I’ve learnt machine gun nests flee upon being strafed in IL-2.
I wish we had the same mechanic - you can initiate a strafing run on a howitzer and fill the rear of the gun with 20mm SAP and HEI rounds and the gunners just stay there turning a darker and darker red unless the round directly hits them. Prolly a skill issue in part on my end as I only ever do strafing runs when tickets are tight, but still.
Contemplating a suggestion for Ultra High Quality cockpits like we have for air and ground units. I have issues with the MFD, HUD and HMD never being overly sharp when zoomed out and making it hard to read, even though it should be clearly legible. I’ve tried every setting, but nothing and I think its the just the cockpits have a limited resolution.
So what is everyones thoughts or opinions on this?
Supersampling helps. I have 1080p monitor and when i put it on 1.5 (after enabling ssaa in options i change it to backgroundscale:r=1.5 in config) scale it has nice visibility 1.33 also works ok. But huge downside is tracers are barely visible and planes are harder to spot.
The room for exploitation in ASB was/is to great I think for a conventional economy system that we have in ARB. But it doesnt mean the current system couldnt be improved.
The central focal point of the current economy imo, is that you are rewarded for survival rather min-maxed actions and I personally quite like this idae for sim. But the issue comes from an over emphasis on this and how easy it is to “over cap” and have actions become wasted or do extremely well but die too soon and it go unrewarded
Provide partial, immediate rewards for certain actions (PvP kills, destroying a base, sinking naval targets, participating in objectives). The remaining reward would still come from activity time as it does currently, with other actions (damaging bases/AFs, killing AI vehicles, etc being fully activity time rewarded)
Add Activity time over-capping. Past 100%, add a signficant amount of diminishing returns for gains, but allow for activity time (and thus rewards) to go above 100%
Reduce the economy interval from being 15 minutes to 10 minutes and adjust the activity time reward accordingly
Upon dying, give a partal payout of outstanding activity time (i.e, if you had earnt enough activity time that at the next 10/15 minute inveral you would have gotten 10k SL, you’ll get 5k upon death)
increase the reward Landing gives based upon amount of activity time accrued
It can be inprove, those things you say sounds smart to me, but it would make it more complicated than it is now, the best and easyest way would be rewarding at the time of the action as in realistic air battles or any other mod in the game.
It would make the game more playable.
That joining cost should be deleted, in every mod you pay just the repair cost, not joining. It can be good.
And the real answer is, if I make and topic(because thay dont let me do the suggestion) would people write “yes” for the change in the rewarding?
The reason that kind of economy was removed (from my understanding) was matches where you had an entire team sat on the Airfield and then someone on the other team would come and strafe them, killing them all. It was apparently rather insane.
It also would exasperate the score farming. Where people attack an AF and then J-out. allowing people to gain SL/RP directly from that as well. Would turn that into a prime farming strategy and it would be exploited year round. Which would then likely result in massive nerfs to the economy which would punish everyone.