About removing loader bonuses from expert/aced crew training

Not even. lol I think I got the ace in the T58 in 2 days.

Expert crews are typically plenty good enough. I rarely ace any crew anymore

The thing is, nowadays we have StatShark, so everyone can check your first days playing the T58. From September 24 to September 25, you played only 8 battles in it.

Considering that an Ace crew on a T58 requires 1,550,000 RP, your average RP per battle would have had to be 193,750.

Even if we assume your memory is off and it actually took a bit longer, from September 24 to September 28 (the first five days) you played 49 battles in total. In that case, your average RP per battle would still need to be 31,633 to reach an Ace crew.

So either you are not being truthful, or your account is operating under a completely different economy.

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Scorpions, not being entirely honest? No way!

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Imagine not even understanding the point im making and then blatantly lying to paint a narrative in such a short timeframe

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Yeah where exactly am I lying? It’s not locked behind a pay wall, and nor do I see anything wrong with it.

For example, the reloads are balancing factors, but even after I got an ace crew in say the KV-220, which has two loaders by the way, I’m only loading as fast as a tiger or T-34-85 which is 7.4s while having double the man power.

You want to have them remove the loaders skills and simplify it, which they would just make more expensive… and it’s not realistic in that sense as the commander isn’t the same guy as the loader.

Ok so we know your lying, but whats more facinating is your talking about getting an ACE crew on an autoloader that literally doesn’t benifit from a reload skill. So exactly how is your point even remotely valid??

I usually get ace in under 30 minutes: Before the game I don’t have ace and after the game I do. ;-)
Why did it take you two days?

Ace crew…? Do you not understand?

Okay, Tiger 1, T14, T-34-85 etc etc.

Still not lying, and you’re just throwing accusations because you disagree.

I guess I’m just better at the game than 90% of the players

A golden star in the crew icon…

How do you get the hundreds of thousands of XP required in “2 days”?

My Mustang Mk Ia is halfway to an ace after… ~27 hours with somewhat above average performance in SBEC. It’s a premium and low rank (rank 3).

It is theoretically the fastest to ace.

It still requires 790 000 RP.

Your T58 claim implies 1 550 00 RP obtained in 2 days.

With the T58. No other vehicles, that tank in particular.

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Talk about lying
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None of these have anything to do with the current discusion around autoloader vs manual loader times in this thread

Well given we know you lying I’d say your better then no one since you can’t be trusted but lets pretend you weren’t lying.
As someone pointed out already “from September 24 to September 28 (the first five days) you played 49 battles in total” Getting the XP required for an ACE crew in that amount of battles would actually make you better then 100% of the player base. But we know your lying so meh

Ah sure, definitely lying mhm. You can’t prove it, but keep accusing it.

You do know boosters also add to it right? Or are you naive?

go figure, your chat banned too, statshark also says your a slightly below average player meanwhile I am considered a very good player

Because the T58 is op. I have a 4.15~ KDr in it. And nearly 1000 kills

Have you looked at the mathematics at play? Have you read the actual text? Are you responding to what I wrote or just giving me a pre-baked response?

Just how many hours/day do you play?

It depends day to day. During events I grind a lot, and play casually normally. Prob 4-6 hrs when I do.

T58 was a special case, that’s all I played when it dropped because I knew how OP it was. That tank is honestly way too good for 8.3
Me and a few of my buddies bought it

Oh and I’m pretty sure an ace crew affects the rate in which the drum is reloaded

Queue in Poul‘s comment.
And that’s with a T58 premium. Try doing the same with a top tier non premium tank.

Yeah which is exactly why they need to be consistent and not vary by almost 2 seconds depending on crew and vehicle but only for one type of tank.

No I want them to remove reload speed from ace and even better expert crews, because having reload speed locked behind those falsifies every balance decision gaijin does regarding reload

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Trying to understand your logic is like reading brail

You want everytank to have the best reload in game immediately…
So should we get rid of modifications and research and progression as a whole too?

Just everyone gets whatever they want?
Oh, well, then in that case, I want 0.2 sec reload in my kv-220 logically is should be faster than a Tiger and other similarly sized cannons given it has two loaders.

I got an ace in Russian top tier, soon will have one in the Italians and soonish for the USA.

Even with experts in all of the above I never had a problem.

You do realize premiums take longer to ace than TT tanks right?

Also lol. Yall keep trying to call me a liar when I’m in the top 2% of players according to stat shark.

Also, even more funny, is the fact I said “I think” meanwhile you all “HE SAID 2 DAYS OMG LETS HAVE A MELT DOWN, LIAR! LIAR!”
Could’ve been 3 or 4 days. But it was an extremely short period