Airfield AAA Discussion Thread - Air Realistic Battles

Tornado Marineflieger? F-4J UK, F-4M, MiG-21S R-13-300? Can they all not detect J-band?

Out of that list, only the F-4J UK can’t detect J-band radar so the VEAK 40 might just be in a blindspot. I haven’t had issues with radar detecting SPAAs so idk what’s up with your stuff.

I’m not sure, maybe it’s just the way I’m flying, but it really annoys me I have a wing one second, and the next; gone

I just went into a test flight with the FGR and Tornado MFG and both could detect the 2S6 (uses J-band tracking radar) so.

It doesn’t in match though, which is what annoys me, maybe it’s me putting it in a blind spot, but it’s really annoying

The easiest fix by far would be to add 2 more full (maybe destructible) bases to each team and completely get rid of orders like avenger and blind hunt. Making every team have 3 different bases so they can spawn or repair at different locations without the entire enemy team hovering overhead like vultures or in top tier having 4-5 people just flying directly over your airfield strafing with missiles and guns giving you no chance to fight back. Additionally, if you have multiple bases, if you land at one maybe you could spawn at a different one, but have to wait an additional 30 seconds or more depending on the map and BR to spawn back in, giving the enemy time to reposition or go after ground targets for tickets.

The best fix IMO that would help with AA and bases is to have more dynamic games with contested airspace and a teams border where like in real life you would be picked up by enemy radar and get shot at by good ground aa if you enter those areas, but if your team takes objectives and goes after radar sites on the boarders (instead of bases in the middle of the map), the AA is less effective overall and spread thin so your base or bases could be vulnerable. It would certainly add much needed dynamics to top tier Air RB and would solve so many late game issues that revolve around bases and AA in the endgames.

2 Likes

Put an airfield at all destructible bases. Also penalise pilots who belly land at full speed at a AAA controlled airspacetrying to evade an attacker

How do you know they wont J out if you wont let them land??? You expect them to quit because it interferes with your timeline lol sorry bud dont try to fight someone trying to land thats the same as shooting a guy in a parachute

Lmao no it isn’t dude.

One guy is in a plane that can be rearmed/repaired and ready to fight in 30 seconds. Another guy is outside of his plane, unable to get back into it and is not, and won’t be a threat to anyone else later in the match. That’s a pathetic comparison.

Shooting a guy thats landed is pretty cool tho takes epic skill I mean its so hard to fly low and not get shot and shoot something not moving allways impressed me getting killed by a guy thats spent entire match not fighting then raking up 3 + people that landed

3 Likes

Basically never happens. Haven’t seen somethong like that since 2019 and before that I just dont remember :p

Lol if u say so my own eye’s tell a different story play 8.7 to 12.3 and dont die 7 mins into game

Then mention it’s at jet BR with completely different gameplay mechanics, jesus christ, jet demographic, high speed, low IQ. Keep landing with enemy nearby, keep getting slammed.

1 Like

I usually don’t die in first 7mins when I play Sabres or MiGs but, players who do that are very rare.

As proven by the last posts: op af aaa is just a prop BR issue as jet BR af aaa is obviously useless (except for the poor guy in the Lancaster who got killed by a Roland some time ago).

No matter which position you take - the removal of af aaa on forward airfields was from my pov a quantum leap for the game play in general as the maps got bigger and on those maps with larger distances between forward and main airfield you have now a realistic chance to catch a critted enemy.

Yes, i see in every second or third match guys got strafed and killed on their forward airfields, but from a holistic pov alone the fact that they landed there was a mistake, so they got punished for it.

I mean the post describing 4 ground kills on the enemy af with a F-104 is a perfect example of the total absence of awareness in Air RB.

Basically i do agree that the described scenario (doing nothing and then killing 3 guys landing) is extremely rare in prop BRs.

But seeing guys with mid/late game airfield kills happens quite often - but individual experiences might be different, ihmo this depends on BRs, servers and daytime you play.

If you play Pacific maps you see a hell of kills of landing planes. Especially Japanese rookie pilots get murdered on maps like Saipan or Iwo Jima with mostly useless af aaa, Saipan is complete useless, Iwo jima has just one af with working af aaa - despite the whole island is looking like an af. Just Gualdalcanal (af aaa was useless on jap side even before the change) has 2 airfields for both teams, New Guinea has just one.

And i assume everybody posting here had at some point in time taken advantage of the useless (now fixed) af aaa on Golan Heights - me included. Getting 3 kills there was just a matter of timing.

But imho effortless kills of landing aircraft simply de-validates any good games you had before - so matches decided by strategy/tactic, positioning, skill, sheer luck or experience.

I had recently a Yak-3 killing 2 of my teammates on our forward airfield. He actually landed there and waited (i watched the replay) for the next guy to come in, took off and shot him down too. He ended with 5 kills - outturned and outfueled as last player of his team and crashing on purpose to deny me the kill…

With a minimum level of awareness at least the last 2 guys in both examples (including F-104 earlier mentioned) should have been realized that there is something going on…

So in the best case their deaths force them to learn and to improve.

And this is imho the point why i appreciate the recent change the most - the game play experience will get better if “newer” pilots joining Air RB will realize that this mode is not designed as a grinding tool with a low skill floor to play PvE or just to earn SLs in order to play Ground RB.

Too large “no-fly” zones simply prevented the need to improve or develop skills like situational awareness…

1 Like

Guess what, most fights aren’t fair.

I have no idea how many times this has to be stated but it is entirely your fault for having to rearm/refuel when an enemy is still up in the air.

4 Likes

Yes its my fault for fighting and expending my ammo to kill opponent then reload gotcha your wisdom should be spread across space and time and maybe in the future your wisdom will bring peace to future of mankind

Learn to aim. I rarely ever run out of ammo. What are you doing? Spamming Yak-15 and BI 24/7?

okey dokey good advice I will go learn to aim thank you for the tip…

Bro go home with your 3rd party mods only guys that NEVER MISS use help