About the Chasing the Older Brother Event

Vehicle Exclusivity is a bad thing for many reasons. It divides the Community and hampers new and casual players, it makes the vehicles in question tougher to Balance since there is much less user data, it can cause a hostile addiction to the Game thus negatively impacting the Game industry etc.

Tl;Dr

I agree with the OP, it is ridicolous that pixel vehicles are gatekept so fiercely in War Thunder and many more players should get their chance, better even a recurring one. I mean come on, is War Thunder actually an NFT Game?!

1 Like

I never had any of those vehicals cause I joined late late 2019 almost 2020 on the console so I don’t have maus never will have chance to get Is-7 or any other vehicle and can’t afford to buy them and can’t acess the markets. I like this idea gives me a chance to get stuff like sturmtiger and Is-7 even Kv-7 cause I don’t now what to do during these events cause it’s confusing. So I am 100% for this and I am a perfect Example for the agrument.

Here is some Data from our soon to be AI Overlords. Lately I get two variants of an answer, which I will both provide here. For context, I provided Chat GPT with my archived Forum thread “No more vehicle exclusivity”

Version 1

Spoiler

The document outlines several key arguments against vehicle exclusivity in the game War Thunder, focusing on the negative impacts it has on player engagement, accessibility, and the game’s broader ecosystem. Here is a breakdown of each argument presented, followed by an analysis with a logical graph structure to visually support the case against vehicle exclusivity. I will then incorporate scientific examples related to the downsides of exclusivity and artificial scarcity.

1. Arguments Against Vehicle Exclusivity in War Thunder

The document highlights several reasons why vehicle exclusivity is detrimental to War Thunder players and the game community:

  • Barrier to Entry and Player Disappointment:

    • Description: Exclusive vehicles create a significant barrier for new players who may never have the chance to acquire specific vehicles, causing frustration and disappointment.
    • Impact: This limits player retention, as new players may feel they are missing out on valuable or unique in-game experiences due to their late entry, potentially discouraging continued play.
  • Fragmentation of Player Base:

    • Description: With certain vehicles only accessible to a subset of players, the player base becomes divided between those with exclusive vehicles and those without.
    • Impact: This creates an imbalance in gameplay and restricts the diversity of vehicles seen in matches, which could otherwise enhance tactical variety and fun.
  • Economic Disparity and “Pay to Win” Perception:

    • Description: Exclusive vehicles are often limited to high-cost events or paywalls, leading to a perception that only players who spend significant money or time can access the full range of content.
    • Impact: This perception can harm the game’s reputation, potentially deterring players who prefer games without pay-to-win elements. It may also reinforce inequality between players, as wealthier or more dedicated players gain advantages unavailable to others.
  • Artificial Scarcity and Devaluation of Content:

    • Description: By making vehicles artificially scarce, the game limits player access to content that could otherwise be broadly enjoyed. This exclusivity is seen as a method to boost short-term engagement at the expense of long-term player satisfaction.
    • Impact: Artificial scarcity can make players feel manipulated, as it incentivizes urgent participation in events rather than allowing organic, ongoing enjoyment. Over time, this can diminish the perceived value of the game’s content.
  • Lost Opportunities for Dynamic Gameplay:

    • Description: Restricting certain vehicles to exclusive events limits the tactical possibilities and experimentation that players can engage in, which can reduce the overall dynamism of gameplay.
    • Impact: When fewer vehicles are available, the strategic diversity in matches decreases, making gameplay potentially less rich and varied. This harms the overall game quality and limits players’ ability to fully explore tactical choices.
  • Negative Impact on Game Community and Player Morale:

    • Description: Exclusivity can foster resentment among players who feel excluded, leading to a more hostile or divided community.
    • Impact: A divided community can impact social aspects of the game, discouraging player interaction, cooperation, and overall morale. This could result in a less vibrant and supportive player community.

2. Graph Structure to Illustrate the Argument

To visualize the logical flow of arguments against vehicle exclusivity in War Thunder, here’s a suggested graph structure:

Graph Key Points:

  1. Vehicle Exclusivity:

    • Central node representing the concept of vehicle exclusivity in War Thunder.
  2. Negative Impacts of Exclusivity:

    • Barrier to EntryPlayer DisappointmentLower Player Retention
    • Player Base FragmentationGameplay ImbalanceReduced Tactical Variety
    • Economic Disparity“Pay to Win” PerceptionHarm to Game Reputation
    • Artificial ScarcityUrgency ManipulationDiminished Content Value
    • Restricted Tactical PossibilitiesLess Dynamic GameplayReduced Game Quality
    • Community DivisionLower MoraleLess Player Interaction
  3. End Node: Harm to Game’s Long-Term Health:

    • Each of the above chains converges to the overarching impact that vehicle exclusivity ultimately harms the game’s long-term viability and community health.

