Airfield AAA Discussion Thread - Air Realistic Battles

Guess you still didn’t read enough about game impact, cya next week with your reply than

Except this is mega boring and even more unbalanced than airfield aa. There is a reason why actual competitive games stop solo from playing with premade pugs

this game is on the complete opposite spectrum. No MMR & No quantitative br matching & no individual vehicle balance

What a joke comment lmao??. Enjoy your pacific maps where one team gets crushed.

Why do you think it’s good that only one team has to “deal with it”

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Variation. Or you are enjoying that every game has the same basic map design and is nearly always a mixed battle. There’s zero brain capacity required right now

Regardless of what the policy/rules/effects are, could we please at least be informed about changes or what the state of the airfield AAA is?
Last week I got one shotted after venturing too close to the enemy’s AF, today I literally had a 3 minute turn fight right over my f’n runway and the AAA didn’t do anything.
A notification on the lobby screen to show how much effort the flak guys are going to make? A memo? Something? Anything?

I fully agree - my favorite (= negative highlight) was Wake Island. The JP players had an airspawn and the US team not - and you had to kill incoming ai bombers or you had lost. Although i do agree it was challenging like hell and actually most of the time a real pain, US victories were hard earned and really satisfying if you managed to win.

But usually you played 1 vs all after a few minutes and you needed a P-51 D-30 to have a small chance to equalize the initial energy advantage of hordes of J2Ms, Ki-84s and A6Ms after 15 to 25 minutes - it took ages to climb outside their line of sight and to avoid the usual “mine, mine, mine…” scenario. And those matches had an 1 hour timer…

Let me guess: Golan Heights? My own quote in post #52 before…

I mean it is not really a challenge to win 1 vs 4 on Golan Heights if you kill 2 or 3 of them in one pass on their runway on the forward airfield. From a holistic pov such an example de-validates any “real” 1 vs 4 turnaround you had before on “regular” maps, so it kills the long term motivation - at least for me, as winning by exploiting design flaws is imho no real victory.

Nah, It was Ruhr. All AF AAA is down. At the moment. lol. This F’n game…

The win rate and kills per battle shows the match impact. 90 percent win rate and 3 kills per battle while playing solo; and that isn’t counting the kills I SHOULD have gotten credit for because I BAITED them into Base AA while SOLO.

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The win rate is the result of game impact not the method. Thankyou please come try again chief.

Being un-killable by the enemy team and being able to dictate the fight maximizes game impact which is what abusing base AA allows me to do.

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Back to the start again hey? 3kpb is only game impacts in 8v8, otherwise squad andy like I wrote before :)

Wat?

Elaborate, please.

I have 3kpf on my XP-38G iirc but, 8v8 is super rare in 2.7-4.7BR rn even pre 16v16 matchmakers.

That’s literally what I’m saying bro

I have over 3 kills per battle because it doesn’t count assists and it doesn’t count enemies that the AA killed for me.

Having over 3 kills per battle, especially in a NON-META plane like the DORA while it was at 5.3 BR takes an enormous amount of skill. Or just retreat to near base AA and wait for enemy to go ground pound…and then it’s ez win.

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Why do you keep saying 3 over and over when I’m saying it’s not enough bruv

I just watched someone die in <10s trying to kill a ju288 circling the runway. We lose a win wager on tickets because nobody could kill them. His plane fucking exploded instantly coming top down at 700kph, my plane fucking exploded because my control surfaces were shot out.

Passive play is reportable yet nothing gets done and it’s ENCOURAGED. Fix your shit, replace airfield aa with midmap or get rid of it entirely. Every. Single. Game someone runs to it.

Remember Adamtheenginerd’s AF camping video where it took 5 guys to kill 1 camper and 4 of them died. It’s so stupid, and yet its been around since 2017. Get your heads out of your arses gaijin.

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Mid map AA that is able to damage you is a stupid idea.

AF AA should only activate when a player is within 50m of the main airfield, and the range should be reduced to 3km. This would hopefully solve a lot of issues.

Yea it is, but there’s 0 chance Gaijin would agree to replace airfield AA with nothing, or something completely ineffectual. There’s so many AA emplacements on airfields that midmap AA would provide enough coverage to give leaks if you stay near it for too long, without being an instakill zone, so you’d be able to dive after campers and kill them and maybe take a hit in return.

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Another game, another B18 going to space, and running to the airfield when you give them a three fucking kilometre altitude advantage. Managed to bait him a few times down, got a shvak spark, and then he fucked off to the airfield to win on tickets because of all of the wyverns earlygame.

I can’t play the damn game because this happens EVERY MATCH. Even if we rinse their air defence, they just get to run to the af and circle endlessly because they had a few attackers kill ground targets for a few minutes uncontested because of their forward airspawn

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B18B is the bane of my existence. I literally had to get fmt3 guy to dive on me 3 times before I got an angle to shoot and didn’t get sprayed by gunners only because teammate diverted his attention. And these things have damage model of a goddamn tank.

Now, since it’s way more dangerous than f.e. P-38J (I eat these for breakfast) you’d expect it to sit higher in BR. But no such luck.

This is a typical case of insane performance plane being further unkillable due to AF camping and optional space climbing. And of course it’s being spammed along with Wyvern.

Tried G.56 - get BI in other team every 3rd game. The thing is unkillable. And even if you make him use up his fuel/ammo - no luck, because he can safely RTB and keep clobbering you. To some extent it applies to every prop vs jet matchup - you may damage the jet (it often requires insane amount of shots to land due to tank DMs) and it will just easily run away, repair and come back to make you miserable.
Extremely fun…

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