The mode is called Air RB and there are dedicated fighters in it.
Being able to force people to face AI is ridiculous.
I’m sure my SAP and HEI/HEF-I shells will do wonders against that column of medium tanks.
It is also called realistic, so I don’t know why you would think you could find and enemy airfield without AA. Sure, we could make it a proper and much more rewarding mission to destroy the airfield AA and radar… but the existence and ways to deal or avoid is part of every pilots training. Unless you think we could find players interesting in manning the AA guns themselves we need AA to make the mode realistic.
It is not exactly realistic that magic hitscan “”“flak”“” can hit a low-flying fighter at 500+ km/h while maneuvering regardless of what you do on a timer WITHOUT also saturating the airspace and also hitting the guy that’s airfield camping (ergo: flakbox).
Rolands are well-made for korean jets.
WW2 magic flak is not. It should either be a physical projectile you can see, dodge and evade like the gepards at ground battles in EC6/EC7 sim brackets, or it should flat out saturate the air space and deal friendly fire to the airfield camper.
Well I mean most players seem to be mouse flying under the least “realistic” flight model, so calling it realistic is giant stretch
Fighters made low level attacks on enemy airfields all the time.
If its called war thunder where are my thunderstorms
Mouse aim is nowhere less realistic in terms of physics of the flight model.
All it is is a super-advanced flight-by-wire system that has perfect data input/knowledge of both the plane’s current state, environment and the pilot’s intentions.
Theoretically, a very skilled HOTAS user can achieve all the same outcomes under all the same circumstances as mouse aim. Reality of course differs - there’s a reason we put FBW in every fighter jet after apollo after all.
(plus it seems to really struggle with how to use the rudder properly and making efficient turns, so there’s situations full-real has advantages already)
I love it to be less good, both if you fly over the frontline and the airfield, the AA lethality on some maps is rediculous. The discussion is more on the merrit and realism of having AA on an airfield at all.
Hahahahahaha. At first I thought you were serious.
But then you said that 🤣
Where has this notion come from? I’ve never seen anyone do this. It’s silly to do this. Whenever anyone complains about this, what they really mean is that someone chased them back to their airfield, at which point that person was forced to break off and hang around in the general area in the hopes that they’ll eventually leave the airfield zone.
If you find yourself in a position where you’re damaged or out of ammo with your base’s safety compromised, you’ve got the previous actions of your team and yourself throughout that game to blame for it. Some games are unwinnable, I get that, but the vast majority of times I see people talk about this it’s them complaining because they’ve made their bed and don’t want to get in it.
I disagree with being unable to die on the airfield, but I do agree with it only protecting you when you’re landed. The inactive players mechanic was a step in the right direction, hopefully they’ll follow through and stop people from being able to play NASCAR around their airfield with no consequences.
Wha do you think mouse aim/instructor do?
I’m not talking Arcade vs Sim.
I’m talking Realistic (with mouse aim) vs Full Real Controls.
Here’s what the instructor does.
1.Player points mouse in X direction
2. Instructor receives this instruction and considers the plane’s current IAS, control surfaces (including damage), structural integrity (ergo: “Does my left wing have less lift because it’s full of holes?”)
3. Based on this consideration, it trims out the damage it sustained dynamically and inputs rudder, aileron and elevator deflections to achieve the requested heading in a safe and stable manner.
4. While executing the aforementioned maneuver, it keeps checking what the plane’s situation and the desired course is and makes adjustments.
It can be overriden by manual roll/yaw/pitch which inputs as…
- It emphasizes safety. It will pull less angles of attack to avoid stalls than you can pull off with proper technique
- It does not use the rudder properly for sudden, sharp turns. Its rudder control is amazing for getting nose on target, less so for “turn right”, causing a lot of speed to be bled from slipping
Nowhere does the instructor interfere with the physics of the plane. Nowhere does it affect the flight model or the plane’s theoretical maximum or minimum performance.
It simply compensates for damage much better than most human pilots can and is capable of incredibly minute adjustments for easy and stable long-distance aim even near stall speeds (thus - prop hanging). This isn’t physics breaking though, just an autopilot that in real life millitaries are doing their damnedest to reproduce (in terms of the damage-compensation at least).
Lol
Kid, stop.
You’ve already dug a hole, no need to continue proving it.
You cannot defend mouse aim as anything approaching realistic. It is the anti thesis for “realistic” play and should be banned to arcade mode.
If anyone has dug a hole, it’s you.
You claim mouse aim breaks physics. It does not.
Everything you can do with mouse aim, you can, theoretically, achieve with HOTAS if you’re skilled enough and are given enough feedback.
lol, there is nothing realistic about mouse lead flying, and with the instructor it has reduced the game to point and click flying.
You can have mouse flying, or you can have realism. But you cannot have both.
Trying to explain how mouse flying is just really advanced fly by wire is just proving you have no experience with flying or fly by wire. Both of which are litterally my day job.
You tell the plane to execute a maneuver.
The plane executes the maneuver.
It’s literally a flight computer with perfect sensors and perfect feedback from its control surfaces.
That’s all mouse aim is.
It’s literally written on the wiki.
It does not break physics. It does not let you do anything the flight model wouldn’t with full real controls.
You can even go ahead and give it a try yourself and try to replicate all the maneuvers mouse aim gives you.
And if you’re frustrated with “people having an easier time point and clicking with mouse aim”, play sim. It’s fun, just the economy sucks.
Sure bud, sure it doesn’t 🤣
I dunno about you but:
“Performs automatic trim”
“Controls flight surfaces to point aircraft on the desired course the pilot requested”
“Compensates for the aircraft’s undesirable tendencies”
sound just like a modern digital autopilot or a fly-by-wire system.
It’s magical and more advanced than is possible in real life because:
Perfect, real-time course setting in all 3 dimensions that is perfectly interpreted and executed according to perfect understanding of the aircraft’s situation and capabilities.
I’m not sure how you feel that’s “realistic” but feel free not to continue proving what I said right.
I do from time to time. Not really on my PlayStation.
But that doesn’t really have anything to do with the fact that mouse flying is in no way “realistic” which was the comment that you started replying to to make excuses for.