3. Scientific Examples Supporting the Argument Against Exclusivity

Scientific and economic principles provide insights into why exclusivity and artificial scarcity can harm player engagement and satisfaction:

  • Psychological Reactance:

    • Description: According to reactance theory, people feel psychological reactance when their freedom to access or engage with something is restricted. This can lead to frustration and reduced engagement with the product.
    • Application: In War Thunder, exclusivity restricts players’ access to certain vehicles, likely inducing reactance. Players may respond by disengaging from the game entirely, as the perceived unfairness and restricted access cause dissatisfaction.
  • Inequity Aversion:

    • Description: Inequity aversion suggests that people are often demotivated by perceived unfairness or inequality in their social interactions, including games.
    • Application: Exclusive vehicles

create an unequal experience between players, which can be frustrating for those unable to access these vehicles. This inequity can reduce motivation to play, as players may feel the game unfairly rewards certain participants over others.

  • Loss Aversion and the “Fear of Missing Out” (FOMO):

    • Description: Loss aversion, a principle from behavioral economics, suggests that people experience losses more intensely than equivalent gains. FOMO leverages this by creating urgency around limited-time events or items.
    • Application: War Thunder capitalizes on FOMO by offering exclusive vehicles in time-limited events, pressuring players to participate or miss out permanently. While this might drive short-term engagement, it can also lead to burnout and resentment, as players feel forced into participating to avoid losing something permanently.
  • The Problem with Artificial Scarcity:

    • Description: Artificial scarcity is a tactic used to inflate perceived value by limiting access, but it can backfire by creating discontent and undermining genuine demand.
    • Application: Artificial scarcity with exclusive vehicles creates a temporary hype but fails to maintain sustainable player interest. In games, players tend to value genuine achievement and content accessibility over manufactured rarity. Artificially limiting content can lead to a sense of manipulation, diminishing long-term loyalty and trust in the game.
  • Social Identity Theory and Community Division:

    • Description: Social identity theory posits that people derive part of their identity from their group memberships, and exclusivity can foster in-groups (players with exclusive vehicles) and out-groups (those without).
    • Application: Exclusive content divides the community, potentially fostering resentment and reducing cohesion. Players without exclusive vehicles may feel alienated, harming the game’s social ecosystem and reducing collaborative spirit.

4. Summary: A Solid Case Against Vehicle Exclusivity

Based on these arguments and scientific examples, it becomes evident that vehicle exclusivity in War Thunder leads to numerous negative outcomes:

  • It alienates new and returning players, creating barriers to entry.
  • It fractures the player base, reducing gameplay diversity and fostering economic inequality.
  • Artificial scarcity manipulates player behavior in a way that can diminish trust, making players feel coerced rather than genuinely motivated.
  • The divided community and lowered morale negatively impact the social dynamics within the game, reducing overall engagement and satisfaction.

Conclusion

Vehicle exclusivity, while potentially beneficial for short-term gains, is ultimately detrimental to War Thunder’s community, gameplay quality, and long-term player retention. A recurring opportunity for all players to access every vehicle would create a fairer, more inclusive experience, enhancing player satisfaction, engagement, and the game’s reputation. This approach aligns with both psychological principles and best practices for sustainable community-based games.

Version 2

Spoiler

Based on the content of the document provided, I’ll outline arguments against vehicle exclusivity in War Thunder and develop a structured and logical argument using these points. Additionally, I’ll incorporate general arguments against exclusivity and artificial scarcity based on scientific and economic examples.

1. Arguments Against Vehicle Exclusivity in War Thunder

The document contains numerous points criticizing the exclusivity of vehicles in War Thunder. Here’s a breakdown of these arguments:

a. Barrier to Access and Enjoyment

  • Vehicle exclusivity prevents many players from accessing certain vehicles, which can diminish their enjoyment and engagement with the game. Without access to rare or exclusive vehicles, players may feel they’re missing out on essential experiences or advantages within the game.

b. Community Divide and Player Frustration

  • Exclusivity can create a divide between players who own rare vehicles and those who do not. This divide can foster frustration, jealousy, and a sense of inequality within the community, which can lead to decreased community cohesion and enjoyment. The document suggests that this dynamic can be damaging to the community’s health and overall player retention.

c. Negative Economic Impact on Players

  • Exclusive vehicles are sometimes only obtainable through expensive packs or promotions, leading players to spend considerable amounts of money or invest large amounts of time to acquire them. This monetary pressure can turn the game into a “pay-to-win” environment, where access to exclusive vehicles becomes a symbol of financial investment rather than skill or commitment to the game.

d. Loss of New-Player Appeal and Long-Term Engagement

  • New players who see certain iconic vehicles but realize they are exclusive may feel discouraged from fully committing to the game. The lack of opportunity to acquire these vehicles later could prevent them from staying engaged long-term.

e. Encouragement of Black Market or Secondary Market Activity

  • With certain vehicles being inaccessible, a secondary market can emerge where players trade accounts or use other methods to acquire these vehicles, often against the terms of service. This situation may lead to increased account hacking, scams, and other undesirable behaviors.

