Abuse of incendiary bombs in fighters

fire bombs are good for RP, bomb one base is at least 10k rp, destroy some planes you double that. So go away.

Ok but doing it in fast fighters takes away from the strike aircraft that have trouble destroying other planes.

Want teamwork? Make friends.

They nerfed rockets because you could get full RP for multiple bases and they dont like that. If it was to nerf fighters they wouldn’t have touched napalm, and if it was for sim… nvm they dont care lol.

There was no reason to nerf rockets, it was just fighter purists crying on the forums because God forbid people grinded. Now we have people crying for a napalm nerf for no reason besides “they are in a fighter, they shouldn’t bomb” because again, how dare people grind.

Strike aircraft without secondary fighter role (so no SU34, that’s just a flanker and the F15E/I) are banned from taking bombs initially.

Everthing that is a strike aircraft is allowed to take it from the get-go.

It’s a two-minute fix really. Just that Gaijin doesn’t want that.

Factually worng, people bomb in premiums. They have all missiles unlocked. I see players in Mig-23s ditch their R24s for napalm.

At least we will see fewer ‘regular fighters’ bombing if we get a stock missile buff.

Again, most people bombing are in premium jets like the MiG 23ML, F4S, F-20, and F-18C. Otherwise the only basebomber tech tree is the F-104 and F111s, at least from what I have seen.

Yes. The majority of base bombing fighter jets were always premium jets.
from F-5C to F/A-18C (Early.)
It can’t and will never be solved unless Gaijin uses extreme prejudices like

  • Delete bases from ARB and banning strike aircraft and bombers(which lost their role in the game mode)
  • Stop selling premium jets

Which will never gonna happen.
Strike aircraft players will still suffer from them, and the forum will still burn like St. Elmo’s fire.

But you have completely ignored the case of forced bombing by stock grind, which also bombs, but in the shadow of premiums.
We can still see some regular TT jets go with napalm when grinding stocks for saving GE, and I understand them even though I dislike ‘napalm bombing in fighters’ in general.

When we had none of stock missile buff even in rank 8
I saw plenty of 4th-generation fighters struggling to bomb because of unlocking new missiles.
MiG-29 or Yak-141 with 100kg bombs as examples.

If we get buff on stock missile loadouts at fighters, which are rank 7 and lower.
We can get rid of those case.

For example, fight in stock Kfir C.7 which has 2x Shafir 2 only agaisnt F-4F ICE is nothing but insane, and all they can do in stock is nothing but being Kfir Canard but worse BR

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To be honest, it’s not players fault. Base boming in ARB is just the most efficient way to grind the tech tree for an average skill level player and gaijin knows it pretty well. So after gaijin “fix”(nerf) the rocket damage in case people can take multiple bases at once, they buff the incendiary bomb damage to let a base can be taken out by most planes’ incendiary loadout. I would say it is intentionally designed this way, especially on those popular premiums.

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If that conspiracy is 100% true
I would be extremely disappointed to be ‘the unpopular few who got sacrificed for that grinding meta’



Especially on those unpopular premiums which can’t use napalm bombs at all.

As a joke, I am so happy to be sacrificed for ‘easy grinding for those famous two’. :/
My Tornado GR.1(Talismaned) will be forever worthless against these 23ML.
Thanks to intended overperforming napalm.

You are naïve to believe Gaijin has your interests at heart. They want money, and will artificially buff their money makers. It’s a classic business strat.

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Have anyone experienced this?

have-anyone-experienced-this-napalm-no-damage-v0-a6uvwjkza20f1

Uh, no it actually isn’t TDM. The problem is people like to treat it as TDM when it clearly isn’t.

Is killing all enemy aircraft a way to win the match?
Yes.
Is it the only way?
No.

Ground targets and the ticket system exist for a reason. Player kills and destruction of ground targets remove tickets from the pool until it’s empty. Base destruction used to do the same, but some bombers and attackers could end the game early because of poor map design and rather than fix it Gaijin just decided to make base destruction have zero impact on the match.

Maps need to be larger with more objectives to complete and more ground targets to hit and spread them out more instead of setting them up in a way that always leads into a bloody furball. Unfortunately, Gaijin’s blatant incompetence on the matter continues.

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Oh please, don’t give me that. That’s like claiming that North Korea has fair and honest elections because technically its citizens can vote against the Party. Go tally up how frequently air RB is won via ticket drain vs won via destruction of the opposing team and tell me with a straight face that it isn’t a team deathmatch game mode as currently designed.

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Its pretty much the same in ground too, one side will wipe out the other team enough for their 1-2 death leavers to quit and steamroll with numbers advantage and objectives naturally get captured at the end of the TDM by the team that is playing 10v4 at end the match. Objectives end up being a mercy for the losing teams players dumb enough to stick around by ending the match.

Touching objectives is pretty pointless unless the other team has all 3 and you need to stop ticket bleed.

Game modes in realistic are just TDM with some suggestions that end up beimg detrimental to participate in. Capping objectives in ground is more risk than its worth, ground pounding in air is a good way to have someone with a massive energy advantage collect a free kill on you, bases are just RP pinatas with no effect on the games outcome.

Yep, there was. It made bombs useless. It was also just a glitch that rockets were doing so much damage in the first place.

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This makes no sense btw. Fighter jockeys don’t care if you use rockets or bombs or napalm, they hate you equally. Rockets got fixed because, and I need you to get your entire brain ready for this, GAIJIN wanted to nerf rewards.