Airfield AAA Discussion Thread - Air Realistic Battles

The game was a lot better and team orientated when there was no AF AA. You actually had to make choices between minfuel or 20 min fuel, or even 30/45 minutes fuel as games didn’t have this dumb 25 minute timer.

Right now, you just minfuel on most planes, or especially props, because you can just go into your AA bubble to refuel at ANY time.

Not only that but there was a load of variation where, for example, one team got an airspawn and the other didn’t. One team got an AF to reload, and the other didn’t. People would rage and whine about not having an airspawn/AF instead of finding ways to deal with it. Slowly and steadily the game was adjusted more and more towards the whining little ******* crowd instead of people who actually liked to have a challenge. Then we also got mixed MM because OH MY GOD people just couldn’t figure out how to fight Bf109s in P47s/P51s. Can’t have US teams getting wiped right, it is after all the biggest demographic playing this game.

Adding AF AA dumbed down the choices one had to make in this game based on the map and MM which was given. It really doesn’t matter now, you do the same thing on every plane in every match. Just the loaded textures are different.

I would gladly go back to the game how it was in 2015 with all its flaws and issues compared to how it is now. It was so much more fun.

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Why not ask for a button that kills everyone then?

Because this is a PvP game and killing other players should require skill and tactics. And not getting killed should reauire skill and tactics. And not reliance upon AAA death zone.

Having a zone that kills other players for you is approaching that.

So why not an immortality field? You won’t get killed by a non player and this is how most other games do it.

Immortality field creates similar problems as death zones - infinite camping potential and ability to score reversals withour any real effort.

So make tickets go down if they stay in it for too long

That’s how current ticket bleeding system works rn when you camped AF long time

Except you often can’t. And it’s often caused by automatic ticket bleed, and not even enemy actions.
Also attacking ground targets is the most boring and brainless activity ever. And for what? So some troll can fly in circles for 15m? What’s the added value of this?

Wdym you can’t, gaijin can just make a sphere around the airfield that’s like 1km bigger than the immortality sphere to detect people camping.

Guess you still didn’t read enough about game impact, cya next week with your reply than

Except this is mega boring and even more unbalanced than airfield aa. There is a reason why actual competitive games stop solo from playing with premade pugs

this game is on the complete opposite spectrum. No MMR & No quantitative br matching & no individual vehicle balance

What a joke comment lmao??. Enjoy your pacific maps where one team gets crushed.

Why do you think it’s good that only one team has to “deal with it”

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Variation. Or you are enjoying that every game has the same basic map design and is nearly always a mixed battle. There’s zero brain capacity required right now

Regardless of what the policy/rules/effects are, could we please at least be informed about changes or what the state of the airfield AAA is?
Last week I got one shotted after venturing too close to the enemy’s AF, today I literally had a 3 minute turn fight right over my f’n runway and the AAA didn’t do anything.
A notification on the lobby screen to show how much effort the flak guys are going to make? A memo? Something? Anything?

I fully agree - my favorite (= negative highlight) was Wake Island. The JP players had an airspawn and the US team not - and you had to kill incoming ai bombers or you had lost. Although i do agree it was challenging like hell and actually most of the time a real pain, US victories were hard earned and really satisfying if you managed to win.

But usually you played 1 vs all after a few minutes and you needed a P-51 D-30 to have a small chance to equalize the initial energy advantage of hordes of J2Ms, Ki-84s and A6Ms after 15 to 25 minutes - it took ages to climb outside their line of sight and to avoid the usual “mine, mine, mine…” scenario. And those matches had an 1 hour timer…

Let me guess: Golan Heights? My own quote in post #52 before…

I mean it is not really a challenge to win 1 vs 4 on Golan Heights if you kill 2 or 3 of them in one pass on their runway on the forward airfield. From a holistic pov such an example de-validates any “real” 1 vs 4 turnaround you had before on “regular” maps, so it kills the long term motivation - at least for me, as winning by exploiting design flaws is imho no real victory.

Nah, It was Ruhr. All AF AAA is down. At the moment. lol. This F’n game…

The win rate and kills per battle shows the match impact. 90 percent win rate and 3 kills per battle while playing solo; and that isn’t counting the kills I SHOULD have gotten credit for because I BAITED them into Base AA while SOLO.

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The win rate is the result of game impact not the method. Thankyou please come try again chief.

Being un-killable by the enemy team and being able to dictate the fight maximizes game impact which is what abusing base AA allows me to do.

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Back to the start again hey? 3kpb is only game impacts in 8v8, otherwise squad andy like I wrote before :)

Wat?