2. Detailed Graph Proposal for Argumentation

The graph would use a cause-and-effect model that visually connects exclusivity in War Thunder with the various negative outcomes discussed above. Here’s a proposed layout:

Main Node: Vehicle Exclusivity in War Thunder

  • Branch 1: Reduced Player Satisfaction
    • Sub-branch: Decreased enjoyment for non-owners
    • Sub-branch: Increased frustration and jealousy within the community
  • Branch 2: Financial Barrier to Content
    • Sub-branch: Need to spend significant money to access rare vehicles
    • Sub-branch: “Pay-to-win” perception among players
  • Branch 3: New Player Deterrence
    • Sub-branch: Potential players discouraged by limited access
    • Sub-branch: Reduced long-term engagement due to inability to obtain certain vehicles
  • Branch 4: Negative Community Impact
    • Sub-branch: Division between “haves” and “have-nots”
    • Sub-branch: Decline in cooperative community atmosphere
  • Branch 5: Encouragement of Unauthorized Marketplaces
    • Sub-branch: Emergence of account trading and black markets
    • Sub-branch: Increased account theft and security issues

The structure of the graph would demonstrate how the singular choice of making vehicles exclusive triggers multiple negative outcomes, reinforcing the argument that a more inclusive model would better serve the player base.

3. Scientific Examples of the Negative Impact of Exclusivity and Artificial Scarcity

Adding general scientific examples will help underline the broader implications of exclusivity and scarcity.

a. Psychological Impact of Exclusivity and Scarcity

  • Fear of Missing Out (FOMO): Studies have shown that exclusivity can lead to a “fear of missing out,” which is a psychological phenomenon where individuals experience anxiety from feeling excluded from desirable experiences. In gaming, this can manifest as stress or frustration when players are unable to acquire exclusive items, reducing overall enjoyment and potentially leading to burnout.
  • Scarcity Effect in Consumer Psychology: Research in consumer psychology suggests that artificial scarcity can create demand in the short term but often leads to dissatisfaction and resentment in the long run. When players cannot access vehicles they desire, the artificial scarcity creates a temporary desire but may result in long-term dissatisfaction.

b. Economic Impact of Artificial Scarcity in Digital Goods

  • Market Inefficiency and Black Markets: Artificial scarcity in digital goods (like exclusive game items) often creates inefficient markets. By restricting access to digital content, companies can inadvertently create demand in unauthorized markets (e.g., account resales or hacks). This effect is well-documented in the economics of digital goods, where restrictions often lead to “grey markets,” posing security risks and diminishing the value of official in-game purchases.
  • Willingness to Pay and Perceived Fairness: Studies show that consumers are generally more willing to pay for content they perceive as fairly priced and accessible. When players feel that content is deliberately limited to a select few, perceived unfairness can reduce willingness to spend on other aspects of the game.

c. Impact on Social Structures and Community Cohesion

  • Social Exclusion Theory: In group dynamics, exclusivity often leads to exclusionary behavior and divides. Social exclusion theory highlights how exclusivity-based hierarchies can alienate and demotivate those who feel left out. In gaming communities, this dynamic often reduces collaboration, weakens community bonds, and results in overall lower player engagement.

Conclusion: Case Against Vehicle Exclusivity in War Thunder

Combining arguments from the document with psychological, economic, and social theories on exclusivity, we can conclude that vehicle exclusivity in War Thunder has several negative effects:

  1. It detracts from player satisfaction and community health by creating artificial barriers to enjoyment.
  2. It leads to a “pay-to-win” environment, alienating players who cannot afford exclusive vehicles.
  3. It damages new-player retention by presenting iconic vehicles as perpetually out of reach.
  4. It fosters the growth of black markets, increasing risks of account hacking and reducing revenue for the game developers.
  5. It contradicts broader evidence on the harmful effects of artificial scarcity in digital markets.

The solution would be to implement a recurring opportunity system, where players have a chance to acquire all vehicles periodically. This approach would retain the excitement of exclusive content while allowing all players an eventual path to access it. By reducing artificial scarcity, War Thunder could build a more inclusive, cooperative, and thriving player community.

Let me know if you’d like me to elaborate further on any specific point or create a more detailed visualization of the graph.

