Airfield AAA Discussion Thread - Air Realistic Battles

with this mindset you can go to arcade battles just as well.

and rb is supposed to be - realistic! like sim but with mouse aim.

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It’s supposed to be fun and competitive and not promote trolling and wasting everyone’s time.
Want realism? How about contact with enemy evey 5 flights and 45 minute flight to get to combat area? How about no map and no enemy markers? How about you die once and your account is permanently blocked?

Edit: post reported by trolls/haters

yes, I jotted down an idea, but basically our ideas are very similar and the fundamental concept is to not allow people to camp or bring the enemy team closer to attack on the ground. there are many solutions but certainly as everyone says except Loofah, which has been a broken record for days, removing the AA is certainly not the solution

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and now you go for this extreme.

and what is wrong with the solution i posted earlier? just count people on airfield as inactive, there is no need to remove AAA.

Is it impossible to have fun with AAA present? your stats seem good enough already, isnt it enough?

or if you really cant kill your opponents before they make it to AF, what about rb EC (with multiple spawns like in sim), where maps would be bigger and getting to the airfield would take more time?

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It’s overly complicated, will not stop people from baiting towards AF, planes that are fast will happily cross the green line and go back at will, this will require a ton of tweaking, and for what?

Removing AF AAA has basically no downsides.
There are a few maps withour AF AAA right now. People getting strafed is super rare. In these maps I can just follow AF camper and shoot him down in a smooth manner.

it doesnt work, timer isnt reset completely, it resets at same pace as it sets, so leaving airfield for a brief moment has almost no effect

Well, it still won’t stop people resetting fights using AF AAA and sitting within 10km of AF, and running there at the 1st sight of trouble.
Nothing more fun than getting reversed this way by f.e. La-7 while you’re in a slower, less maneuvrable and worse armed since RS nuckear buff plane.
You turn around, La-7 turns around and now sits on your tail. GL HF. C.205Serie 3 and Fw 190 A5 experience. D9 should at least be able to run away for some time.

At least people actually landing and then camping are not a threat by themselves.
People resetting the fights are.

To exploit your system one just has to jump in and out of the zone.
You know how experienced AF campers do it? They climb and get a few km to AF, baiting you into diving at them, but since they’re going 700+, hitting them is unlikely. You follow them, blam, dead.

Mamy maps have 2 AFs where you can fly between them and only get into the zone once the enemy shows up.
Also what about sitting above the zone and diving into it? Hope it reaches far enough.

Yeah this may stop people from just taking off and trolling at will
And this will hurt bomber AF campers awful lot.

But tricksters resetting their fights via AF will just continue happily.

On the Battle of Britain map my team once had to dispatch 6 of them. Yes, 6 guys were attacking, and then diving towards AF in their fast planes with good high speed handling.
We eventually won by playing it risky, going head on and baiting them with damaged planes. It was a gruelling experience. Not recommend.

Anyway, your solution is definitely better than nothing. But I hope you do understand that pulling reversals using AF is one of the cheapest and most popular tricks among toxic players. It requires basically no skill, theres almost no risk and the reward is huge.

Meanwhile pulling reversals by just setting them up correctly and using your plane’s strengths against your opponent is difficult, takes good timing, tight maneuvers and is extremely nerve wrecking, especially against good players who will require creating way more difficult angles to have a chance to escape and land blows of your own (f.e. G.55 S0 vs F4U4 - you catch him in a reversal or he’ll just fly circles around you all match long because of huge difference in speed at lower alt).

And for all slower plane pilots the hell of simply never being able to catch the faster plane will continue.
Nothing feels better than finally scoring a crit vs P-51H, watch him run out of WEP only to see him rapid dive and just get back to base, while you yourself are low on ammo and fuel and you can’t do nothing to prevent him from reclimbing and going back to BnZ you until you fail at dodging or he just simply slaps you with some 900m/s bullets that are notoriously hard to dodge.

not doable, as zone should be far bigger than the airfield AAA range, thus aircraft will be vulnerable to be killed for significant amount of time

yeah, into infinity and beyond.

why do you pick fights close to hostile airfield? find some other targets.

once again, rb EC has the solution, you dont have much time in sim, so you probably dont know how EC works, but there is objective where friendly/hostile bombers/strike aircraft spawn, and you have to escort/intercept them, and if enemy flees, its all better for you.

for what i can say about current rb game mode, im having absolutely no issues with slow aircraft.

Why do I pick fights f.e. 11km from enemy AF which is essentialy pretty damn close to map middle? Have you ever played the game and have you seen the maps?
Do you ever survive until mid game? Do you know how easy it is to run to forward AF with 3km alt? Do you realise battles often move towards AF once 1 team starts winning or the other decides to exploit unfair advantage?
Seriously, play the game.

EDIT: Flagged by trolls.

how the hell does your opponent make it this far with you on his tail??

