Air RB and its possible rework

partly but I hope for one big map not like in world war mode a lot of small battles

Yea thats sound very fun if u do a suggetsion its +1 from me

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ARB will always bounce back to being nothing more than a TDM, until proper objectives that have big impact on the game are implemented.

Getting more airfields and spawns should help increase duration of games, as just getting bigger maps and lowering the lobby size to 24 is just prolonging the inevitable furball.

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I believe this was discussed in this thread. We assume that RP/h would be no less than it is in ARB right now.

I would like to play the ARB EC map, but I agree with the opinion that the map will have to be based on the current Team Death Match…
There are no problems with the planes in the game, the problem is the already well-established character of the maps, although the air force has the advantage that every air battle is always a little different…
All current maps are based on the same essence - air battles in the center of the map, where all types of targets are located close to each other, symmetrically…
So, editing game maps and here it is possible, if there is a will and interest, to create something…
Each map can focus on something different and add elements from other maps…

For example…
Denmark - here we have ships, ports and there could be radar and AAA weapon positions + missile positions in the future (V-weapons, mobile air defense system sites), reconnaissance naval aircraft

Smolensk - military station area, vehicle convoys, equipment assembly points, warehouses-bases, AAA weapons, reconnaissance aircraft

Ruhr - factories, ground positions for protecting factories, tank and mobile columns

Kursk, Stalingrad - targets primarily for attack aircraft, attacks on airfields occupied by supply and combat aircraft

Just something that characterized a specific game map with reference to history…

As for the development of a new type of game map, certainly adjusting the distance of the marker display, etc…

An interactive map with variable intelligent display of things, during the game…

But it is difficult to say what the will will be for it…
Basically, it would be a transition from TDM type maps to maps of air missions and operations…

I am attaching a list of selected types of air operations of the British RAF during WWII, I have partially adjusted their meaning for use in the game, these missions could perhaps be combined on one map…

Rover - armed reconnaissance flights with attacks on targets of opportunity, after a predetermined route or in a predetermined sector of the map.

Roadstead - dive bombing and low-level attacks on enemy ships at sea or in port.

Rhubards - fighter or fighter-bomber units, in times of low cloud and poor visibility, over land, over the sea and then descending below cloud level to search for targets of opportunity, such as railway locomotives and rolling stock, airfields and aircraft on airfields, enemy units and vehicles on roads.

Ramrod - short-range bomber attacks to destroy ground targets, similar to Circus attacks.

Noball - attacks on special ground targets and targets for the technological support of these weapons - missile positions and buildings for auxiliary technology, hardened concrete bunkers protected by reinforced AAA, etc.

Moonshine - jamming operations, against radar stations, aka US Operation Wild Weasel.

Mandolin - attacks on enemy rail transport and other ground targets - bunkers, artillery positions.

Kipper - patrols to protect fishing boats and other ships against air attack, ships would have to pass through a designated sector of the map unharmed.

Intruder - attack patrols to destroy enemy aircraft over their own territory, usually carried out at night.

Interdiction - missions to carry out low-level attacks against enemy lines of communication: railways, shipping and road transport.

Flower - anti-aircraft patrols near enemy airfields, free hunting for enemy aircraft.

Circus - daytime bombing raids with fighter escort against short-range targets with the aim of engaging enemy fighters and keeping them out of bomber range.

Channel Stop - air operations designed to stop enemy ships on a map with sea.

Escort and protect a reconnaissance aircraft in a certain sector of the map, then free hunting.

Adding this here for reference.

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All of these mission types had 2 things in common:

  1. They produced insignificant damages on critical infrastructure.
  2. They produced high losses of well trained RAF pilots.

In almost all serious analysis & publications of the mission types flown during the Leaning forward into France phase you will find a K/D ratio of at least 4:1 in favor of JG 26 and JG 2 defending France - not only due to inferior aircraft like the Spitfire Mk V, mainly because of the low level nature of these attacks (necessary to avoid radar detection) which favored the LW.

As a sidenote: The LW mirrored these failed strategies after D-Day to a certain extend as they ordered way too small attack and/or fighter groups flying too low vs enemies with significant number advantages covering the landing zones staggered at various altitudes.

