i am trying to find one that i wanted to try. just give me min
I really want to play with them :(. Besides that i really support this idea. Though earning rewards could be an issue
Yuh, just look at the sloppy “useful actions” mechanic in sim mode, literally encouraging passive gameplay. Making rewards worse could make the other roles a bit dull to do…
Fair. But why don’t you make it a suggestion?
Because there might be some oversights in the post which i want to clear up first,
for eg. As a user above said, gameplay might become slow paced. The “first spawn in main airfield” would make players who just want to get in action frustruated, so that is something i will remove soon.
There might be a couple more stuff i missed so waiting for that
(Also still trying to find the maps actual file, i made it on a older computer)
found it but i realise it a old type of maps where is not new to the current power .
I think this is a great suggestion.
Even though I’m flying a modern multirole aircraft, it’s sad that once the A2A combat is over, the match ends before I have a chance to try out the A2G weapons.
In some cases,I think it’s worth considering a scaled-down variation that keeps this system in place.
(For example, simply reducing the number of players, limiting respawns to make each match shorter, etc.)
This suggestion is probably the longest I’ve ever seen, and pretty well designed too. I think a significant part of this would be possible to make, but the complexity as a whole is infeasible. It would arguably be the single most realistic/comprehensive mode in existence, far exceeding competitors like DCS in overall detail. But Gaijin as it is currently is unable to make something half this good, just look at the state of Sim and Heli PVE.
A couple thoughts:
- The balance of the game seems off to me, favoring defense.
- The AWACS in the air, powerful SAMs throughout, is intimidating, but the player aircraft are most dangerous here. In 24v24 or 32v32, you can expect local air superiority up to a distance from the forward bases on either side.
- There won’t be many opportunities for strike aircraft to get through if the center area is literally the sea.
- Unmapped area is doubly threatening to attackers, but it really depends on how strong the recon elements are.
- Given the variables, the inertia of the match will gradually accumulate. That is, a winning team will likely continue to win while the losing team continues to lose.
- This is unavoidable in any realistic mode, and isn’t an issue specific to your proposal.
- Loss of morale will lead to players leaving if they are losing. For this reason the difference between win and loss rewards should be minimized in this mode.
- There should also be game mechanics which work to slightly balance the situation. For example, more and different SPAA can be added in remaining territory after an airfield is destroyed, as a result of a friendly nation sending reinforcements.
- This is better than current Air Sim (obviously), so having it as an RB-adjacent mode would be unfair if similar improvements weren’t added to Sim.
- I feel that 3-4 hours may not be enough time for a match of this size to conclude.
Hmm i will look into it, for strike aircrafts, maybe we can have some naval boats in the center.
Regarding time, i am assuming 3 to 4 hours because thats how long Sim matches go, i am not sure if gaijin will incorporate longer matches
As for balance, the performance of SAM can be adjusted too, but it will require some testing.
Unpopular idea, how about realistic weather that won’t be like clouds in game (not client side) but would be same for all
What would non-US equivalents to this be?
Mig31 has one afaik
Sams also have asat missile, so satellites will go down after a set amount of time in space
Gotcha, well in that case you can just make it work like a nuke.
Western sides get an F-15, Eastern sides get MiG-31.
Doesn’t mig31 use the r33 to shots satellite?
I know it got the missile.
Hmm could work
To add, to guide a fox 3 via awacs, that missile needs to also have 2 way datalink, so aim120a/b/c variants cant be guided via awacs, but aim120d series will be (not sure about c8)
Here are some more things I think can be added:
I think more can be done with bases and base-like targets. I was thinking like Tim’s Variety War Thunder’s suggestions. This allows for strategic bombing and bombers (which can carry cruise missiles later on), separating them from tactical bombing and strike aircraft. Destroying strategic targets would negatively affect ground targets say by making it take longer to reload SAMs since the ammo depot has just exploded.
Counters to bombers would point-defense and interceptor aircraft. As someone said with Swedish road takeoffs, these planes could use crude dirt airstrips close to the frontline with very limited repair, refuel, and rearm capability.
To aid in these interceptions, GCI stations and air surveillance radars are dotted around the map and would work to guide the plane. Other systems like GCI piloting of the plane could be added. These systems would benefit from the addition of datalink and hopefully correct datalink displays.
Datalink would be added if the plane had it and with realistic limitations, i.e. the original MiG-29 only has GCI-to-plane datalink while the SU-27S can communicate between planes and GCI.
To add to recon—assuming it’s camera only—ELINT pods and aircraft could detect undiscovered SAMs/radars and their location by analyzing where the signal came from and what the signal is (I think that’s how ELINT works).
Since the main airfield is bigger than the frontline airfields, it should be able to do more or the frontlines have more limited capabilities. If you have too much damage, the frontline doesn’t have the equipment to repair you or cruise missiles are only stored at the main airfield.
Would be all for this. Would let us make use out of more technologies that would otherwise be useless in the current gamemodes such as aerial refuelling, air launched cruise missiles, maybe even MmW weapons and even helicopter spawns.
Also I think this would be a good opportunity to have a co-op PvE version for a more chill experience similar to this suggestion passed to the devs from a while ago:

found the og map, edited the tanker flight path, tho its still supposed to be a bit more forward



