A7E is Completely unplayable in arb

exactly, GRB/ASB is where it shines, along with things like the A10, AV8B and things

Aparently I wasn’t clear with my statement, so I extended it a bit… ;-)

Yes I know, it’s the RB section, but I stick to the message: Attackers are best played in Sim, where they can do their job, and do it well.

Maybe an unpopular opinion, I know as well, but not every vehicle has to be great and useful in every game mode. Just can’t fit all those roles into the different modes/metas.

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plain wrong.

mate are you acting dumb? a10a is at the same br but it gets access to 4 aimls.

it doesnt its overtiered even in grb as its just plain worse than the a7d .4 lower than it

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its not, its just the wrong opinion in this case, as a7e is an outlier at its own br

Guy Praying GIFs | Tenor

I play attackers a lot, more than fighters. Used to play them in RB, but now only SIM, as - I keep repeating - that game mode suits attackers best.

Doesn’t make it a fighter though. The A-10 is however the best thing to go against armor and vehicles, of course, and - again - it does that best in an environment where it doesn’t have to exclusively compete against dedicated fighters (SIM again).

And watch the language please.

proper, reasonable BR placement of attackers is indeed something that isn’t done very well for ARB, but it’s also very difficult, especially for this class of aicraft.

Depends on situation and (again) game mode: A-7D is better against armor and vehicles, but the A-7E on the other hand has access to LANA, which allows it to more easily strike bases with precision, especially in areas where CCRP is bugged.

It’s an opinion, so how can it be wrong? It is by definition a subjective view on things (although I base it on objective observations like my own experience with those aircraft).

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Just cause it’s a “strike” aircraft doesnt mean it should be unusable.

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I wouldn’t say unusable, but its role dictates its design and equipment that makes it good at this role, while being a disadvantage or at least not an advantage in other roles.

ARB is - in my observation at least - mostly an environment where fighters do well. Just think about it: The usual ARB match is usually developping into a massive big furball.

And the targets for the attackers and bombers right under it. So in this game mode those attackers are forced to - instead of evading enemy fighters - try to engage their targets right under that furball.

That game mode just does not suit that class of aircraft at higher tiers, and that’s ok.

Now - and this is my main point and where I still struggle with how players go about it -if I like a specific aircraft (or any other vehicle), I try to be fair to it insofar as to no use it in an environment/gamemode/meta where it most likely will not succeed and juts bring frustration.

We could think of it as something like “balance by gamemode”, as compared to “balance by BR”: I don’t think bringing down those aircraft will do them or the other aircraft much good.

In a perfect world, EVERYTHING should be balanced perfectly on every tier, in EVERY game mode. But that world does not exist, as much as we’d want. WT is in complexity faaar beyond that being possible.

wait wait wait, “dumb” is considered a slur? lmao i apologize then

its not difficult, the a7e is a slightly better harrier in arb, make it 10.0 at the highest.

this is not nearly enough to affect br.

its wrong cause its nonsense in this case
“Maybe an unpopular opinion, I know as well, but not every vehicle has to be great and useful in every game mode. Just can’t fit all those roles into the different modes/metas.”
ok i agree, what makes the a7e bad at 10.7 isnt any inherent weakness of the aircraft, but the fact its overtiered, the aircraft doesnt have a single quality deserving of 10.7, the only reason its 10.7 is because it was forgotten when they did the br split.

we can argue about this or that, but its ultimately nonsense and im absolutely not willing to engage in such pointless talk, as in my opinion its at best disingenuos and at worst actively sabotaging the aircraft for arbitrary reasons.

ok so in your opinion strikers should be overtiered in arb just because? cause thats the issue with the a7e the tier, its perfectly in line in capability with lower tier attackers such as the harrier, the only real difference being the fact its more maneuvearable.

thats what im referring to when i say “pointless talk” this statement is meaningless and arbitrary.

you’re not being fair here though and thats objective.

