AIM 120 splash dmg is bugged?

I have the impression that the AIM-120A/B have stronger splash damage similar to some bombs while hitting the ground is this normal ?
Aim120 hitting while flying at 20m RALT shouldn’t do imo so much dmg.

3 Likes

remove multipath pls

6 Likes

Increase multipath to 1k please

6 Likes

Sure, but whislt under 1km, you cant use any weapons and if you pop up and then dive down, any missiles you’ve fired self destruct.

7 Likes

That’d be funny

In the current game mode? With the current stock grind? No

3 Likes

got it, 1k below sea level.

2 Likes

splash damage for all of the fox 3’s is absurdly high for the size of their warheads. Even the aim54 probably shouldn’t be splashing planes from 40-50m like it does in game from a miss.

7 Likes

20m alt doesn’t really feel like 20m alt with the way everything is scaled so I’m guessing due to scaling it seems about right to take fragmentation damage from a missile exploding 20m around you

Without stock chaff ?
Hard no.

I mean the trees are all like 50m tall anyways.

3 Likes

Especially since most warheads should have majority of their fragmentation sent forwards instead of equally out in a 360 degree sphere.

4 Likes

especially over water

Depends on the warhead. some are designed with crincled bits of metal surrounding the HE filler so when it explodes it sends this shrapnal in all directions to maximise a chance to hit.
Abit like a granade uses its shell as the main damage.

When the missile explodes, the forward inertia cannot be completely overcome by the force of the explosion. They still explode mostly in a cone forward except for missiles with shrapnel bands which force shrapnel out to the sides, but once the missile passes you and detonates it shouldn’t be able to throw massive amounts of shrapnel backwards like they do in game. they definitely shouldn’t be splashing planes 30-50m above the ground.

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I will politely disagree with this. most missiles in game that are fired at a longer range loose so much speed that a HE filler with absolutely be able to spread shrapnal in every direction including backwards.

This part I agree with though to some degree, I still think the force of the explosion would send shrapnal everywhere but the enviroment should absorb a large percentage of this. But again its all dependent on the warhead type. if its just a HE explosion then no it shouldn’t affect you

If the missile is slowing down to mach 1, they’re already too slow to hit most maneuvering targets in game. Most of the time if a missile is hitting you its going over mach 1.5-2. They will generally send some shrapnel backwards yes, but they will send the vast majority, including the larger and heavier pieces of shrapnel will maintain the inertia and want to continue moving forward despite the explosion. Even at mach 1 they have plenty of forward momentum.

Any shrapnel from a missiles warhead is going to retain the vector it had when it was still a part of the missiles warhead. The warheads detonation will need to not only neutralize this, but reverse it, if you want the shrapnel to travel along an opposite vector with any lethality.

2 Likes

Sorry but this isn’t the case at all. 1.5 - 2 mach for a long range shot is off by so much. I often check my own replays to see why my missile missed ( mainly to improve ) and from 30mi my missile is reaching the target at around 0.7 mach which is half your suggested speed. So yes the HE filler will send shrapnal in every direction and overcome the inertial force and direction of travel

A big enough detonation will do it. I’m no mathamatical genious so I couldn’t tell you without doing indepth research in the force needed to counter volocity of travel