If tanks were so easy to use, it would be easy to be good in them, especially when You are making a point how easy it is, You should be able to show that You are quite good in them.
It amazes me how You know what the answear is and You try with all Your might to evade it.
I wonder why so many people who say that tanks are easy do worse in them than in planes.
They are also easy to use for the enemy. My personal performance in relation to other players in the same vehicle class does not mean anything.
Aircraft are more complicated to use than tanks. That is an undeniable fact and has nothing to do with any stats.
Btw, if you checked my stats, you would notice that my performance in aircraft is not better than in tanks.
I am not trying to evade anything, but what do my stats have to do with anything?
Please tell me, how exactly my stats have to do with tanks having to watch for far fewer parameters, while having their hands held a lot more than aircraft.
What skill do air users need? You point Your plane at the enemy tank and drop bomb while crashing.
What skill do air users need? You point at the enemy and fire Your guns (which works for open-tops and light tanks).
If You make a point that tanks are easy to use, You should be able to prove it by doing good with them. Especially with the whole ‘what skill do tanks need’ ;)
I have played both, after all this battles and testing I can say that it is far easier to do good results with air than it is with tanks.
The point is that tanks are the simpler machines to use. You can’t deny that unless you are incredibly ignorant.
And the use of aircraft is not restricted to CAS, like in your argumentation.
I’ll just follow your logic now for a minute:
I claim that the gun on the Maus is very strong against tanks. I have 105 ground frags with it. At the same time I have 534 ground kills in the Ho-229, so clearly the Ho-229 is better at destroying tanks, isn’t it?
This is literally your line of argumentation here.
No, you always have to watch out for and outmaneuver enemies. Aircraft are just affected by a lot more factors while doing so and are more vulnerable and unforgiving.
We are in a topic talking about Realistic Battles and helicopters which means we are talking about Ground RB, so there was no point about matches within the same vechicle type to begin with.
I would go with T-2, as Mig-21 can stay at distance at which Type 81 can’t lock and fire at him.
All depends on used units and their weapons.
Not always and remember he can shoot You back at the same time, while he can’t shoot down the plane bombing him ;)
Let’s put together a list, considering that the aim is not to commit suicide
Aircraft need to watch:
energy management
own vehicle performance
enemy vehicle performance
engine thermals
speed (too high is deadly, too low is deadly)
blast of their own weapons (in case of CAS)
remaining fuel
terrain
performance and controls affected by damages
(mostly) very limited amounts of loadout (in case of CAS)
spotting (might be made easier by ‘competitive settings’)
choosing a proper approach path, while keeping an eye open for threats besides the present target (AAA fire/enemy aircraft)
knowing launch/drop order of ordinance, unless everything is arranged in the center
aiming points for ordinance that has no computer assistance
map knowledge (for CAS)
map awareness (which enemy aircraft are there and where are they?)
gun convergence
These are all relevant for successfully using aircraft and I just put these together very quickly from the top of my hat and there is certainly a lot missing.