again here you’re saying a bunch of nonsense we’re not talking about “aircraft” we’re talking about the A7E bringing it down wouldnt be compression, it would be DECOMPRESSION, the su17 used to be crap, gajin put it at 10.0 and now it is still not meta but its actually fun you know what the 10.0 su17m2and the 10.7 a7d have in common? both strikers, no sure su17 is flareless but its supersonic and gets access to 4 missiles, do you think the a7e is better than the su17m2 now, the upgraded alpha jet is also 10.7 with a7e its much more capable however, it has access to 4 all aspect aim9p4 and is both faster and more agile, aj37 is 10.3 and better than the a7e as well, i could list every striker in the battle rating and i guarantee you the a7e is either worse at a higher br or much worse at the same br.

another nonstatement, sure youre right but this is not relevant to the current question, again what youre doing here is not arguing in good faith, youre just derailing the argument for no reason, please actually spend 5 minutes thinking about what i said here and decided accordingly wether you think this kind of nonsensical argument is worth pursuing.

as an addendum to A7E perfomance in grb i would like to add this video of the effective range of these bombs from a shallow trajectory:


im sure you can squeeze an extra kilometer by attacking from top aspect bu that is a non starter at these extremely close ranges, im pretty much an spaa main in grb and you aint ever catching me killed by this hunk of junk he would be dead before getting anywhere near the battlefield, its pretty much free food for any spaa 9.0 and up.

so to abridge the response the OP got ITT:

He has to learn an entirely new gamemode in Sim to unlock Walleyes, a rank IV end of the line module to be effective in Ground Realistic Battles, that will apparently resolve the issue of the A-7s being blatantly overtiered in Air Realistic Battles.

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I never use A-7E, but when I have seen them in GRB, it’s usually fast low passes using dumb bombs or Zuni rockets. Walleyes a bit risky for that BR, most of the time. But I only rarely see A-7E.

A lot of planes are literly unplayable in arb, like bucaneer

The A-7E its way better than play with the E. Its an attack plane with just two bad missiles, you need be sneaky and avoid the fighters. Once spoted release all the load and engage with the cannon and the two missiles, the flight model its atrocious so avoid lose all your speed. Use the flares and chaff.

In the D you can use the Mavericks, in some cases you can use them as air-air, specially against subsonics

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Not really my game mode…but when i played aircraft i would not use Stuka as a fighter…i would use it ARB to attack ground or naval targets and was great at it…
It was (almost) USELESS as a fighter…but the BR was fine as it had good bombload and was able to hit targets with accuracy…

Same would apply to many “strike” aircraft that were never designed for air combat…BR rating assumes player will use it in it intended role…air combat capabilities are a bonus and may increase BR A LITTLE.

Curious note…in my country A7s were used as the nation MAIN FIGHTER for years…luckily we never got into a war as it would not end well…

I asked AI for a summary, and looks like over all countries that operated SLUFF’s, all theaters of war and A-7 variants, a total of approximately 120’000 combat missions were flown, with an estimate of about 60 combat losses. And zero air-to-air kills.

Just to put a bit into perspective any “A-7 are performing poorly in air-to-air role” statements.

And as other mentioned: The observations that this aircraft struggles in ARB is not exclusive for this type, but common - if not even pretty much standard - for this class of aircraft at this BR/Tier region in this game mode.

Sure, one can adjust BR’s - if one doesn’t mind simply shifting the issue somewhere else…

(Disclaimer: Yes I know this is a game, and yes I am also not 100% happy with how trees/BR/etc. are handled in detail, and also this specific case would better switch 7D and 7E at least…)

I figured out that most attack aircraft just suck in air rb throughout all BRs. The gamemode heavily favors fighters and doesn’t really give us an incentive to fly anything else. Aircraft like the A-10, Su-25, or A-7E for example, aren’t meant to be used in heavily contested airspace. Like some people in the thread have already mentioned, your best bet would be to use it in simulator battles.

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usually what i did when playing it was scout out the battlefield with lana and then drop dumb bombs, walleyes just arent worth using they have no range you canno to fast horizontal passes as you dont have enough time to properly lineup the drop after you lock and you cant really do high altitude drops as youre slow and have very short range

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a-10 and su25 are both much better than a7e in arb. the su25 especially is suprisingly agile and has decent speed. stop with these false equivalences