If we could agree, that we talk here just about prop BRs, i’d like to respond:
Your idea sounds comprehensible if you share the underlying assumption that there is a higher demand for fighters vs non fighters.
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Imho this has to be seen as a BR related assumption and also seen in the context of BP tasks or grinding events.
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After an actually rather painful experience to spade the IT/HUN Tu-2S-59 at BR 5.7 (31 missions 30% full uptiers, 30% full downtiers) i would actually rather not recommend to follow this path as from my perspective we have at certain BRs a much higher demand for grinders.
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You see at 3.7 the current Il-8 spam, the 4.3 Wyvern spam just followed by a concentrations at 5.7 (Do 225 B-2 and corresponding AD2 & AD-4s) which clearly shows a demand.
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A limitation of non-fighter slots would therefore face a rather stiff resistance despite i agree that it might be suited to improve the game play in general.
The need for limitations of slots is imho also connected to the actual use versus the intended use, so “banning” of non-fighters which are acting as fighters would be a relief for their enemies at some BRs, but those pilots able to contribute with PvP actions in non-fighters have to be seen rather as a benefit for their own team, so i am not sure this might be appreciated.
I don’t refer here to guys flying out op stuff like Wyverns, i saw a lot of skilled AD-4 and AM-1 pilots able to intercept Ju 288s before they could drop - and much more “designated” fighters dying to return fire…
Imho the higher you go, the less numbers of non-fighters you see. In my 6.7 uptiers i was often the sole bomber in my team, and the other side had often 4 bombers (Ju 288 & Ar 234) and 3-4 Do 335s, so the slot regulation is imho done by the game itself, but is strongly connected to their actual combat effectiveness.
But i fully agree there should be a kind of limit - as written in an earlier post it is sometimes pointless to play certain matches just by looking at your team composition and the played map.
I really like this idea.
But imho the effectiveness of “bomber” vs bomber is not only related to “significant forward firepower”.
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Based on own experiences the forward firepower is just the most obvious aspect - a high performance bomber like a B-18B or a Ju 288 excels not with rather limited forward firepower (fixed 13.2 autocannon / MG 131 Z in chin turret) but with very strong turrets (13.2 / MG 151) - so backward firepower. So an experienced pilot intercepts an enemy bomber best by predicting his flight path and by “parking” in front of him - and spray him down.
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Helldivers, T-18Bs and Brigands which excels with bomber kills could be tamed just by the role they were developed for.
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If the bomber spawn is intended to allow bombers to kill a base, they need a bomb sight for level bombing - this takes the SB2C and the Brigand out.
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The T-18B and the T-18B 57mm were specific attack versions of the B-18B - so classifying them as strike aircraft is more than justified.
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Regarding all other aircraft you mentioned - imho hard to justify as long as they have a navigator/bombardier and were actually used as level bomber. I mean following your logic you would have to include the B-26 too.
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If you consider that the more dakka approach on US bombers comes from their usage in low strafing runs after or whilst attacking as level bomber (and this is also valid for all other real bombers) i would recommend to focus on comprehensible reasons like missing bomb sight and intended role as strike aircraft.
A few additional remarks:
- Following your overall logic, you might think about strike aircraft which perform extremely well as fighters.
- Or plain nightfighters classified as interceptors like Do 217J or P-61s.
- Or unjustified IC spawns for Fw 190As, F-82s, etc - or even such plain things like the rejection of the air spawn of the Navy’s pendent of the XP-50, the XF5F - accompanied by several JP interceptors without air spawn.
- Or why is the air superiority spawn deviating from the IC spawn? Why has a single Ki-61 an air spawn and all others not?
It boils down that a hell of classifications are set by gaijin in their attempt to balance - together with BRs and “adjustments” of flight models, but these effects are rarely connected to irl events or actual combat performance.
Have a good one!