Air RB for top tier as we know is pretty ancient, not much has changed from when the MiG-21 Fishbed and F-4 Phantom use to roam the highest brackets and this isn’t acceptable.
Throughout the years minor changes have been dwindling through like the multipathing height reduction, missile overhaul and major FM changes but this isn’t enough and especially as the December update approaches in mere weeks (or the teaser for it at least).
With the Firebirds update we’ve as a community have noticed many things which may exacerbate the future of top tier as we know it, the current situation with 16 vs 16 battles hasn’t been fixed as the semi-new “participate in smaller battles” option is near useless and doesn’t work majority of the time. In addition with the current map scale furballs become a more common issue.
We’ve continuously received half-baked fixes like mentioned above and with the current trajectory of top tier this will likely become worse.
Have fun imagining F-22s and SU-57s in the current 16 vs 16 environment with unflarable missiles and stealth would also be useless due to the spotting system
So I’ve decided to make this thread in order for us to discuss changes and adjustments for top tier to levy this issue and here are my current ideas:
Spotting Removal from Air RB & Implementation of AWACS and Datalink in Replacement | 12.7+
Spotting is a flawed, unreliable and even occasionally a bias system depending on map and other factors (pre-Firebirds update) and should be entirely removed from Air RB (“realistic” is quite literally in the game modes name lmao).
In replacement we should get the implementation of AWACS and datalink between the AI vehicle and other playable vehicles (you and your team) with support of such feature (if your vehicle has support for it) - this should only apply for 12.7 matches and above (ARH zone), the spotting system should remain for lower BRs.
Functionality: AWACS would provide a 18km bubble around every player controlled vehicle and if an enemy entered this 18km bubble then you’d spot them (on a individual level) with green symbology similar to TWS but in a diamond form. If you’re either behind cover, outside the 18km bubble or the AWACS radar cannot spot you then you’ll remain unspotted.
Destroying an enemy AWACS system should grant you between 10k to 30k SL/RP (variable) and remove the the 18km bubble function and all others which come with the AWACS aircraft effectively making the enemy team blind (like in Ground RB whenever you fly an aircraft and there’s bandits up) - you’d have to rely on your own aircrafts radar.
The AWACS system should be placed far outside of missile reach and any aircraft within a 100km radius of the AWACS should be spotted for the entire team to see, the AWACS should be placed 200km - 250km away from usual engagements (high risk high reward, your team would surely win if the AWACS goes down on the enemies side).
This would also allow stealth aircraft like the F-22 to retain their stealth features as they’d need to be much closer for the AWACS to spot them than usual aircraft allowing for the seamless addition of 5th generation aircraft and other 4.5 generation aircraft with low observability.
- I support this specific idea
- I’m against this specific idea
Forced Smaller Matches
Self-explanatory, this should’ve been a feature a long time ago when the R-27ER was introduced, forced smaller games numbering between 8 vs 8 to 10 vs 10.
- I support this specific idea
- I’m against this specific idea
Larger & More In-depth Maps
Larger maps in preparation for missiles like the PL-15 and Meteor which would still be relevant now, more missions like AWACS hunting, AI aircraft elimination (like bomber formations) and airfield destruction - 350km+/- distance between both major airfields minimum.
- I support this specific idea
- I’m against this specific idea
Historical/Realistic Teams & Balanced Teams By Vehicles | Not Priority
Realistic teams should return like Russia and China vs the West with more or less vehicles for balance or other means which you can suggestion in replies, still something which I’m thinking about and isn’t really a important idea.
- I support this specific idea
- I’m against this specific idea
And lasty…
Carrier Rework & Ship Hunting
Carrier Rework - This is a long thing coming, vehicles which operate from carriers like the F/A-18, J-15, SU-33, Rafale and MiG-29K need aircraft carriers to serve a purpose, a new role should be added in War Thunder named “Carrier Vehicle” which allow only these vehicles baring such name to spawn on them.
New modern AI carriers from the years between 1990s to present day should also be implemented for Britain, USSR and China (and more depending on the nation the map is based off).
Ship Hunting - Introducing of more ordinances and more modern ships for the higher BRs of War Thunder, reward the destruction of ships with decals and other rewards when they’re destroyed in a high quantity over many matches and grant a large sum of SL or RP on top of that - more modern ships would also have the capability to defend themselves and fire missiles back at aircraft.
- I support this specific idea
- I’m against this specific idea
Drop some ideas down in the replies and some feedback would be nice, these are only ideas and not actual suggestions as of now and I’d like this thread to be used for how Air RB could be changed in the future or present time - changes have been made through recommendations in replies, if you’ve got any promising ideas drop them below.