Aa protection

Oh global significance.

If tanks were so easy to use, it would be easy to be good in them, especially when You are making a point how easy it is, You should be able to show that You are quite good in them.

It amazes me how You know what the answear is and You try with all Your might to evade it.

I wonder why so many people who say that tanks are easy do worse in them than in planes.

They are also easy to use for the enemy. My personal performance in relation to other players in the same vehicle class does not mean anything.

Aircraft are more complicated to use than tanks. That is an undeniable fact and has nothing to do with any stats.

Btw, if you checked my stats, you would notice that my performance in aircraft is not better than in tanks.

I am not trying to evade anything, but what do my stats have to do with anything?

Please tell me, how exactly my stats have to do with tanks having to watch for far fewer parameters, while having their hands held a lot more than aircraft.

So it is not as plain as:

====

What skill do air users need? You point Your plane at the enemy tank and drop bomb while crashing.

What skill do air users need? You point at the enemy and fire Your guns (which works for open-tops and light tanks).

If You make a point that tanks are easy to use, You should be able to prove it by doing good with them. Especially with the whole ‘what skill do tanks need’ ;)

I have played both, after all this battles and testing I can say that it is far easier to do good results with air than it is with tanks.

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That is not “good performance”

The point is that tanks are the simpler machines to use. You can’t deny that unless you are incredibly ignorant.
And the use of aircraft is not restricted to CAS, like in your argumentation.

I’ll just follow your logic now for a minute:

I claim that the gun on the Maus is very strong against tanks. I have 105 ground frags with it. At the same time I have 534 ground kills in the Ho-229, so clearly the Ho-229 is better at destroying tanks, isn’t it?

This is literally your line of argumentation here.

Doing one K/D by driving to advantageos position is not good performance either ;), but this is what most can do.

This is not my logic, my logic is:

If one is making a point about skill, he should be able to back it up.

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You really need proof that aircraft have a lot more values to watch?

And You really need proof that there are things on the ground that You need to watch out for too in order to call it ‘good performance’?

Again, if You are going to talk about skill on tanks, You should have something to back it up.

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No, you always have to watch out for and outmaneuver enemies. Aircraft are just affected by a lot more factors while doing so and are more vulnerable and unforgiving.

A lot more factors?

I would really like to know which ones?

All You have posted here:

You can’t control or maneuver Your tank like You want as You might get shoot.

You won’t achieve much with tank if You don’t know all about it and enemies You are going to fight.

So tell me what is easier:

  1. Destroying a Maus with M26 frontally.
  2. Destroying a Maus with F8F and 3x 1000lbs bombs.

I think You know the answear ;).

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Sure, but we are talking purely about controls and matches within the same vehicle type ;)

You are just deviating from my point again, as you always do. ;)

Tell me what is easier:

Shooting down a maneuvering Mig-21 with a Type 81, firing a missile that the Mig can’t evade at any angle

Shooting down a maneuvering Mig-21 in the T-2

Also which is easier:

Shooting at targets that move in a 2D space at a maximum of 100kmh in a vehicle that is stationary

Or shooting at a vehicle that can maneuver in a 3D space moving at 600+ kmh, while you yourself are also moving at 600+ kmh

Btw, an HE shell below the mantlet does the trick for the Maus.

We are in a topic talking about Realistic Battles and helicopters which means we are talking about Ground RB, so there was no point about matches within the same vechicle type to begin with.

I would go with T-2, as Mig-21 can stay at distance at which Type 81 can’t lock and fire at him.

All depends on used units and their weapons.

Not always and remember he can shoot You back at the same time, while he can’t shoot down the plane bombing him ;)

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For all examples we consider that the enemy vehicle is in range…of course…

So now we add rules to the book? Depends on the terrain ;)

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Let’s put together a list, considering that the aim is not to commit suicide

Aircraft need to watch:

  • energy management
  • own vehicle performance
  • enemy vehicle performance
  • engine thermals
  • speed (too high is deadly, too low is deadly)
  • blast of their own weapons (in case of CAS)
  • remaining fuel
  • terrain
  • performance and controls affected by damages
  • (mostly) very limited amounts of loadout (in case of CAS)
  • spotting (might be made easier by ‘competitive settings’)
  • choosing a proper approach path, while keeping an eye open for threats besides the present target (AAA fire/enemy aircraft)
  • knowing launch/drop order of ordinance, unless everything is arranged in the center
  • aiming points for ordinance that has no computer assistance
  • map knowledge (for CAS)
  • map awareness (which enemy aircraft are there and where are they?)
  • gun convergence

These are all relevant for successfully using aircraft and I just put these together very quickly from the top of my hat and there is certainly a lot missing.

That is a nice list, still doesn’t prove that using tank doesn’t require as much skill or that using tanks is only about:

As You have described.

If using tanks was so easy, You should be able to prove it by doing well in them. Not to mention most people doing well in them too.

So, then do a list for tanks. Your stats show that you know them well. ;)

Or better yet, let @O_HOgameplay put one together for RB, as he is the one who most vocally claims that flying takes zero skill.

Suicide bombing takes zero skill and is a cheap “tactic”, but proper flying demands much much more from the player.

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I’m not the one making a point about ‘skill’ of tankers.

  1. knowing all maps and spots on them
  2. knowing all vechicles, their weakspots
  3. knowing how to position Your vechicle
  4. knowing how different types of ammonition work with different guns
  5. knowing reload speeds of tanks
  6. knowing gun depression/elevation of all tanks
  7. understanding crew skills and what they change
  8. understanding the minimap (what a death of teammate in certain spot can mean)
  9. understanding aiming

and many more (listed all that talk about tank vs tank fight). Just a quick one.

Being good in a tank requires much more from the player too ;)

He is

I have used planes and done well with them