Abuse of incendiary bombs in fighters

It’s the same old whining, there’s no problem with fighter jets using NAPALM, just as there was no problem with using rockets, but they cried too much and GJ ruined the rockets, now they’re going to cry and ruin the NAPALMs, then they’re going to cry even more about anything else until the game becomes crap.
If you want to discourage people from using it, do it in a smart way, put effective AAAs in the bases. No, they took away the ones they had because of the whiners (and they weren’t even effective)

OBS: And I don’t even use NAPALM, Rockets, when I’m going to make money I use conventional bombs with the tornado. Let the people have fun.
To be honest I even like that they do this, that they attract the attention of the enemies so I can kill them.

Bullshit. The compression problem needs to be dealt with by decompression, not robbing bases from strike aircraft or bomber.

That can be solved with an [extended ‘better stock missile loadout’] to Rank-7 and lower.

Yes. the current stock system is unplayable. BOTH FIGHTER AND STRIKE AIRCRAFTS.
Tornado IDS with 2x AIM-9L but no bombs(11.7) can do nothing against F-16ADF and MiG-29 at 12.7
F-4J/K/M with 2x AIM-9D(12.0) can do nothing against F-15A(13.0)

Yes. In current system, everyone is forced to pay or bomb.
Thanks to mediocre stock missile loadouts.

But as i told earlier, it should to dealt with improving stock for better status.

I just can’t understand why the hell your theory always lead into ‘more napalm more bomb haha’

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Gaijin didn’t change rocket damage, they fixed a bug that would cause more damage than intended from rockets.
Also all aircraft with ground strike capability are multirole aircraft.

They aren’t? The best strike aircraft in air RB was [and potentially still is] the Q-5A and Q-5L, objectively the best. So much so that they got up-BR’d due to their strike performance.

Tornado didn’t get up-BR’d initially due to its strike performance, but due to its PVP performance on top of its strike performance. Cause 2x 9Ls on an okay airframe makes for a decently strong PVP aircraft.

Mig-23ML is 11.7, and Mig-21Bis is 11.0.
The fastest 11.7 aircraft is F-111F, which is also the best strike aircraft at that BR. F-111C is 2nd; neither bomb bases when used in their meta.
The best 11.7 strike aircraft for rewards from striking targets is F-111F, F-111C, Tornadoes, and Kfir C2.
All Mig-23ML can do is bomb a base and take out at most ~14 howitzers.

11.0 probably goes to Su-22/17M4, Mig-27M/K, Kfir Canard, and F-4EJ.

There is more to strike aircraft than bombing bases.

However, for bomber racing… things get interesting.
11.7:
1st: F-111F. Mach 1.22 at 400 meters. Bmb.
2nd: Mig-23ML. Mach 1.21 at 1100 meters. Nplm.
3rd: F-111C. Mach 1.12. Sea level. Bmb.
4th: Tornado. Mach 1.08. Sea level. Bmb.

And for 11.0:
1st: Kfir Canard. Mach 1.12 in 2 minutes sea level with bombs, and over-fueled with drop tank. Bmb.
2nd: Mig-27K. Mach 1.08 sea level. [A strike aircraft that relies on napalm.] Nplm.
3rd: F-104G. Mach 1.08 sea level. Nplm.
4th: Mig-21Bis getting to mach 1.1 in two minutes at 1000 meters altitude starting from sea level. Nplm.
5th: F-4EJ. Mach 1.04. Bmb.
6th: Su-17. Mach 1.03. Nplm.

General 10.0 - 12.0 aircraft:
F-4S: Mach 1.04. Nplm.
F-105D: Mach 1.07. Nplm
F-4FG1/FGR2: Mach 1.06. Bmbs.
F-111A: Mach 1.07. Nplm.
J-8B: Mach 1.05. Bmbs.
F-104S: Mach 1.12. Nplm. [It’s still faster than Tornados with 4 napalm or a base of bombs.]


Final note:
Bombing bases is lower rewards than taking out soft targets last time I tested both.

Lmao.

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The Tornado MFG was a monster at 10.7, unironically OP. 1 base of bombs, 2 PVP frags, return to base, repeat.
Especially when F-111A were common and would just eat 9Ls, maybe F-14As as well.
Now it’s back to F-5s, though there are still enemy Tornados and Varks around to shove a 9L up the exhaust.

you give me PL-8 at J-7d and ill raise the stat to 11.3 on my own. get the fuck outta here. idiots will not flare since they’re on perm zoom and doesn’t press C at all. of course it’s good at 10.7, that’s idiot nesting ground.

