Aerial conquest, An insight for the future of Air battles

i know this is too much asking but, are planing to make a test for it ?

not only would that help to understand and test the gameplay and even change something.

we have everything in the game already except super long range sam ( only buk and astra )

I wont be making a test mode sadly, for few months there are some other things to focus for me irl, not to mention i have 0 experience in making custom missions (from the coding pov).

But i would really like if some other person models this, or gaijin incorporates some ideas from this post and then tests their mode.

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i am trying to find one that i wanted to try. just give me min

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I really want to play with them :(. Besides that i really support this idea. Though earning rewards could be an issue

Yuh, just look at the sloppy “useful actions” mechanic in sim mode, literally encouraging passive gameplay. Making rewards worse could make the other roles a bit dull to do…

Fair. But why don’t you make it a suggestion?

Because there might be some oversights in the post which i want to clear up first,

for eg. As a user above said, gameplay might become slow paced. The “first spawn in main airfield” would make players who just want to get in action frustruated, so that is something i will remove soon.

There might be a couple more stuff i missed so waiting for that

(Also still trying to find the maps actual file, i made it on a older computer)

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found it but i realise it a old type of maps where is not new to the current power .

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I think this is a great suggestion.
Even though I’m flying a modern multirole aircraft, it’s sad that once the A2A combat is over, the match ends before I have a chance to try out the A2G weapons.
I think it’s worth considering a scaled-down variation that keeps this system in place.
(For example, simply reducing the number of players, limiting respawns to make each match shorter, etc.)