AGM88G, KH31P and YJ91 Been broken for over 2 weeks now

For some reason this issue hasn’t been addressed even though its been reported in the bug report page but it haven’t even been read even though there are multiple posts about it.

The AGM88G AARGM-ER, KH31P and YJ91 all overfly their objectives and refuse to turn to hit the enemy.
The GNSS in the AARGM-ER doesn’t even works.

here is the bug report: Community Bug Reporting System

Server replay: Gaijin Entertainment - Single Sign On I am Roxo16 I fire the missile over 10km away and the missile still didn’t hit the pantsir.

6 Likes

Could be years- if ever.

GJ don’t care. Turms 3 shells bugged since stab update. Fire flash broken since before I even played

Dont waste your time, Iv tried, it doesnt help

Dont forget how they are missing so many features - the 88 has, to put it simply, electronic warfare onboared, it has radar masking tech.
It also seems to crash into the ground a lot, which needless to say is inaccurate, and not only GNSS but, and i may be wrong here and mix it up with a prototype, but it has a sorta image seeker, similar to how advanced AAMs “remember” the shape of the target.
Maybe when we will get EW and the growler itll get the EW elec but still super broken

That’s just how IOG is I’m afraid.

You lose lock, and it veers off into Narnia. It should continue on its current path but it deviates wildly.

2 Likes

except that’s not the problem. in a test drive, they regularly keep lock (can tell by spectating the missile, the camera stays locked onto the bot the whole time) but just overshoot by not turning enough.

1 Like

it doesnt.

it has a MMW radar onboard just like the AARGM.

idk what you are doing but i dont have that issue

GNSS and IOG are generally broken for ARMS

and see:

it has its design mostly to for longer range glide/drag performance and better heat management for mach cruise speeds, the MMW radar also doesnt help with stealth at all (tho there are maybe some things that can be done about that, tho as it shares the same guidance section as the AARGM you would need proof that both have this)

its some weird ass issue with their guidance at short and extreme ranges, no idea what gajin did

GNSS only works when the AGM-88 is close to the target

yeah so what i quoted for the most part, they should let us launch it via only GNSS :)

Yeah my source was trash ngl
About the ground it is mainly with earlier HARMs but they seem to be fixed on target but when nearing it instead if fuzing they go for ground

you mean like the missile flying over and not fusing or it falling short?

Yea, sometimes they fall real short, like 3 Pantsir lengths infront of the SPAA

SPAA mightve turned off its radar and since the IOG is fucked ingame the missile dies

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You know also if there is radar confusing? I had multiple times that i fired from far way on 1 enemy and it either weny for a completely different one or, twice, a teammates? I thought it had noise filtering

it just goes for what you lock

Weird, so mqybr the display is a lil bugged since it shows a Pantsir and kills a CS/SA5

well it can relock if they are close enough or you get luck with the IOG and hit something

1 Like