Ah-64d agm-114l

Take it with gaijins logic. My point is stacking the already most overpower CAS nation even more is a bad idea. It’s already annoying to play MBTs

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Smoke being able to block IR Seekers vs not being able to block the radar seekers is something that is only going to matter about 5% of the time. Every other time the target doesnt know there is a missile coming until it actually hits them. And if you know a missile is coming you are better of getting solid cover in both cases. As the smoke wont physically block the missile and you can be killed by a lucky impact or by splash damage if its a bigger missile.

They should just add the mmW radar fire and forget mode to the Brimstone and give the Apache its Hellfire Ls.

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I agree. Though I fear the Su-34 will take the lead by a considerable margin going forward and meanwhile US and Britain have by far some of the weakest helis at top tier and one of the weakesr top tier spaas in game

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Maybe the fact that they are lock on after launch capable (automatic) is what they are falling away from? I mean, a heli, that can just fire 16 hell fires, without having to guide or even lock, and they do it automatically, might be a bit OP, 16 kills at a time?
Bit exaggerated I know but, same situation as Brimstones, 6KH38 is not 6 guaranteed kills never mind they need to lock.

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and get 0 frags? wow good result

16 hellfires into one pantsir/etc, sure.
as they still might lock same targets.

yes, lock ground and then, if smth will be in seeker - it will track target.

But same with KH38, you can give it guide, it just prevents any chance of getting killed by SPAA, cause there is 0 chance the missile gets you before you duck back into cover.

suffering from making more advanced missiles then just using IR guidance
image

Britain Japan Israel and US can also get Hellfire L
so, i don’t see the problem since not only US using it

well, first - you need to find a target.

With more heli counterparts I don’t see too much issue, although its real combat efficiency is what should be discussed, how effective is the lock for instance. I mean if counterparts like CM501/2 (not the 506KG) which have similar capabilities are added then I think perfectly acceptable.

Why, the mmW radar will do the job for you after launch, if done correctly on a run of 50 Russian tanks in a desert.

im not sure that you can fire hellfire without point of interest normally

You don’t looklike doing well in it like you said buddy

372death with 395 ground kills
it not well
I don’t blame you really i can understand why

Well Gaijing considered the Brimstone similar to AGm114L so I assume it also has it? IDK but there are rumours and Gaijing’s attitude towards them being the same makes me think they are very similar. The Brimstone might have difference to AGM114L in this way but see how gaijing implements it, afterall it is up to them.

It’s different, the longbow hellfires can be locked onto a specific target using the radar on the heli, which doesn’t necessarily need LoS. (Iirc)

Brimstones can just be fired and they go find some preset targets without any input of the pilot.

But like brimstones,.I’m sure there was a mode which could make use of the laser to also designate targets and then it just uses the mmV in the terminal phase.

Failing that, just give them the seeker from a spike. May be ahistorical, but better than gimping 2 nations for all eternity

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this guy is delusional

britain tax lol

Post stats

The AKD-10 has 99.72 m/s more delta V (601.22 vs 501.50) when compared to the hellfires, the same G overload at 6 Gs, the same fin AOA at 13.5, a nearly identical wing area mult at 1.1 vs 1.125 and a lower drag size of 170 vs 178.

Everything you just said is certifiably wrong.

Guided weaponry data (in-game values) Honorable mention for Jaek_ for making amazing videos on missile on YouTube If you want to reach enlightment, then you have to spade the Italian heli line, no talisman/ premium/ boosters - Google Sheets

Quite confident for someone who has 0 idea what they are talking about, cant believe people are actually upvoting you.

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I also want to add to this: AKD-10s are very comparable to Hellfires in speed because despite what the stat card states, the AKD-10’s missiles have a sustaining booster for almost the entire flight, giving it exceptional maneuverability during the duration of the flight.

For reference,
AKD-10 (46kg):

  • Booster thrust and time: 5500×1.0s (Initial booster) + 813×23.0s (Sustaining booster)
  • Top speed: 345km/h
    From observation, it takes:
  • About 23 seconds for the missile to reach a target at 5.5km
  • About 31 seconds for the missile to reach a target at 7.9km

AGM-114K (45kg):

  • Booster thrust and time: 6830×3.0s
  • Top speed: 445km/h
    From observation, it takes:
  • About 21 seconds for the missile to reach a target at 5.5km
  • About 37 seconds for the missile to reach a target at 7.9km

Also the AKD-10 gets 10km of range and is much more reliable at switching targets at last minute and hitting moving helicopters because of the sustaining booster, and therefore I find the Z-10 to be more effective than the Longbow Apache against ground targets and helis. I’m also not sure how Gaijin models missiles in this game but I’ve noticed all missiles (SPAA, AAMs, etc) are much more twitchy and responsive so long as the boosters are active.

That being said though, I wish both helis got their F&F ATGMs to put them shoulder to shoulder with the likes of AH129s, Tigers, and Ka-52/Mi-28NM.

3 Likes