I would like to offer you a new style of play for enduring confrontation.
Currently, our mission was to protect an aircraft carrier which in most cases is… Bugged.
depending on the missions, as in the Strait of Dover, the western team’s aircraft carrier leaves the map and is therefore impossible to kill.
And for the southern team, the aircraft carrier remains static, patiently awaiting its death.
To correct this, I would like these aircraft carriers to be playable and have a real strategic utility.
The aircraft carriers can only be taken out 1 at a time per team.
If carrier die, another can be taken
They will serve as spawn for allies, whether planes or warships.
So we all agree that aircraft carriers are gameplay that will be passive and that few players will use them. This is why the aircraft carrier destruction mission will have to disappear and will have to be changed to something else.
For example, the destruction of a port by boats.
You will tell me, but what’s the point of playing aircraft carrier if you don’t win points or money.
My idea is simple, as soon as a player spawns on you (aircraft carrier) you will gain research points, SL and reappearance points. (see example below).
In addition, the same method as in enduring aerial confrontation, the more players who spawn on you, the more “useful action” bonus you will have.
If an aircraft carrier commander plays strategically and makes his team win by strategy, more players will spawn on it. And the more useful action points the commander will gain.
Conversely, if the commander plays aircraft carrier and no one spawns on it, he will not gain any useful action points because no one will spawn on it.
For players who spawn on the aircraft carrier, they will also gain bonuses.
We have 2 solutions for allied ship spawns on the aircraft carrier.
- Either the spawns are automatically placed in the direction where the aircraft carrier is located.
- Either the commander must choose the direction of the spawn using a small compass. “see picture”
To be able to take an aircraft carrier, I think it would be better if it cost a certain spawn points.
Currently, I don’t see the aircraft carrier capable of spawning planes to attack targets. I see them more as commanders for enduring confrontations.
If they can have a capability to launch aircraft, I think it should be as fighters to protect themselves from air attacks.
I think carrier could be able to send only 1 fighter controlable without bomb (as like scout planes) to protect itself and scout. With a stock or 10~
I know a minority of people will want to play this. But that will add a new aspect of the game
Carriers are ready to be implemented in game, so we can add them here ?
Carrier will be optionnal for players, and if they do not want to play they, they could not play it !