Air Realistic Battles needs more bases to bomb

Add AF bombing back so intercept is more a real thing

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I honestly think the entire basebombing mechanic should be reworked. I hate the way it encourages team mates to work against each other and doesn’t even contribute anything to the match outcome.

Bombing bases needs to be reworked. Id imagine larger bases with different modules that need to be destroyed. Maybe a series of hangars that need to be bombed along with parked vehicles and relatively weak AAA. One player should not have the ability to destroy an entire base in a single run. Maybe rewards for bases could be adjusted too in this case since players wouldnt be able to solo an entire base but really something needs to be done here.

The current base structure is just aweful and outdated - along with many elements of the air game modes but there’s gotta be a better solution to what we currently have.

If we ever get Air RB EC, i would very much advocate for removing bombable bases in the regular Air RB altogether since in these short form “quick play” PVP focused matches, bombing bases really provides nothing to the team as a whole.

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Same as with extra roads: They fuel the problem and create even more traffic.

You might as well introduce a second “To Battle” button: “To Bomb”. That will give you instantly 5000 RP and 0 SL as well as 8 min of crew lock in all nations. You get your fix and the fighters have their fun. ^^

there should be a thing a set number of strike aircraft/ aircraft are selected to bomb in a match. For non-selected players there would be a force-field like when you leave the map in GRB and would be teleported back to regular flight path. Maps would need to be Altered/ Changed

The first fix (imho) would be to repair the scoreboard. ATM, you can’t see what some team planes carry. You don’t even know who else has bombs. That would be the first thing to fix.
If you can guess the plans of team members, you can plan yourself.

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Can I watch videos like this in-game while I get my crew locked…?

Sounds better than being ‘Pinatas of the Air’ in ARB :|
/s

Funnily enough that’s how airfields in sim work

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How is 1970’s jet getting gapped by 1950’s jet it was supposed to replace?

much agreed, bombing bases get’s you xp you can really get into, always have a bomber!

Doctrine moved from “throw napalm at vast areas of a forest” to “perform precision strikes at important military targets”

The old base bombing worked and helped push people to work togather.

Bombers would pick their bases and the rest would wait for the af to become bombable. It also gave bombers a way to win the game.

Throw napalm at vast areas of forest was never the intended use of the jets strictly speaking, fairly precise strikes were but turns out they also were really good as dropping tons of napalm

Compared to the precision the Tornado could achieve, especially in attack profiles other than essentially dive bombing the target like the F-4s. There is little equal.

But in game. The fact the Tornado is not only much slower but that Napalm is around 3x more effective is the issue. A Tornado has to lug 5-6 1K bombs to a base, the F-4 only needs 2x Napalm bombs to do the exact same amount of damage. The reduction in drag and weight, ontop of being faster platform to begin with and then finally able to better defend themselves is the issue we face in game.

Perhaps its time for CBUs to be added with the same kind of damage multiplier Napalm has

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F-4 carried laser bombs and precision missiles, as well as a targeting pod iirc, so not as far off as you think.

But CBU would be very interesting to see

Talking purely about unguided bombs. Tornado could loft them with a lot of precision, and could hit a target within a few feet.

Tornado by John Nichols describing events in Op Granby

Screenshot 2025-02-24 040913

More varied objectives would be nice too.

I played some ARB today to spade some new planes due to stupid FOMO for a plane I’ll never use.
Torpedoes.

Torpedo bombing is kind of non-existent, and torpedo bombers have no real role in most ARB matches.
Well, the thing I missed from 2014 or so?
I finally had pacific maps to fly on! Unfortunately, not on torepdo bombers but it was still cool.

As so - less “damage multiplier”, more “speciality targets.”

Torpedoes suck vs bases, but they sink boats better than even loose lips.

I both agree and disagree.

it is dumb the total lack of naval targets within ARB and it really hamstrings the addition of more ASMs to more aircraft.

But at the same time. ARB is just not a good place for PvPvE heavy gameplay. The matches will never be long enough to make it worthwhile.

What is needed is an RB EC gamemode combined with an overhauled ASB

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RB EC would be great but at this point, unsure if its going to be added

Oh, Everyone else just explained the historical side well.

So… On the gameplay side in ARB…

Napalms completely made conventional bombs useless. That is why Phantoms beats Tornado in this game for base bombing purposes.

  • Napalm bombs which need to eat a single base are way lighter than their conventional counterparts.
  • It also has lower drags.
  • in conclusion, F-4E/F armed with Four BLU-27/B for two bases might go faster than Tornado IDS armed with five 1000lb LDGP for single base. for [Mindless-Race-To-Base-For-Rewards] because they are lighter.
    ( I didn’t test the acceleration of F-4E with 4 BLU-27 so this conclusion can be wrong.)
  • Then even if we increase the number of bases in the current status of ARB, nothing will gonna change for Tornado which will reach base slower than Phantoms.
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I always forget about that as well. That they are both lighter and smaller than the equivalent 1000lb HE bombs.

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