AGM-114 Hellfire - Badly underperforming?

There isn’t much point. If GJN were planning to fix hellfires they would have done it by now. This is a very deliberate implementation, to the shock of absolutely no one.

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Well they are and they are all performing horribly. For expale Spike has in files impact angle -40deg but I would say that impact angle is almost the same as the Hellfire with the -15deg.

I would say thet the code for those missles is not working properly, because it really feels that the impact angle is determined by position of the launch vehicle not the missile itself as someone pointed out already in this topic.

It would require extensive testing and better tools, then what the test drive can offer, to put togeher some meningful evidence.

You say “Badly underperforming”…
I cannot make a damage to AA. What more can be said

Spoiler


“Play Russia” is unfortunately the only answer in this game.

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It’s just TOR’s tracking radar plate. This thing can eat even the maverick.

chinese aegis

I hit a Merkava MK4 with 5 hellfire’s and the only thing it did was turn his tracks yellow.

it may be the M4M with Trophy system

No all 5 connected. He got minor damage and you could see the impact points where the hellfire hit. It just did no damage. Ive had the same issue on the leos, but there are two weak points that guarantee that it pops with one hit. tried multiple locations on the merkava in that match with nothing doing any damage. In the testing area most if not all my hits should have got a kill.

How about damage?

Or maybe is the QN506 a broken and overpower vehicle?

P.S. It shot me two FNF but I knew how to dodge them thanks to @simbadumba

This is war thunder, shit happens

Still no fixes to the trajectory of the Hellfires? N i c e.

Isn’t even a programming related issue, because the AKD-9 does has a proper lofting trajetory as you can see here:

Meanwhile the Hellfires:

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Just ole’ Gaijin refusing to properly fix NATO hardware. Can’t have their favorite nation suffer, y’know…

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It is certainly coding issue since in the game files there is (even it is to little) -15deg impact angle. However how can be see in the new sensor overlay, missile is flying directly in the guidance beam:


Bottom one is laser form Viper, second one above is second Hellfire seeker.

IRL in this particular situation Hellfire would disrupt the marking laser, and that is a situation which Hellfire is designed to avoid.


Lofting is for an effect, does not have meaningful effect.

I think I quite nailed it :/

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Sensor view will allow us to see lofting patterns now!
Cant wait for us to gain a valuable method of showing that the hellfire is flawed, only for the snail to completely ignore it

https://streamable.com/p45f95

114B does nothing to a 292

That would be so nice… what a shame

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how do you do that helicopter zoom like that

Hellfires are working as intended in game. The devs intentionally model this stuff badly for “balance”.

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You mean zooming with the mousewheel?
Set the function in the controll window for helicopters. It’s a dropdown choice somewhere in the upper part, can’t remember exactly.