Air RB and its possible rework

If we are looking at just top tier, there has been few top tier MBTs added in the past 2 years, while plenty more new planes have been added.

I agree.

This isn’t true. Ground battles have a ton of issues, and Gaijin doesn’t seem to fix them at a reasonable speed.

Air RB needs large changes for it to be viable in the future, and I hope Gaijin realizes that soon, or they will start to lose players.

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I wrote about the last 10-20 machines… And there is a lot of ground technology here lately, not just MBT…
About machines, but it’s not so much about that, it’s about the direction and character of battles…

I’m skeptical about the ARB refit, in twelve years, there have been a lot of adjustments, but there are 3 air modes, there is still only one holy grail… TDM.

And the players, some will leave, new ones will come, some will stay… as long as the game is profitable, it will be functional…

Someone tell Gaijin devs that using alt accounts is against their own TOS

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I forgor to post it here

Surely this new “Aerial Warfare” will save ARB

Clueless

The irony here is that fixing Air RB would also help address several problems in other game modes too.

Why do CAS aircraft flood into Ground RB? Because unless fighter players are lobotomized, CAS aircraft are worthless in Air RB.

Why do bombers of all sizes inundate Simulator EC to the point of having broken its economic loop beyond repair? Because bombers are so worthless in Air RB that they have nowhere else to go to just do their jobs in peace.

Obviously there are more factors causing those problems specific to each game mode, but due to its sheer numerical popularity Air RB’s rot is helping perpetuate systemic dysfunctions in other modes.

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Yeah I don’t have much hope unless the mode is intentionally designed from the ground up, no pun intended.

Aircraft engagements were almost always either in support of attacks over land, to clear the way forward for incoming attacks over land, or to defend against an opposing nation doing the same.

Thus having the mere ability at all to end matches solely by air-to-air action means nothing but stale PvP can ever hope to seriously matter. Why would fighter players care what becomes of their attackers if they don’t need to keep them alive to win the match? Why would fighter players care what becomes of their bombers if they don’t need to keep them alive to win the match?

We KNOW snail is capable of developing gameplay that intentionally lacks the PvP autowin - the old Guardian Angel event which re-ran like a year ago after a long hiatus is a perfect case-in-point, where the match continues until the bombers do their intended job, even after the last German interceptor is shot down.

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