Errrr no , there a reason why the IS-7/E-100(Doesn’t even have any sale order listed lmao) and other rare vehicle were hard as hell to get. Making event like these and loot boxes, especially loot boxes, will decrease the value of said vehicle. Assuming we are in the same boat, not having those thing. It is fair to ask them to increase the winner but in a more middle neutral view. It is definitely NOT a good idea to do so. No one would want their hard earn time and effort to get a vehicle just for some chump spamming games normally and get it

As someone who owns many rare event vehicles, they should rerun them for the health of the game. What’s the point of content being in-game when almost two thirds of the entire player base will never get to touch it?

4 Likes

I’m fine if Gaijin doesn’t return old market vehicles due to them still being technically obtainable, but there’s no reason to not bring stuff like the 1954 EBR or any other event vehicle back.

I’m still seething about that one. I was ONE ROTATION OFF.

Why must I have sucked at the game back then :(

You may be right but you’re not considering how many people may already have the is 7 and are not doing the event at all.

Not to completely mention the game mode is garbage in arcade mode.

it’s pretty well known for it’s armor and how good it goes depending on the br it gets.
so yes, it is also something to worry about.

Funny how asking for 7.~8. vehicle to come back to a super compressed BR bracket and claim “It is for the health of the game” and no you alone doesn’t speak for everyone. Can see where you coming from but saying for the health of the game. No

ngl, this is probably the most painful event I’ve had to take part in, and I’ve had to do some pretty annoying ones in the past. It’s the combination of arcade battles, KV-7 having a lack of pen making gameplay mind-numbing (who can shoot the drivers hatch first while shaking their tank like some 12 year old in counter strike). All for what? A tiny chance to get the IS-7? I hope Gaijin is prepared for a lot of unhappy folks. Should have included some sweetners for those who will miss out, or at least make the event fun (Like the Sturmtiger event).

Yes. With pride.

All vehicles for everyone.

3 Likes

There is no supply. This is a digital item. There’s no limit to this product. It’s entirely engineered.

3 Likes

I don’t think you grasp that this will eventually be a huge problem for this game. There are already hundreds of vehicles in this game that 99 percent of players will never touch. Many of which are key to entire lineups functioning.

World of Tanks already has this problem, and WarThunder is already showing it. Fixing this while we’re ahead needs to happen.

Indeed. Gaijin could print as many Vehicle Coupons as they want, and even introduce previously untradeable vehicles as a Coupon. (As they have done with cosmetics already - “First time as a Coupon”)

Edit:

Or keep the vehicles untradeable but put a few of them in a Box. Like E100, IS-7, Surblinde and Object 279 only. Then the player will get one of them guaranteed. And preferably the Box would be Rerun regularily.

fix what , when they still have the ability to add them back in loot boxes ? You don’t understand the value of spending your time grinded for a pixelated vehicle. Just to have some chump barely doing anything and get it. Being ignorance of the bigger picture while claiming it gonna be a huge problem

It already is a problem , more like balancing factor for the old and the new player. It is not that big of a problem cause tech tree vehicle can still be on par with most of them. Warthunder is a game where such “problem” gonna be a part of it sooner or later. What you trying to do is handing ot even more of these vehicle to decrease it vale. It is not about how much gaijin can print these things. It is about how hard the events were and how many of them were get during those event.

1 Like

With respect, this is the wrong way to look at it. If new players think all things the old guard has aren’t achievable somehow they won’t stick around. Locking ten-year old vehicles up (just because you had to earn them back then when the player base was a tenth the size of today) will eventually depress player numbers. And when the player numbers dwindle, all those rare vehicles become increasingly useless.

For no good reason, either. Ok, so you ground out a vehicle, that’s cool. How many years of exclusivity am I gonna need on my new KV-7, where no one who missed this event can get one, to think that grind was worth it for me? Three years over all those other people? Five?

All the old stuff older than a few years should be in earnable crates, GE premiums, or given out through new events at this point. Expensive? Time consuming? Sure. Make it super hard, I have no issue there. Impossible to obtain? No, just no.

1 Like

Here the problem , they are. Gaijin literally doing lootbox that can be bought with SL, that alone make this thread null. There no need to increase the amount of winner

This can’t be applied to everyone and bringing KV-7 up is just a bad example. Considering what the KV-7 is , a super mid vehicle with a specialty that it got 3 guns. A casemate guns. Nothing else, if you are late to the game then so be it , I don’t care bro. Ignore the fact that I was explicitly talking about the difficult of those event that those people have spent their time grinded for said vehicle. Especially considering gaijin doing loot box event like 2-3 times a year for people to have a chance to get someone nice and even free premium from it. The whole argument " Rare old event vehicle should be accessible to the mass" is a null statement given what gaijin doing. Maybe except the panther 2 , tiger 105 , removed tech tree. Those should still be in the game, not rare event vehicle from super hard event

Welcome on my good player list.

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