War Thunder could be adapted for bombers. First, let’s get one thing clear: the primary goal is PVP. Otherwise, there’s no point in multiplayer. So War Thunder is supposed to be PVP, but it’s just a race to the base among allies. What’s the point of limiting the number of bases and delaying the respawn of bases if destroying a base doesn’t contribute to the game? It’s completely incoherent. We bomber fans want to fly in formation and contribute to the game’s victory. But it seems too complicated for most easy-kill fans to understand. I can still hear their baby cries: “The turrets are too strong, the bombers are too resilient, they fly too high…” 😊
I’d say bring back the near instant base respawns.
I prefer to have multiples ground targets that allow a team to win by ground striking, not just by an arena for destroying planes.
Just bombing bases ain’t PvP though
Bomber Mains:
It is sad that there is a whole class which are just useless in the game.
Not in the game, just in THIS mode.
Wdym
They are also useless on Air Arcade too.
‘Air Domination’
‘Domination’ (Airfield capture by landing)
That was one of the main reasons why I quit playing Air Arcade. Pal.
‘Area denial by large bomb’ on the ground realistic?
Both Blockbuster and FAB-5000 are limited to a few selected bombers.
So it won’t be a game-changer for bombers for being useless.
Absolutely not, they are essential to most maps, except AirDom and stuff like that chinese airfield domination map, where the ground targets can’t cap. And since you can pick your spawn vehicle in arcade, you can use them when it makes sense. You don’t end up with a bomber on the wrong map.
But that was an internal “you” decision. If they were useless, I would not have obtained win rates of around 70% in some of them during the last air event.
As far as I know, there are also smaller bombers with dive ability. I am pretty sure I see them about when I play realistic ground every once in a while.
And in naval, they do matter on convoy maps or against older ships. Their effectiveness against large ships has been decreased somewhat lately.
Bombers are pretty inconsequential in air sim as well - at least at prop brackets. It takes some serious overwhelming coordination for one team to sway a fresh lobby’s tickets through bombing ground battles (“Arrows”) and bases. Bombing airfields does nothing until significant tonnage dropped.
For grinding, it pays well for the effort and the “useful actions” economy works well for bomber sorties (fly out, drop bomb, RTB lines up pretty well with 15 minute reward and landing bonus cycles). but the match impact is not very significant.
The lack of significance is less due to the amount of tickets bases and ground units drain on destruction and more the scripted/RNG nature of ticket drain in sim EC: Convoys are impossible to destroy with their terminator AAA and if left undisturbed will drain tickets automatically. On some maps and brackets, A.I bomber/spy plane/attacker formations either suicide into airfields/AAA and automatically drain tickets or they’re way too fast for any aircraft to intercept at that bracket (128x128 maps in early jets).
In the final 10-15 minutes of the match for evenly matched tickets, bombers do shine. At this point, the rate of tickets drained by bases and ground unit destruction far outweighs the RNG scripted buggy mess that are EC objectives. These tend to be the most fun periods as escort/interceptor - once witnessed a gang of Il-2s and their escorts basically win the match by going all-out on any ground targets that spawned when we only had like 5 or 10% tickets left for both sides - was glorious.
Ironically, they’re most impactful as flying gunboats outside of “end-of-match push” because third person fully stabilized mouse aim gunners are a serious threat against stick & rudder cockpit fighters without proper approach and firepower.
We need base respawning times to be reduced to at most 2 minutes. It is tiring to play bombers, be outpaced by strike aircraft and fighters… Circling around the battle area, where your aircraft can be targeted… Then even having the battle end before based respawn due to the brevity of many Air RB matches.
At least for prop bombers (not strike aircraft) the issue has 2 aspects:
- Limited game impact of destroying bases (=180-300 tickets per base kill)
- Little to zero (on average) experience of players flying bombers
So even 10 bases or infinite and immediate instant base respawns will not solving the issues of racing to bases vs strike aircraft or increase the average skill level of bomber pilots.
Imho gaijin created extremely convincing the illusion that a 7 year old toddler would be able to participate in Air RB as there would be no skill needed to play PvE in a PvE game. From my perspective it is the opposite: Only when a player has some experience in PvP as a fighter he is able to play a bomber somehow successfully - meaning payload delivered and safely landed at his main airfield.
Just watch replays - you will see that the majority of bomber players fly straight to a base and get killed whilst in bombardier view. Even admitting that it is extremely challenging to make them somehow work it is not solely gaijins fault that they die like flies.
The limited game impact of classic bomber game play and the extremely low survival rate of bombers is well known, so requested changes of base respawn times won’t solve any of the core issues in Air RB.
For me, still I don’t think bombers are useful in AAB, the same as ARB.
I didn’t play AAB much, so my dim memories about AAB might be wrong.
anyway, worst reasons were those fookin Bf 109F-4 USAAF or Ki-44 statpadders spawnkilling the players whole damn match. bomber problem on AirDom was the second worst.
Still it was always annoying to see
- ‘everyone spawns on air’
- While the fighters go UFO, but the bombers keep sluggish movements in AAB, so the Air-spawn altitude advantage quickly becomes useless bc it seems fighters can catch up quite rapidly.