Not exactly encouraging.Oh well,why would they actually work on the game modes when they could just drip feed us vehicles I guess.

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I had forgotten to deactivate the translation.

Gaijin manages to demotivate and make the community angry every time, nobody succeeds like them. But is it possible that after 12 years, and all the money that has been given to him, cannot rework a mode that is now stale, and aged very badly?
The game is becoming boring and repetitive, I even stopped playing Arb and I went to the SIM to find some fun. Arb’s reworking should not be an unknown, but something necessary and inevitable for the longevity of this game, above all if it is the community that requests Gaijin should seriously consider inserting it, and give players what they want.

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I think i’ve already decided to drop the game after i finish grinding F-15E.
I’m trying to set up a controller for SIM, but i don’t think i have the time for SIM anyway.
I can’t even play well because , even if i start the game with all the good thoughts… after 2-3 games uptier after uptier , same and same maps…i just can’t. And i don’t need the “grind” , the grind is not gameplay , moreover i have everything i want (except Su-27s) and i don’t play the vehicles because of the stupid MM.
You tell them about balance /MM issues , they don’t do anything. You tell them about maps and gameplay …bring something interesting, they don’t. People ask for …rated, they don’t . WW event is dead i don’t know how many years now. RB EC , we can’t have it because… no particular reason , i can’t think of a valid excuse.
In general…they don’t want to. Why should i?
I will try and push myself into SIM , but i’m already in a very bad mood because of RB that i don’t know if i really want to go through all the learning process and in the end to have the same issues i have in RB. However, first look, the MM feels more polished in SIM.

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Wow another fighter jockey useless opinion! wild. (Other aircraft that ARE NOT tdm fighters exist and you will have to get used to it. Try suggesting ways for them to be USEFUL in air RB rather than crying about removing them! thanks.)

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One has to ask WHY gaijin doesn’t want RB EC to be the standard mode? My answer? They don’t care about your enjoyment. Only your wallet.

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I can’t find an answer that doesn’t boil down to laziness. They don’t even want to run a test to see the players reaction.

Can’t wait to cut grass in fifth gen fighters in a year (maybe two max).

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I don’t think they are completely wrong with some stuff that they said, but I don’t fully agree with them.

I don’t want to see AI SPAA around the map, since it will probably be fairly OP becaue Gaijin can’t balance it well (see sim for an example).

It is also very annoying losing a match because your teammates didn’t do very much to help your team, but rather they selfishly went for bases instead. However, making ground targets too rewarding can mess up actual fighters, because many aren’t equipped to deal with ground targets. I don’t want players in good fighter aircraft to be encouraged to ignore their team and farm ground targets.

And zombers not existing at top tier is one of the few good things about it.

I also think that every single plane should be competent at air combat at their BR. There is no reason for the Su-22s to be a higher Br than the Mig-21Bis, while being a worse aircraft.

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Them being useful in Air RB requires a complete rework of how the mode is played. As of now, base bombing teammates just increase your chances of losing.

Are we not suggesting that here?

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Indeed we are, but that’s a possibility in the future. He’s talking very much in the present.

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thank you for your constructive feedback :)

i’ve spaded the entire chinese air tree without bombing in anything that isn’t a bomber.
strike aircraft already can be used as fighters and imo air rb should be balanced around it, at least how the game mode currently is. bases just reward passive play in what is supposed to be a team-based game, rendering people who go after ground targets as either wasted slots/free kills or as a nuisance that if ignored will end a battle prematurely

Good job catching this comment from smin.

It’s definitely not what i wanted to hear. With all the rumors regarding strategic bombers, im really surprised that they’re not considering adding RB EC as a permanent mode. It would kinda kill two birds with one stone.

Sounds to me like if it does come back it’ll probably be a weekend only mode like Naval EC. Better than nothing but still not ideal.

Im still surprised we dont have more “sandbox” combined arms modes with longer form gameplay. Even a more sandbox PVE mode could be good if the AI was competent. Instead we get the laughably outdated Assault PVE modes. Might as well play the single missions from 2012.