Air RB NEEDS Change NOW

I prayed for it, but gaijin decided it was a bug…

Apparently sim still has a mechanical spotting system that makes keen eye and awareness relevant. Planes can phase out of reality while flying in a straight line and being observed.

Even worse, if you see two dots and one of them disappears - it means that one was the enemy. This is a cheat-IFF and shouldn’t happen.

video of it:
https://www.reddit.com/r/WarthunderSim/comments/1gvbc0y/now_i_understand_exactly_why_i_sometimes_lose/

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Alr i guess, enjoy your longer grind cycle.

Takes a lot more than a week, the average player isn’t GE’ing or grinding out and spading a new vehicle in a week

I don’t think you understand, I’m saying that teams can be balanced through the introduction of new ordinances not entirely new vehicles.

At present, 128 km X 128 km it not enough for aircraft 11.7 ~ 13.7 & higher and modern strategic bomber in Air RB - Add new AI modern carrier 1990’s ~ present

I’ve changed the map scale from like 120km between each airfield spawn to 300km - 350km as per recommendation and a small section for new AI carriers from the year 1990s to present day has also been added, thanks for the response.

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Not sure if your claim “far more dynamic” and “far less predictable” holds any water regarding axis vs allies MM.

  • I mean at prop BRs you could decide between outclimb everyone in a 109 - or getting outclimbed by a 109. The few Spitfires at high alt got swarmed or took head-ons vs 190s.

  • If you wanted a challenge you were forced to fly US planes - and Pacific maps were mostly a real pain with US teams; after a few minutes you were alone vs all and you had 3 J2Ms behind you and 4 Zeros behind and below you like on Wake Island. And those were one hour matches - u needed fuel for one hour on certain maps as carrier aaa and airfield aaa were far less deadly those days.

  • Whilst i do agree that axis vs allies looks tempting - imho adding nations like Sweden or Israel killed this option. Even the Chinese Air tree (as the French) consist mainly of post war purchases of planes (or captured after VE/V-J day).

If you try to see it neutral and sober:

These fantasy nation mixes we see today at prop BRs have just one reason: To push WRs of popular nations with a hell of subpar players (US & USSR) - just because gaijin’s hand holding with undertiered stuff is not enough…

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While I think that AWACS and datalink should be added I would stop playing ARB if spotting was removed.

Player number isn’t a problem. Player density is. If there were more objectives and maps were larger I wouldn’t mind more than 32 players.

Yes please.

This makes little sense to be honest. You say “realistic” but F-22 never fought a Su-57 for example. Add the insane amount of copy paste and it doesn’t really matter. Just leave it as is.

Yes please.

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Carrier rework and ship hunting seems like the most unanimously liked section, I might make a suggestion for it whenever I get time and how’d it function with AWACS and historical teams being basically 50/50.

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Let your thread cook a bit more. It’s only been 20 hours. I have a fair share of issues with ARB and follow threads like this but I saw it only now.

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I like the removing spotting part because i always felt like war thunder had so much shit on screen to a point it becomes ugly, lot of visual trash, i would prefer if the UI elements becomes minimal.

I mean just compare how the game looks when you do CTRL+Z to hide all UI elements, it looks beautifull. But you will be forced to use 1st person because it also hides radar and etc. I hope they add customizable UI soon

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I wanted spotting removed due to the RNGness of it and how it can occasionally be bias for a team depending on which side they spawn on and the terrain advantage they have. I wanted AWACS to be a more reliable constant method which could replace spotting but most people are hesitant against change which will inevitably be cancerous for Air RB.

Stealth and the future of Air RB looks absolutely miserable if something isn’t changed and especially spotting and map size.

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This is how I imagined AWACS could function in-game, spotting but more realistic and more reliable.

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Historical accuracy and competitiveness between nations must have a perfect balance, the game cannot be 100% historically accurate because otherwise it ceases to be competitive.

That’s just entirely wrong, vehicles specialises in different departments and this doesn’t require entirely perfect 100% balance whatsoever and I have no idea where you got this from.

I’m saying that teams can be balanced through the introduction of new ordinances not entirely new vehicles.

And the only way to know if new ordinances are needed is to wait and see if the new vehicles are balanced or not.

just use logic… It is an arcade sim game, which has 10 nations, 3 of these 10 nations are the greatest military powers in the world, being respectively the USA, China and Russia, none of the other 7 remaining nations have the capacity to face these 3 powers in real life, if the game is 100% historically accurate, it is impossible for a nation to defeat any of these 3 in any aspect, there is no balance of power, it would make the other nations useless and unviable, there would be no competitiveness between the “smaller nations” with the rest of the game, they would become just a useless appendix.
Let’s take other games that aim to have a historical theme or be competitive.
Let’s take the RTS game series Age of Empires as an example:
In Age of Empires II and IV, set in the Middle Ages, it would be impossible to defeat the Mongol Empire if the game were 100% historically accurate and did not preach competitiveness. The Mongol Empire was the greatest empire of continuous land extension in the history of mankind. It was the second largest empire in the history of mankind. No other empire at the time was capable of dealing with the Mongol Empire in the same time frame. But the game focuses on balancing all civilizations for the sake of competitiveness. Within a match, it is possible for Berbers to defeat the Mongols.

In Age of Empires III, which takes place in the modern age, if the game were 100% historically accurate, nothing would defeat the British Empire, which at its peak controlled 25% of the world, but in the game you can take the Aztec Empire and win a match against the British Empire.

If these games were 100% accurate, it wouldn’t be a competitive game, it wouldn’t value a player’s skill-matchup, it would be a super triumph game, in which the only thing that matters would be the status check.

Do you want WT to be a game like Super triumph, or do you want it to be a competitive game that values ​​a player’s skill matchup?

Do you want the f15 to be invincible, scoring 206-0, or is it possible to make a match up between gripen, j10 and f15 and what will decide who will win will be the player’s skill?

  1. I don’t think this actually increases grind time (for me)

  2. Even if it did, I wouldn’t care. I prefer GOOD GAMEPLAY over “muh fast RP!”. We aren’t human grind bots.

  3. They can just… BUFF REWARDS SLIGHTLY, CRAZY CONCEPT

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Good thing FOR YOU, the average player will surely complain more about the game than already.

That’s complicated to ask whenever we talk something about War Thunder: Gaijin has proven us that they can’t provide a decent gameplay environment, so it’s definately selfish to gamble the current statu quo with the hopes of getting a ‘better’ experience with no guarantees of anything at all.

They’ve never buffed GRB rewards significantly (only the killstreak multipliers after the boycott, and even that isn’t enough), and you’re expecting me to believe that they’ll buff rewards on a smaller environment… Yeah sure that isn’t naive.

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I only specified FOR ME because I don’t want to make blanket statements.

Who cares. I surely don’t. Gaijin doesn’t listen to feedback on this either.

This is not game of thrones. We aren’t in a drama. Lives aren’t at stake. Nothing is being gambled.

I don’t expect you to believe anything and I’m not going to type to you further on this thread since you’re just completely denying (not that you power here) any idea to better the gamemode cause muh nihlism muh what if they do worse. I don’t care to hear it. It’s simply straight up annoying.

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Literally the post’s first answer.

Forcing smaller matches won’t improve gameplay as a rule of thumb, if that’s your delusion, so be it and play Germany ARB at 6.0, there’s your peak experience.

Guess you want: DACT
Remember WT universe is not Earth