- Airfield kills win in regular mode, but still they are worse attacker overall, and useless on those damn Airdom mode.
got queued 6 matches in a row in AirDoms while spending boosters for upgrade parts of bombers… was disappointing.
Not ‘All’ bombers are useless on AAB maybe. But I think those heavy bombers are usually useless according to my narrow POV. :|
But Erm, as long as this topic is about
- Bombers in ARB are useless (right)
- so makes more base for making bombers useful (wrong)
I am bit worrying that further discussion about bombers on AAB might causing derailment.
Well, I am aware that ‘more bases’ can’t solve the problem.
(I said that on in-topic Tornado vs Phantom replies)
But still, the whole discussion about ww2 era bombers in ARB just feels like nothing more than a waste of time, sometimes.
Gaijin neglects bombers.
no proper working cockpits
(I saw that a single bomber cockpit w/o a plane will need 5 times efforts than a single-seat plane with a full working cockpit on QnA)
much of bombers are vastly overrated.
(Even with perfect aims, Lancasters or Stirings are nothing but XP Pinatas to those german mains unless some lucky pilot-snipe happens.)
and as long as there is no way to destroy the airfield, bombers give no effort to win even if they throw the best thing they got.
(in 4.3-5.3 match, single Wyvern[4.3] can makes even better effort than 4 manned squadron of Lancasters[5.3])
All things that bomber main can do in the current meta is
- spaceclimbing, win a match by A2A with 0xp
- spaceclimbing, bomb a base, win a match by ticket bleed by attackers. slightest effort.
- spaceclimbing, bomb a base. no allies left, and hearing direct insult from those fighter jockeys about ‘stop wasting our time and J-out, jerk’ while on the way back home.
- or just fly straight, got killed by interceptor with 0xp.
:/
This game is nothing but bullshit for bombers.
historically, 50cal or even 7.7mm might be fine to fight against interceptors bc both side shoots point-blank
In game, only 20mm+ are fine to fight against interceptors since they are shooting 2km+ far with their autocannon, thanks to 3rd-person-pov. while heavy bombers are awful for defensive manoeuvres to evade.
I spaded every prop bomber in this game’s Regular TT. including Tu-4 and B-29.
If we include ‘conventional’ jet bombers too, then only the Hungarian IL-28 left for full spade.
It is just dead tired of being nothing more than ‘bot with extra reward, which is controlled not by AI but by a human instead’
what do you mean bombers are still really useful imo, in a squad with mates weve singlehandedly won battles quickly in B17Gs and B25J by bombing bases and then the airfield and getting a few kills along the way, especially at this rating 109s get outclassed by later Spitfire versions and OP twin engined interceptors and gunners can just take out stalling fighters. maybe if you play solo then its a different story but even in just a group of 3 bombers are super strong together especially the tankier ones.
Yeah, I play solo.
In my pov and current status, bombers in this game are nothing more than a waste of time and resources.
In both the player and Gaijin’s side.
Well, every bomber squad which I saw was nothing but bigger prey, 3 Lancasters burnt by a single Bf 109K easily, with no effort at all
:/
Glad that you had a fine time with your bomber, mate. unlike I did.
What I had was nothing but pure disappointments.
especially when I flew with B-29 and Tu-4. and got shot down by R.511 SARH from Vautour 2 Late. (When B-29 were 7.3, and goes 7.3-8.3)
Fine.
Regarding the rest of your post:
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I posted in countless threads similar views regarding prop bomber game play.
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Complaining that a night bomber is unable to defend himself in bright daylight is strange - i mean there is a reason why the RAF BC lost 11.965 bombers in WW 2 (8.325 lost in action) even in (mostly) night attacks.
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I admire your passion to spade bombers - but spawning in Air RB is with most of them planned suicide. You don’t go to a gunfight with just a knife…
Imho you played just a handful of matches with your mentioned B-17s and B-25s and lack the necessary long term bomber Air RB experience - the fellow player @Stockholm_Blend is right with his general view on things.
I remember wiping out a complete 4 men squad (with highly experienced bomber pilots) flying in perfect defensive formation at 6 km alt (3 Bv 238s and a Pe-8 as top cover) - with a plain SM 91 (was at Rank III, so around 2 years ago) without even a scratch - 3 passes, game over…
But Gaijin decided to send them into ‘Hell 5 miles above from Earth’ :/
‘12 1000lb are neat! So need to be that high BR!’
Nonsense.
Gaijin is even more brutal than ‘Harris the Butcher’.
In WT, the RAF was forced to bomb in the daytime only. :|
Nah, According to the current status of bombers, we are all damned fools who go gunfights with bare hands. XD
Although I would rather have an overhaul on the gamemodes like the suggested AirRB EC, I don’t see why we can’t have instantly respawning bases whenever one is destroyed as a band-aid solution for now
(When Gaijin sees Tornado GR.4 takes two bases in the same place at once)
Gaijin: OMG! Bombers too OP!
(Sending Tornado GR.4 to 14.0)
They literally think Tornado IDS(GR.1) is 11.7 material. :/
Because MiG-23ML can’t take two with 2 napalm bombs.
Fair enough, but remember, you started the discussion outside ARB. ;-)
Well, I should’ve added (in ARB) at the first discussion, which we started. :d
Anyway, thanks XD