Thanks for your efforts to write some things down.
As the player above - i am a prop main, and i have together with an inactive account >400 days game time.
Despite i share your general view on most issues - i am not sure if the T2 is solely responsible for the de facto elimination of the historical MM and the following downward spiral and deterioration of Air RB.
But at the end it doesn’t matter - the mode is ruined and will never recover; all proposals of passionate pilots will be killed by economic interests of gaijin - and the overwhelming majority of players which see Air RB as a tool to get somewhere else.
The mixed MM (like US vs US) and the end of the historical MM (still there, you see it in small prop lobbies) were major factors in this decline, yes, but imho this respawning bases nonsense in May 2020 had a much worse effect - the mode changed to a grinding tool for everybody able to hold a mouse.
More detailed view on past and current facts:
My retrospective Golden Age for props
At prop BRs you had at the end of these days a kind of tired lobbies, flying axis was boring like hell as 109s outclimbed almost everything, and the Spits at higher alt get swarmed, US fighters were totally outclimbed and flying JP vs RU was similar unbalanced; the only exceptions happend when some Be-6 pilots slammed 80% of your team.
Same with maps - i flew on Norway when US/UK had an air spawn and axis not. As soon as Air Spawn for both teams were implemented US/UK teams sucked like everywhere else.
And I remember those painful 1 hour long fights on Pacific maps whilst flying US planes like on Wake Island - mainly caused by airfield take-off by US and air spawn for Japan fighters. In case you manged to sneak out of the hordes of Ki-84s, J2M2s and A6M5s bouncing on you, you needed 15-40 minutes to outrun and later outclimb them above 8 km in order to use your superior speed to do something. Lower you had always J2Ms above you, Ki-84s behind at same alt and 3-5 Zeros below and behind you - as you were mostly alone after 5 minutes vs their entire team.
With a realistic view on things you might agree that you can’t compare 2019 Air RB with 2024 Air RB - the sum of changes by gaijin and the shift within the player base (instant action addicted) made it impossible to enjoy Air RB as a whole, you have to find niches to somehow enjoy the mode looking for the “perfect match” - meaning dogfights vs skillful opponents in better planes and winning totally outnumbered by a mix of skill, luck, better tactics and overall strategy.
If you look close enough you see also a shift of axis dominance in props - the times of GER/IT/JP teams stomping everything else are long gone.
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Gaijin presents in every BR step and ranks a superior fighter for US and RU/USSR players - a lot of them severely undertiered, just think at stuff like P-39 N at 2.7; the 3.0 USSR version at rank III, the P-51 C-10, the 4.3 Yak-3 and F4U-4, the Yak-3U at 5.3, F4U-4b 5.7, P-51 H-5 at 6.3…
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This is no accident, they simply offered the most popular nations US and RU tools with undertiered stuff nobody else has - in order to make their grind easier and to get faster in ranges where the money comes from: High/top tier jets for insane prices…
Regarding MM in jets - i mean the results you describe are connected to reality - the cost explosion of developing high end stuff resulted in just 2 nations able to afford it (or not) - the only 2 exceptions were France (proud but bankrupt) and Sweden (neutral and they had and still have the money); everything else is just trash from a technological pov.
So if gaijin releases a new shiny aircraft for nation A it has usually at release date some op features and it get ordered like hell - and later u see a slight nerf and nation B get a new shiny aircraft - repetition in infinite loops…
The forum is full with very good proposals of highly experienced and passionate pilots - but imho they are not the target group of gaijin. And from their pov the current form of Air RB reflects exactly the needs of the paying majority of players - just look at the ever increasing numbers of players, they want to play a plain shooter with instant action and an easy grinding tool.
So at the end of the day all requests for a rework will be ignored as neither gaijin nor the majority of fresh players with access to credit cards see a need for it. I mean if you look closer - all proposals increase complexity and the need for things like tactics and strategy, this stuff is totally absent in most matches.
I hope that gaijin will offer an additional mode combining the good things of the old word and implementing the ideas of passionate players in a niche mode (between Air RB and Air SB) - actually i would pay 5-20€/$ for a monthly subscription - but i see such an offer more in 3-5 years, currently gaijin won’t reduce player numbers in Air RB…
Have a good one!