.

besides, i just had a match, where 2 bombers in hostile team survived and all their team died, they both bombed their bomb targets and back, playing skillfully (if i saw either, i’d intercept them) and doing objectives (which fighters never do btw), they should by all logic win the match for their team, but they didnt, how fair is that?

them getting killed for having garbage team is last thing we need, especially with repair costs still high.

you really need some strike aircraft treatment; i have more kills in IL-10 than matches played, its supposed to be a cas plane, not a battle bus!

go, play some Hs-129 or american PBJ or soviet IL-2, dive and do cas as the aircraft was intended to, it might not detter you from believing airfield AA is to be removed, but it will certainly make you aware of issues that are far more important than that.

7km in a dive from 3000m is very easy to do especially if you are in a faster plane or bolt it in the right moment and get 800m+ of initial separation.
Also generally fights taking place relatively close to enemy AF is caused by…

…the enemy who wants to be able to use the AF for reversal or to deny a kill of he’s losing.

So basically your solution fixes nothing regarding the AF AAA game of cat and mouse. And in many maps AF is so close the combat area that any critical that doesn’t cause an outright kill only slows the enemy team down, because chasing such player is suicide due to AF AAA reaching almost over the ground forces.

I want AF AAA to not be a factor in dogfighting, so people would actually learn their planes. Right now a lot of US players simply rely on their great speed and reset fights via AF AAA several times a game.

Playing horribly underperforming, non meta planes will get me killed. Why would I play a plane that doesn’t fit a gamemode? Would you take L3/33 into top tier and complain it’s ineffective?

Also your IL gameplay does not impress me, I’ve been slaughtering people with “strike aircraft” for years.

How is AAA going to stop me from clapping those PBJ cheeks once he leaves the AF? You do realise in Ta-152H I ignore bombers early game and guess what - I kill them shortly after takeoff. Bomber player just wastes more time and that’s it.

i didnt mean to impress you, i meant to show you how broken the game is.

What is broken about using well armed, good turning airspawning plane to kill enemy fighters/CAS? There’s nothing broken about that. Look at my kills per battle in AD-4. It’s not great, but god damn, I’m using it as a fighter and it’s fun.

AD-4 is actually pretty fun vs AF campers cause I can just dive straight and smash airbrake. Killed quite a few AF campers this way :)

EDIT: Flagged by trolls.

catch is - i got more kills than matches played - but i didnt even try to kill them, i wanted to do cas. you get it? i was low and slow, only engaging in self defense.

strike aircraft shouldnt be forced to engage enemy fighters this often and quickly into the match, and their work should do a significant impact too.

currently, its possible to do cas properly only when match is in all senses - won.

Well, I’ve seen tunisia ended several times before anyone was able to score an airkill. I think Poland too.
Theoretically suicidial dives towards attackers is exactly what people should be doing to prevent such scenarios
If most attackers were ground striking instead of bombing bases and being useless, matches would end super fast.
But they don’t, because even clicking at ground targers is too much to expect from most Air RB ground attackers.

The truth is - attacking AI simply can’t be anything other than a load of boredom with instructor and 3rd person view involved.
Also some teams get a lot of useful attackers (114 300 pen rockets f.e. or better bombload than B-17 + 4xhigh pen 20mm with 800 ammo), some get none. Some attackers simply outrun most fighters (Wyvern, to lesser extent Do-335 and many others). Some are good fighters. Some are just horrible overal.
The only thing that can be reasonably balanced are fighters. And PvP combat is the only interesting aspect of Air RB. Basically almost every ground attacker/bomber plays Air RB to grind. People who are actually enjoying Air RB for what it offers (air combat) are basically either flying fighters or using attackers as fighters.
IMO it makes sense that attackers are mostly fighter food - because they are used by people not really wanting to play the mode in the first place. There’s a mode where ground attacking is a lot more fun, and you basically barely have to do anything to jump into a plane.

Of course even in such modes some attackers will suffer, but such is life - IRL some planes were made to operate under air superiority and with very low amount of air defences on the ground - HS-129 was basically best used to stop enemy attacks spearheading into friendly lines - this way the plane was basically flying over friendlies most of the time, so the low speed and generally clumsy handling wasn’t a big issue. Etc. Etc.

same here, if its not biased in one way - it is in another, highlighting another flaw in air rb game mode as is.

Air RB has identity crisis. Hence I’ve been asking for years to finally admit it’s a fighter mode and everyone else should be treated as SL piñata, instead of trying to fix solo strategic bombers or Ju-288C spam into mode where most players are looking for air combat :p

EDIT: Flagged by trolls.

very constructive!

Well, if overwhelming majority of people simply want to blast it out, and people ground attacking are there as a punishment for being bad at Ground RB (and losing silver housecats), then we may as well stop pretending like they are enjoying the gameplay and just stop trying to adjust the mode for them.
People who play this mode simply because they like it should be the main target.
It would be fun if we had some bomber escort missions with AI bombers being the main objective. Or “intercept attackers” missions where AI attackers flying at 1500m are the objective.
Instead all objectives are on the ground. Now I don’t have to explain why flying Bf 109 G2 at ground level is not the smartest idea vs anything that turns noticeably better, which includes majority of in-game prop planes?

Etc. Etc.

The mode that is made for fans of ground attacking is already here and it’s called Ground RB