About removing loader bonuses from expert/aced crew training

Expert is certainly not behind a paywall.

Is fun to have to grind 1.200.000RP after expert for an single top tier mbt to get free ace. expert and ace should count for the crew slot and every vehicle you field on that slot imo

Ok expert is not behind a paywall it’s just millions of SL for a top tier lineup. You happy now?

Well, I think system is made to benefit those players and people are taking advantage.
Going for an Ace crew is time consuming for a reason, they want you to pay up to enjoy tanks that are definitely better than what stats and balancing shows.

I mean, where would you put 2A7V and the likes with their 6s reload basically out of the box ?
You can’t move them up because there are no BRs left.

Would you move manually loaded tanks up ?
Would you move autoloaded tanks down ?
Or both ?

I doubt Gaijin is ready to do that and possibly screw up some of their tiers for basically no monetary gain.

That’s exactly what Gaijin wanted out of this.
Pay up to have a better tank than the average joe.

Predatory mechanics get their name for a reason.

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I am quite happy. But why is that relevant to the discussion?

Efficiency is the name of the game for balancing. If we assume most players aren’t using Expert/Ace crew, then things get balanced without much care about their Expert/Ace performance. That said, someone owning an Ace crew for a vehicle might actually be using an undertiered vehicle (in it’s current state) for that BR, all due the system in place.

Just play the game and You will unlock everything.

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It would be absurdely unrealistic, but it sounds like the only solution that Gaijin would actually consider instead of doing balance tweaks after removing the bonuses.

I skimmed through your linked statement but I failed to find a statement that is considered as the basis of this discussion. I specifically searched the text for reload, ace and expert, but found no hits.

While we’re here, we’d like to give some additional context behind Battle Ratings and how they’re decided. Battle Ratings are decided based on how much a vehicle earns, but this is not purely economical. We use this metric because it’s all encompassing and considers every action a player makes with their vehicle, so this considers frags, assists, caps, and effectively every useful action a vehicle can perform all bundled into one universal metric.

This is the “Efficiency” of each vehicle and gives us a very well rounded perspective on all of its abilities and how it’s actually being used.

They said how they’re balancing vehicles and there’s no mention of Ace or stock crew anywhere, they’re just talking about average efficiency. This means they don’t focus on Ace crew balancing.

So it is exactly as I remember it. SL income is the metric.

So the whole thread is based on a wild guess as to what may actually happen during balancing.

Yeah, income or “efficiency” is how they do things, which is why some planes stay at their BR even with very poor stats, probably since they’re used for base bombing which boosts their income.

I think that OP didn’t understand how things are getting balanced and that, in most cases, vehicles are at the BR they’re at because of their maxed, non-Expert crew as I’d assume most players are using that to play.

Well you dont have to give it the 6.0 sec reload for example. If the current one is balanced around 6.5 or whatever then give it that.

Yeah of course but thats exactly why i dont understand how some people defend this system. Its unfair, predatory and detrimental to Gaijins own balancing.

Not entirely true. I asked Smin in another thread about how Gaijin decides reloads for balancing and he stated that they use fully aced.

the question i asked

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And that is one of the reasons I made this thread all along. He explicitly admitted that the current balancing is being done on manual-loaded vehicles after even another layer of a monetization practice.

ty for the screenshot, I’ll eventually edit the post and add it.

The 2nd thing we agree, omg we are becomin besties ❤️

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Just like it’s absurdly unrealistic to pull 20 people off the street and except them do something technically only 1 in a million should be able to do.

Other good option would be to have to spec into crews.

Do you want a slightly better reload (to a max)
Or a better repair?
Perhaps better survivability?

That’s also added work to identify vehicles like that and hand pick values that you think might work.
Re-balancing those vehicles might also prove a challenge and you might end up dozens of different reload speeds.

I don’t think Gaijin’s automated balancing would like that to be honest.

People might not be playing BRs where Expert/Ace is that costly and they can easily grind it out just by playing. For example, Tiger II needs 210k SL for Expert and 570k RP for Ace. Now compare that to 2A7V and you’ll see the difference. Some people don’t see the problem if it’s not affecting them to a degree.

Some might also just buy Ace outright because they can and don’t want their upper hand to be neutralized.

As for balancing, it’s only actually detrimental to people that play with crew levels that are lower than the average. Average crews don’t “suffer” and above average ones are privileged to a degree.

That might very well be for the initial addition of the vehicle.

I didn’t do it because people deserve some anonimity on this particular choice.

And people gets the chance to freely defend their advantages, making the results more realistic by witholding public scrutiny.

The good thing is, you can clearly see who is in favor or against based on how they comment anyway.

All of that is true but Gaijin being unwilling to put in the legwork to rework a mechanic that we both agree on is predatory shouldnt be a reason to not rework it.

Its affecting lower ranks less anyway since there are way less autoloaded tanks. Ofc people with the wallet to straight up buy ace want it to stay but scorpion for example is not that.

I think you misunderstood me there. I meant its detrimental to Gaijin since they have to deal with multiple different values for one singular vehicle to judge its balance status.

Probably a bit of column a and column b. Not every balancing decision Gaijin makes is purely statistical

Ironically, removing reload bonuses would turn lower tiers way more dynamic (as genuinely every nation uses a loader/loaders), exactly what Gaijin is after at least in top tier.