be effective? If multiple people are circling your af and you’re the last one alive, you’ve already lost.

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I’ve thought of an idea to make low tier AA better.

Currently high tier missile AA is great right now, it protects planes that have landed, but it can also be dodged with tactics and skill. However low tier AA is a death bubble which is not exactly good for gameplay.

My suggestion is to rework low tier AA to make it actual AA that you can dodge. This can be done by replacing the current AA, with SPAA that is already found ingame.

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Yep. My biggest gripe about low tier AF AA is that it’s hitscan garbage that’s able to clearly track through the ground and trees.

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Ill just leave this here 😆

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can gaijin please fix AAA shooting through terrain and its absurd damage and accuracy. i get we don’t want people being killed on the airfield but we also shouldn’t have base campers.

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Idk dude I think AA being able to track perfectly through trees and the ground is realism at its finest.

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Since VEAK 40 will no longer have Proxy HE, AI Veaks in Top Tier airfields will be worse than the M247 counterpart. Will all Top Tier airfields use M247s now?
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It would be pretty typical for Gaijin to give one team better SPAAs. To this day I’m getting damaged by M163s while flying WW2 props, while the other team only has to worry some inaccurate garbage that can’t hit anything and has too low ROF to strike with more than 1-2 shells even if it does. .
Yes, SPAA mid map damage is low, but oil or coolant leaks are always a big issue, even if small, and the ability to set you on fire is always there, especially when there are 50 rounds being fired at you every second.

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Airfield AAA should exist but not in the state it is in currently, It’s not realistic or fun when you instantly die no matter what if you get in 4-5 km of the airfield with guns that do nothing but explosions just instantly spawning around your aircraft programmed to kill you on the second strike.

AAA should be a serious threat, but not impossible to defeat so that multiple players can still attack the airfield if someone chooses to camp it out there.
Now that I’m talking about AAA in air RB anyway, AA guns that are not from the airfield should also be at least some sort of threat, they are currently programmed to miss every shot and you can only get hit if you are very very lucky. This game is about realism and AAA being either completely OP or not effective at all breaks the immersion.

I am talking about low-tier as I don’t know what exactly changes in higher tier games.

M163 can and will mess up your WW2 plane if you decide to fly too close/straight. So be careful what you’re wishing for, because Gaijin has been pjnishing props with vietnam era SPAA for quite a long time already (a year? 2?).

add air spawn after rearm and repair so no one stays at the af
add two restricted areas around the af one larger area for enemy team to be spotted like in ground battles
and the a smaller area with kill timer similar to exiting the map or the old ground battles

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Last 12 minutes of the game - this is the only type of person, that actually benefits from AF AAA on regular basis - your run of the mill griefer, as seen, usually a useless bomber.

https://warthunder.com/en/tournament/replay/209298042713445081

This wouldn’t be a problem, if you just allowed bombers to have a fair shot at getting to them. Bombers can hit high enough that the base isn’t safe. But you have nerfed bombers into the ground to a point of irrelevance.

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Dude, what do you want bombers to be? Goddamn flying tanks? With 3-plane stabilised gunners? With infinite ammo? And with rodiculously good climb/turn in some cases, just because?
Facing B18B, BTD, Tu-2 and B7A2 is a nightmare already. Lets buff them.
Lets also buff B-17 so trying to shoot it down ends with fighters death 90% of the time, sounds smart.
It’s already super-dangerous, but most B-17 guys don’t use manual gunners. Those that do WILL force you to land or kill you unless you spend most of the match setting up your pass.
Meanwhile I kill avg fighter withou much effort. Yet Pe-8 is my nemesis (love when it fires accurately from 1400m away while tumbling through the air)… Yeah lets buff.

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