Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

There is no context at all to this clip. Situation, location, tank position, possibly training? The vehicle appears fully stationary with the blast door constantly open, hence why such speeds are never used as the standard reload. Clips alone are not accepted for reload speeds anyway, as they can easily be manipulated even in the slightest. Further supporting sources are required for consideration.

As has already been explained, manual reloads are subject to balance considerations. Not simply the fastest speed. The Leopards in particular are in no balancing need currently of a faster reload, as some of the best performing tanks in game. This is monitored constantly by the devs and any reloads in need of adjustment would be considered.

5 Likes

Hey smin, since youre active.

Possible that T-80BVM can get access to the 3BM46 as a trade off for using a round w lesser pen (but still competitive enough) be possible to use the 6.0s reload buff? I mean with the 3BM60 sitting at 6.4s due to its length iirc, it would be nice to have some possibility for other higher pen that can use the 6.0 reload, 3BM42 still has a quite a low round pen comparative to that of the 3BM46. Whats the thoughts for devs on this if any?

4 Likes

Its not something currently planned for the time being, but we will forward the suggestion on thanks.

6 Likes

@Smin1080p_WT
Yes, when you intent to fire more shots in quick succession, you open the blastdoor and leave it open. Another valid order would be a “double shot”. The loader inserts the shell and gets the next from storage right away. Holding it in his hands to insert it immeadetly when the shot is fired. This way the tank can shot again in like 2 seconds.

Quite some advantages manual loading has over these caroussels. You can basically adopt your reload speed to battlefield needs. For most WT scenarios, the tank commander would order rapid fire. In ambush scenarios a “double shot” to quickly overwhelm the target with a second shot.

Ingame however, its fixed to almost 8 seconds base and like 6 seconds with every skill on elite/max. … While in this vid its definetly quicker. The context is not relevant. Its a Leo turret, where you see the crewman reloading in roughly 3-4 secs (?). The officer is pleased and says: “Exellent” at the end. Test passed. Its obviously a standard a loader needs to pass or he won’t get the job.

Ingame US Abrams also got faster reload, same gun. Same ammo. Same training I suppose.

The Abrams received a faster reload as it was not preforming as well as the Leopard family in game. Again, manual reloads are subject to balance considerations.

7 Likes

Sorry for almost spamming at this point but since reloads are subject to balance considerations, what type of reload is the default one Gaijin uses to decide the BR of manually loaded vehicles? For autoloaded vehicles its quite clear which state of the vehicle is taken into account when considering the BR of that vehicle, its the spaded version with the fixed reload. For manual loaded is it spaded with 7.8 seconds of reload, or expert 6.4 seconds or aced 6 seconds? (for the L2A6 for example). Im just curious because the difference is quite big and it depending on the answer it might be kinda unfair for Manual loaders to need an ace crew for the balanced version and in turn it might be unfair for autoloaded vehicles if the default is not the ace crew

2 Likes

So nice rus tanks all use autoloaders :)

Reloads are based on the same way aircraft flight performance is calculated from. Reference point is always a fully upgraded vehicle and crew.

2 Likes

Thats quite harsh for manually loaded vehicles but thanks i appreciate the clear answer.

3 Likes

The context is relevant, which is why im annoyed as the only manually loaded tank without gun reset position is getting 5s reload

Stona, this reads like a justification hunt, not transparent research.
You’re asking the community to accept major RoF buffs based on “extensive research”, while providing no auditable citations (manual title/edition/page/scan) for the key claims.

1) Your own post admits the core problem: “7.1s was a minimum.” War Thunder — official forum
A publicly available T-64A technical manual (1984) explicitly lists min 7.1s and max 19.5s for the loading mechanism — i.e. it’s state/index dependent, not a fixed cycle. ukr.bulletpicker.com
So using minima or cyclograms as a fixed in-game reload is not “documentation says X”, it’s cherry-picking the best case.

2) T-72 family: “7s exactly” needs a real citation, because an auditable PDF says 8s.
The T-72B training/technical book “Устройство танка Т-72Б” (PDF) states: “Loading duration of one round: 8 seconds.” Jurkniga
If you’re overriding that with “7 seconds exactly”, you must provide the exact manual + page + scan you’re using.

3) “Greek trials = 6.5s” is not verifiable as presented. War Thunder — official forum
If the source is public, link it. If it’s not public, don’t use it as a balancing hammer.

4) Same standards should apply to Gaijin.
Gaijin’s own bug-report rules demand one primary manual or two independent secondary sources for historical changes. War Thunder
Then show the manual pages you’re basing these buffs on — don’t ask players to “trust us” while rejecting community reports as “not enough info”.

Until we get auditable citations (manual/edition/page/scan) for the “6.0s diagrams”, the “7s exactly T-72 manual”, and the “Greek trials 6.5s”, this looks like another “USSR buff justified after the fact”, while Western vehicles get “balance changes” and modeling inconsistencies that players can’t even appeal properly.

14 Likes

Smin why didnt the mbt-2000/alkhalid recieve a reload buff , its maker HIT also claims 9 rounds per minute , so shouldnt it also get buffed like VT-4 and 99

Still says 8.3 and I asked my buddies on Xbox, they all see the same number. Weird it’s an Xbox only thing.

But gaijin does hate us the most after all :)

1 Like

So u will reduce reload time of leo2 aswell no??

The leopard 2s are some of the last tanks that need a reduced reload time.

9 Likes

#MakeItalyGreatAgain

Ariete reload 5.0 → 4.0

1 Like

make the game even more realistic , lets add motion blur upon being hit (pen or no pen ) said motion blur should also double the reload time

And Russia need it? hmm?

Balance is one, Realism is another…
Gajjin said russia need better reload cause of Realism.

Firstly I would be Smin, not Stona. Secondly, please dont use AI to write your posts for your Feedback from your own words is more than adequate.

If you wish to report an issue or further reload rate suggestions, please create a report here: Community Bug Reporting System

Everything regarding these changes has been detailed in the post above.

6 Likes

Cant lie man
Leopards on paper seem like the best tank all around but they are just unfun to play
gaijins incremental made up nerfs to things such as blow out panels and nato hump spanning half the tank rearwards with the fact that they (like abrams) have a turret ring that when knocked out you cant traverse turret
then with the fact the leo 2s often have armour thats just floating or bugged or the fact that the hydraulics every other update is outside the tank

they are just ass to play
difference with the turret ring is that you usually survive but for like 10 more seconds and the gameplay in which you are waiting for death is just boring
abrams i find is usually one shotted so as much as its annoying to die in one shot you at least can leave or spawn again freely and engage with the game

i find myself leaving my leos until last because i dont want to play them
especially with gen 1 thermals that do just hurt peoples eyes (i dont have 2a7)
my crew is also not aced or even experted but it is decently levelled. max i think for ground

1 Like