I don’t think Tornado IDS is either ‘okay airframe’ or ‘decently strong PVP aircraft’
When you can grab ‘true decent pvp aircraft’ which has 6 extra missiles in ‘0.3BR higher’

Man, sometimes I really think you got paid by Gaijin enough to make a strange claim.
I know you aren’t but feels like ‘that level of strangeness’

So, MiG-23ML is doing nothing wrong because F-111F can beat them?
While there are tons of wreckage of other strike jets rotting in a scrapyard?

It is obvious that the current Napalm + fighter combo is overperforming when we consider both of damage mechanism and weight compared to conventional strike aircraft with conventional bombs.

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that’s why the best option is just to rework the ground unit in ARB altogether. rn it’s so fucking useless it’s used by fuckass fighters to grind.

Adjust the gamemode. Do not try to artificially limit player option just because of bad actors

It would be 10.7, but not at 11.7, where most tornados are for some reason,

The 9L equipped ones should all be 11.3, and there’s no reason for them not to be.

11.0 is plenty good. Harrier with 4 9L and better flight characteristic is at that BR. Plus if you can’t do periodic flare at that BR it’s all on you.

Everything is gaijin’s fault.
They can reduce the grind drastically. Get rid of spading and maybe then you would see less fighter bombing.

Well, to cause a slight tangent: An ambush only fighter known as Sea Vixen, which is garbage at doing anything other than ambushing players in furballs, remains the sole aircraft in my record with its performance.
I played the Tornado MFG differently cause bombs, and still maintained a high KDR despite it being a strike aircraft. It quickly exceeded my skill in strike aircraft at the time.

And I stopped going for bases long before napalm went from 4 to 2 due to… what aircraft was it… F-104S and Kfir C2.
I started looking for my ground strike loadouts again, cause I knew from 2020 testing that ground striking was more profitable than bombing anyway, and I did it on and off with a number of jets, including A-10A of course.

Napalm getting buffed made strike aircraft that weren’t fast [F-111A, F-105D, etc] more playable. And as you can see from the results, strike aircraft were buffed more than multirole aircraft.

Also Mig-23MLs earn less rewards napalming bases compared to other premiums.

@七-十三
Harrier is not a mach 2 strike aircraft with 12 1000 pound bombs…

@MrKrabsPattys Spading reduces the grind for new vehicles…

  1. We need better stock missiles for fighters, then there will be fewer bombing guys who bomb with their fighter jet unless they really want to.

  2. The current mechanism of napalm needs a serious overhaul.
    Half the weight, double the speed, easier stealing base from these ‘halfbaked fighter’ tagged as ‘strike aircraft’
    (Of course, there are strike aircraft which can use napalm too, but the majority of them are slower than MiG-21/23)

  3. It would be great if the current ARB system gets a full rework, which makes strike aircraft more valuable than now.
    The current system is built for nothing but to shame strike jets.
    No airfield killing, the chance of ticket-winning is low. heavily focused on TDM and almost always sees ‘no enemy aircraft left’
    I still remember the comment of ‘Tiger_tank_1’ who claimed bombing in a fighter is better than bombing in an attacker because both have the same bombing capability, but fighters retain more a2a capability than attackers after bombing.

If we consider nothing but the ‘capability of contribution to victory’ in the current TDM meta ARB
and if we don’t get rework on the current system or rework on the napalm

Which ‘mister-bombing-J7D’ wants to keep.

Then, Banning Tornado IDS and other strike jets will be a better idea than ‘removing napalm from MiG-23ML’ :/
As long as MiG-23ML will be a better fighter and a better strike jet than Tornado IDS.
and will perform better than Tornado IDS in every aspect.

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I was thinking about getting rid of spading and for new vehicles just get rid of like 100k needed. Instead of 410k and another, a lot, just get 300k and then you have a fully capable vehicle

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You’re making a point about AIM-9L, I made counterpoint with AIM-9L, how hard is that for you to understand?

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Your argument is well made and entirely rational and logical.
I disagree, and I still love your post.

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Gaijin built a big friggin grinding colosseum for their ‘money grinding’

They enjoy popcorn, which is bought with money from our purchases, while we are stabbing each other for ‘whos fault’
And they fix nothing but ruining everything in every moment with ‘it is fixed!’ update :P

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Thing is, that then, more players won’t find the game enjoyable. Gamemodes suck and that would require gaijin to work :( a bit more on their gamemodes