How many suggestions or mails can thay ignore?
Maby we can somehow force them to fix it.
Suggestion about ukraina techtree is new every day but nothing about sim gets allowed, If we make too much suggestions with help from other players, if we made too much topic on forum, thay will notice.
We ask every one in the game chat playing sim to go on forum and support this idea.
We can get people in.
Back in the day there have been former IL-2 developers in the Gaijin team, that is where the few cockpits, the enduring confrontation Sim idea and some more sim aspects come from. I guess we lost the last few former IL-2 developers and we only have new devs at gaijin and their goal is the financial success for the company and thats it. Maybe. Hopes die last.
This is an 8 year old video. Just compare it with WarThunder. Even the tail wheel turns.
But when it comes to the Best of the Best and I wanna fly for Sim Flying or MilSim sake. There is nothing reaching DCS. This years Ingame Footage trailer of Content we achieved and content to come gives me goosebumps over and over again. (All you see is ingame Footage. The Reveal at the end is a highlight) DCS 2025 and Beyond:
But I am here for War Thunder and want War Thunder to improve. War Thunder should become a very good Semi Simulation where you dont have to bother with high fidelity realism simulation like in DCS. (DCS is Work) but instead you can hop in and have a blast. But Today War Thunder is far away from this goal. I hope this changes.
Gaijin? Can we fix Anti Air evasion please? :D Makes Objectives a lot more fair against those SIDAM 25, ADATS and Gepards. :D We have enough trouble with those Economy decisions.
WT is focused on PvP battles in more simple modes like AB and RB. No significant immersion into game and vehicle mechanics. Some vehicle weapon and functions are not used because of intenstive PvP gameplay.
That is why I create my own missions to enjoy the gameplay.
I also hope that it will change and we get something more than royal battle mode.
It looks like Gaijin started to develop AI. I hope it is done to improve the gameplay.
There was a time when airfield AA did not engage targets flying above 3,000 meters. Many players would attack AFs by diving from high altitudes, often resulting in either crashing or getting shot down by AA fire. For me, it was quite interesting to attack airfields while avoiding AA missiles and gunfire. It was truly a lot of fun.
In my opinion the best way should be like Option 1 except you get a score percentage based on your survival.
RTB=100%
Ejected or crash landed Friedly teritory=80%
Ejected in enemy territory = 60%
KIA= 40%
So I tryed to make a suggestion about own key for a arrestor hook and giveing AirSim normal rewarding.
The suggestion sounded:
[center]Change of Air Sim rewarding back to normal
In current Air Sim you are rewarded based on useful action you earn poins, by kills, destroying based and more, than after 15min you are rewarded.
That’s exactly how our current score looks like:
200 points = 54% reward
400 points = 75% reward
600 points = 86% reward
800 points = 90% reward
1050+ points = 92% reward
Scoring a single kill (450 points) gives you the majority of the possible reward. Doing better gives you only slightly better.
It sounds great, but doesnt work in pratice
It is almost like you pay to play with minimum profit.
My suggestion is giveing Air Sim back the normal rewarding as is in other mods of the game.
The system that we have now was suggested, tryed, and unfortunetly stayed in the game for many years, and now after those years of complaing about it, it might be fixed.
[/center]
And this was the answer
My question is, how is that not a suggestion, why cant just allow it and how should I remake it to make it a suggestion?
Because I think everything is right.
I’m afraid this would potentially worsen the pre-existing issue of people leaving lobbies if their enemies are too difficult to fight in PvP.
It’s already a major issue where if you join a match at ~8-10 BR range, the other team evaporates after the first 2 dogfights because of various reasons. Making sim even less affordable (because on my end that is the reason - 13-15K SL spawn cost while only making 20K if I fully survive 15 minutes and land means I end up losing SL unless I fly in an anti-fun way for both my teammates and the enemy team (run away and hide above runway after getting 1 kill)).
FFS read better.
I also don’t understand why gaijin just can’t lower rewards for airfield bombing and have no rewards for sitting on the airfield. Why must we punish everyone else and still fail to actually punish the people ruining the game mode
All of them, old forum had 20 pages thread of people just signing against this system without any discussion.
Because that way you wouldnt fuck over whole playerbase
There si nothing bad about bombing the airfiled, bad is that you surcrifice your self while doing it, I would reward players after landing. That might work.
Tab score also to be after landing
Both of these would hurt PvP gameplay while not affecting PvE gameplay, only making it take longer.
Someone in a rigged PvE lobby has zero risk to RTB and land.
Someone flying PvP and actively participating will then be forced to disengage after each kill they make, abandon their teammates to die rather than do their best to help and RTB once per each kill - it’s anti-team and anti gameplay.
It’s bad enough already when you join a lobby and the enemy team quits after 1/2 deaths to preserve precious K/D ratio (or they cannot afford to respawn because their plane costs 17K SL to spawn and most they’ll make without dying is 19K) because you’re now flying around doing nothing… or your team leaves and you’re now a single player with 2 afk bombers who didn’t leave trying to capture air superiority points against 1vs6 or worse odds.
This suggestion will make that far, far, far worse with people leaving the moment the lobby doesn’t look like an easy brainless stomp against noobs they can beat without much effort or risk.
All this while in rigged PvE lobbies it had zero impact and they continue to abuse the game mode.
I understand, the best would be to give airsim normall rewarding as in other mods, but gaijin wount do that, i have already made suggestions about it and thy just ignored it. Thay sayed that it is not a suggestion to suggest the change rewarding system.
We are discussing this topic since years, make suggestions, give ideas to improve it, bla, bla, bla…
Nobody is listening because nobody cares.
Buy premium or get off my fckn’ lawn… is the only answer we can expect.
“Can I get premium Bf109F4/Yak3/F4U-4/F9F/F2H-2/F3H-2 then?”
“No, sod off. If you want premium messerschmitt, play america! If you want premium yak, play france! If you want premium navy fighters? Get bent.”
Silver lion talisman pls.
this actually works … at jet brs at least