ARB isn’t only TDM.
There are other objectives to complete to win.
You lost because you refuesed to PTFO like a typical noob.
Congratulations, you played yourself.
Cute flag attempt.
ARB isn’t only TDM.
There are other objectives to complete to win.
You lost because you refuesed to PTFO like a typical noob.
Congratulations, you played yourself.
Cute flag attempt.
“typical noob”
ahhh i get , im a noob because i play the game as it is intended. good to know
Insane logic, really
You aren’t playing it as intended. You’re ignoring the PTFO aspect that is also required to win matches, which is why you’re here whining about a loss you could’ve avoided if you had PTFO.
Yes, you are a noob because you’re playing the mode like a noob.
Shape up.
Another cute flag attempt.
clearly

The 288 is faster than the spit, it could have pointed its nose in any direction other than the airfield and been fine.
Because roleplaying NASCAR around the airfield is an objective
Tip: Get the 288 to turn or dive on it. It has abysmal acceleration, and it only gets fast when you let it get fast.
He is saying they lost because they didn’t go for the AI targets, which is true. The 288 also wasn’t playing the objective either, but his teammates did.
This tip is meaningless when the ju288 is abusing airfield AA.
His teammates got killed much earlier in game.
And “playing objective” is a funny thing.
You basically have to BET on somebody surviving and camping the AF for it to make any sense and on enemy team to have no attackers left.
In other words - “playing objective” is nothing more but a gamble. You don’t have enough information to make it a reasonable decision. Just like trying to stop the attackers - if you start from the AF, you have to NOT climb and hope enemy attackers will stay in the middle for a while.
A huge gamble.
And you don’t even know if the enemy has attackers till they make it to the middle. By this time you’ve been flying straight for like 2,5m without climbing (to get to the middle ASAP).
And imagine what happens if these attackers chose to climb or at least partially climb (at 380 IAS f.e.).
They arrive above you and kill you easily.
As a fighter, the only reasonable decision is to climb. Trying to stop enemy attackers is all fun and stuff, now imagine doing that in a plane with bad turn and so-so low alt performance, while superior turners arrive way above you a few dozen seconds later. Yeah, you’re dead.
Even in a great-turning fighter you can only do so much if the enemy has some working braincells.
Now, OK, 2 fighters go low early and stop 2 enemy attackers that luckily were there and didn’t run back to AF and failed to kill the fighters (I have excllent results when using attackers as fighters in WT, so it’s not anything surprising for AD-4 to win vs Bf 109 that decides to dive to the deck). It can and should be expected that our own fighter force loses the higher alt combat with 50% chance assuming our team has 0 attackers and same number of same quality bombers. If the fighters diving are actually top BR planes, the chance goes a lot worse. If our team has attackers of its own - then up high the fighter force is outnumbered and chances drop.
But lets assume no attackers on our side - now these 2 fighters basically either run to AF or count on enemy team to have no working braincells.
Fun, isn’t it?
And we’re still losing on tickets because enemy attackers can and WILL start ground pounding before you get to them.
If you want to count on your teammates to win the air combat, then “playing the objective” is nice idea. If you actually aim higher than sub-50% WR - then you simply can NOT play the “attacker hunter”.
And this game doesn’t allow to quickly check other players’ stats or to assign tasks so you can’t take the worst scrubs in lowest BR fighters and send them to stop attackers.
And even if you did - there’s like 70% chance they’ll crash and burn and fail at their task and then what? Enemy team camps the AF.
To sum it up - “playing objective” as a fighter is NOT reasonble and is strongly discouraged by the game design and will lead to losing a LOT more matches.
Rewarding “playing the objective” by the ability to camp the AF is simply rewarding BAD/anti-team/low skill choices because going for attackers usually means a lot of your teammates will die and you will lose more often, but in exchange - you’ll probably score around 0,9 kills per game, which is objectively horrible, but for average WT acelord - that’s an achievement worth the risk.
And he played NASCAR above the AF AA instead of PTFO’ing, which is why he lost. He decided to be an idiot by making poor choices and earned the outcome he deserved; A Loss.
Flagging my post because I’m right. Adorable.
guess we are insulting others again
It’s hardly an insult when it’s an objective fact.
Nonetheless, you taking it so hard is your problem, not mine.
Shape up.
objective fact “idiot”
great fact.
I already see at your stats you are beyond trash in “PTFO” and PvP
AF camping doesn’t change the fact that having to babysit a JU 288 AF camping is insanely boring and mind numbing gameplay. Once again, I can’t expect much from a garbage player though since it’s mainly garbage players that depend on AF AA to make up for their lack of skill in ARB.
He didn’t have to babysit anything. He could’ve hit GTs to win.
Boring excuses are boring. Make a better argument.
This might be correct for the 5.0 XIV - but he flew the the 5.7 XIVe: Way faster.
I will correct my post.
XIVe is way faster than 288? Don’t think so. Even if it has 10km/h advantage down low, good luck catching that Ju while getting hosed down by infinite amount of 20mm and 13mm gunfire.
Sure, noob, sure.
Projection
I’m not the one taking a Loss for playing NASCAR above an enemy AF over a single bomber when I have a ticket deficit.
So no, it’s not a projection. Try again.